This modification is a developed game on the Call of Pripyat based on the Strugatsky brothers - "Letters of a dead man"
A big request, not to confuse the Stalker universe and everything connected with it.
Great request, watch the movie
The whole essence of the project is about the loss of humanity and how to preserve humanity

Platform: Call of Pripyat 1.6.03, minor edits of the engine

Plot

Erica, called to the army and sent to the ruined city, but to his hand since. He wants to know about his Father. He has to follow orders to kill city residents, or become a deserter and help residents with the situation. But the trust of the inhabitants will not be so easy to win, he has to prove on business that he is on the side of the inhabitants.
Groupings:
"The locals." Ordinary people, working for the benefit of their camp and not found a place in other factions.
- Marauders. Grouping - robbing everyone, robbing everything, robbing always.
- Stalkers, (not to be confused with the game Stalker), the group consists of desperate guys helping each other and scouring through the debris in search of supplies.
- Volunteers. The group consists of volunteers who help everyone they see.
- Diggers. The group consists of poor devils who grabbed excess radiation.
- The military. The grouping that patrols the terrain - Destroyed city, can open fire
If there is no badge, also curfew.


About development

On the locations, it is planned to make three locations.
- Location A dead city, in its dangerous city which is contaminated by radiation, without proper protection one can grab a large dose of radiation. Most of the local people found shelter in the bunker, where the last days survive. In the Dead City, in addition to radiation, there are mutants.
Also, in addition to the mutants, there are also Marauders, who annoy not only local residents, but also the military.
- Location Anthill, is under the Dead City, the location is classified.
Will be modeled from the photo of the film - Resident Evil, the laboratory - an anthill. Rakun City
- Location Port, there are abandoned ships, which also received a small part of the radiation.
- Location The reserve, according to its paradise for wanderers, is very difficult to get to it, usually they know the whereabouts of volunteers, who are engaged in, cultivation of wheat and vegetables for local residents, and also farming. Try to keep the location silent.
Also there are Marauders who also live in the Preserve.
Operating time in modification.
In this modification it is planned to completely model the models from scratch, by sketches, artamas, photos, and also by drawings.
Earlier you saw my work on this modification - in the modification section of the ZP, the topic - Location Reserve.
At this stage, now is the redesign of all my developments and remodeled. All the old developments are no longer relevant.
Textures will be taken from Substance and from the site cgtextures
It is also planned to model monsters on sketches of Stalkers and also artam Stalker 2, also Survarium. There will also be taken monsters from the sketches of our 2d artist - "Oksana Bochkareva"
Of weapons, perhaps only the textures will be changed, there will also be new ones, such as Molotov cocktail and others
New characters that will be modeled on the artworks of Stalker 2 and also Survarium

Edit engine
There is the possibility of working with modifications on Steam, GOG

List of engine changes:
1. Added transport
2. Viewing angle - 83
3. Slots under the knife, detector, binoculars, flashlight,

What will be removed:
1. Bolt
2. Slots for artifacts.
3. 100 Soviets.

(C) KR Team, 2014

This topic will be updated
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Comments
monolithgod
monolithgod

Good luck with this mod, its great to see innovative ideas.

Reply Good karma Bad karma+3 votes
Mustang_Esp
Mustang_Esp

It seems I have a new movie for watch. I'll stay tunned for news. I think STALKER needs new stories instead more enhanced vanilla games. Nice idea and gool luck ;)

Reply Good karma Bad karma+2 votes
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