Logan's Mod Version 1.7
Sep 30, 2008 Full Version 5 commentsSome ships have had their hardpoint layouts improved, also marauder missile cruiser has been heavily improved.
This mod adds many new units to all sides, makes the Black Sun Pirates playable, enhances some space units, unlocks a few space units, and generally makes a wider gaming experience.
0 comments by Loganw1 on Mar 27th, 2008 digg this super bookmark
I have created a projectile for my mod that looks like a laser beam, if I can make missiles and torpedoes in EaW to be attackable and destroyable then I will add point-defense lasers, but not as ability-activated things like in foc, instead they will come from hardpoints on ships. If it works then you can say goodbye to Y-wings taking out all of your ships single-handedly. I believe it is possible, but it may take a lot of trial and error, so don't set your hopes too high. As far as other developments, the Clone Wars GC is still incomplete, although it is functional. I might also try to do some story for Pirates, I gave up on Prince Xizor as a hero in GC a while ago, but it won't take long to redo the Xizor coding and this time he will respawn in GC.
Some ships have had their hardpoint layouts improved, also marauder missile cruiser has been heavily improved.
Lots of little changes here and there, such as rebalanced torpedoes (they now do more damage from large ships than from fighters).
This release is a significant improvement in the area of skirmish gameplay while playing as pirates, but it also has the rescaling and canonization of...
Not a complete release, much balancing and scaling is unfinished. Mon Cal now has a hangar, Nebulon-B hangar is on the other side, Imperial dreadnought...
I've replaced some of the models with better looking ones, I've also added three new ugly fighters (X-ceptor, Y-TIE, and Death Seed), and the TIE Hunter....
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Weird, I thought I added a new download, I'll try again. The [MISSING] thing may mean there is a problem with mastertextfile_english.dat, I haven't seen it in a while, so check to make sure you didn't misplace it when installing the mod. What Imperial frigate is totally white?
Because there is missing everywhere i'm not sure but i think its the victory 2
so the mod is great, but the new ships have [mising] everywere,
one of the imperial frigates is totally white, and the rebel hero corvette is much bigger as the normal corvette, this is bad, and you auto lose in GC when you move, at least did I.
exept of that, very good mod.
I changed the rebel hero corvette back to normal size for the 1.1.
this is for the original EAW right?
yes
I uploaded the 1.1, some of the changes I made might fix the auto-lose problem, but I'm pretty sure they won't.
Ok, the empire auto loses after only a few mins.
What's odd is that the official base campaign is fine....
OK if you get these bugs worked out this mod will be my number 1 because i hate playing a game and half way through it an exception error pops up or i get the random rebellion campaign ending.