Logan's Mod Version 1.7
Sep 30, 2008 Full Version 0 commentsSome ships have had their hardpoint layouts improved, also marauder missile cruiser has been heavily improved.
This mod adds many new units to all sides, makes the Black Sun Pirates playable, enhances some space units, unlocks a few space units, and generally makes a wider gaming experience.
0 comments by Loganw1 on Mar 27th, 2008 digg this super bookmark
I have created a projectile for my mod that looks like a laser beam, if I can make missiles and torpedoes in EaW to be attackable and destroyable then I will add point-defense lasers, but not as ability-activated things like in foc, instead they will come from hardpoints on ships. If it works then you can say goodbye to Y-wings taking out all of your ships single-handedly. I believe it is possible, but it may take a lot of trial and error, so don't set your hopes too high. As far as other developments, the Clone Wars GC is still incomplete, although it is functional. I might also try to do some story for Pirates, I gave up on Prince Xizor as a hero in GC a while ago, but it won't take long to redo the Xizor coding and this time he will respawn in GC.
Some ships have had their hardpoint layouts improved, also marauder missile cruiser has been heavily improved.
Lots of little changes here and there, such as rebalanced torpedoes (they now do more damage from large ships than from fighters).
This release is a significant improvement in the area of skirmish gameplay while playing as pirates, but it also has the rescaling and canonization of...
Not a complete release, much balancing and scaling is unfinished. Mon Cal now has a hangar, Nebulon-B hangar is on the other side, Imperial dreadnought...
I've replaced some of the models with better looking ones, I've also added three new ugly fighters (X-ceptor, Y-TIE, and Death Seed), and the TIE Hunter....
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Opps sorry about that found the problem.
dam theres always something wrong with this mod
1.4 folder is fixed now. It should work fine.
This mod doesn't seem to even work i start it up then it crashes
Part of the data is corrupt in 1.4 mod
files EV_Praetor_Lights.dds. and ev_vengence1_bump.dds
There were some problems compressing the data into the folder, I'll upload the folder again once I finish replacing the corrupt files with working ones.
I've uploaded the 1.4, read the tutorial on picking pirates as the team you wnat to play as.
is there a patch im suppose to use with this mod because I only have 2 teams available I autolose on all GC as soon as I win the ground fight for a planet?
I got the v1.3 of this mod and now I still autolose I can see the other teams but I can't use them and the rebels don't have ai and gc still ends after I take a planet.
He Guys,
i got a bug there.
If i pick either the pirates or the other new faction and start a new skirmish game i got the msg that says something like: There must be at least one player for each side. I can't even fight against one of the new factions. Only if i pick rebelion against empire i can play a skirmish game.
Any idea's ?