Logan's Mod Version 1.7
Sep 30, 2008 Full Version 5 commentsSome ships have had their hardpoint layouts improved, also marauder missile cruiser has been heavily improved.
This mod adds many new units to all sides, makes the Black Sun Pirates playable, enhances some space units, unlocks a few space units, and generally makes a wider gaming experience.
0 comments by Loganw1 on Mar 27th, 2008 digg this super bookmark
I have created a projectile for my mod that looks like a laser beam, if I can make missiles and torpedoes in EaW to be attackable and destroyable then I will add point-defense lasers, but not as ability-activated things like in foc, instead they will come from hardpoints on ships. If it works then you can say goodbye to Y-wings taking out all of your ships single-handedly. I believe it is possible, but it may take a lot of trial and error, so don't set your hopes too high. As far as other developments, the Clone Wars GC is still incomplete, although it is functional. I might also try to do some story for Pirates, I gave up on Prince Xizor as a hero in GC a while ago, but it won't take long to redo the Xizor coding and this time he will respawn in GC.
Some ships have had their hardpoint layouts improved, also marauder missile cruiser has been heavily improved.
Lots of little changes here and there, such as rebalanced torpedoes (they now do more damage from large ships than from fighters).
This release is a significant improvement in the area of skirmish gameplay while playing as pirates, but it also has the rescaling and canonization of...
Not a complete release, much balancing and scaling is unfinished. Mon Cal now has a hangar, Nebulon-B hangar is on the other side, Imperial dreadnought...
I've replaced some of the models with better looking ones, I've also added three new ugly fighters (X-ceptor, Y-TIE, and Death Seed), and the TIE Hunter....
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logan can u help me its not working for me i put it in eaw folder data folder mods folder and i did everything u said but it not work.
I'll have to test the most recent version now, a few of the changes might have screwed something up.
an exception has occurred see log only on clone wars
You obviously tried attacking a planet in that GC, was it Mon Calamari? I just tested that GC and when I tried to send a raid fleet to mon cal an exception error occurred, it may have to do with part of the file for that campaign, I think the Rebel home planet is still listed as Mon Calamari.
I cant play clone wars it crash every time
Cool ill try the mod
Enjoy the 1.1, sorry for those of you who haven't downloaded the 1.o yet and need to download it and the 1.1 patch to get the full 1.1, but the 1.1 just kept not appearing on the downloads list even though I uploaded it.
In case it doesn't come up I'm uploading a patch for the 1.0, I'll upload it as soon as I can find all of what I've changed since v1.0.
I still don't see the 1.1 I uploaded twice, does it normally take this long for a download to appear, or is something wrong?
were si this file?