Today we have the first update for you in a long while. As it may have seemingly appeared as though the mod progress had halted all production, the team...
Line of Fire: A game for Battlefield 2.
It is futuristic warfare between the worlds most elite Special Forces and Terrorist Factions. The mod will include everything from new game modes through to new character classes, weapons, vehicles, models, skins and everything in it's entirety.
It is around the year 2020. For the previous 22 years, leaders across the free world have been trying to stamp out the growing threat of terrorism. In that time, the Coalition of the Free, backed primarily by the United States, but also Britain and Australia has sought to crush rogue nations and their inhumane regimes.
However, some of the rogue nations were supported by large, secret powers from the ghost of the former Soviet Union and other powerful networks and organisations who want an end to capitalism and democracy; often for their own twisted reasons.
As time passed, people around the world began to see through the propaganda-filled war. They realised that the coalition was invading on false grounds and after destroying the so-called terrorist organisations were utilising the countries natural resources for their own gains and replacing their leaders with pro-Coalition dictators.
In a bid to stop the Coalition's attempt to take over the world, many small terrorist bands joined with the support of former super-powers and began to resist the Coalition on a larger scale. The terrorist organisations split into seven guerrilla squads which acted alone, attacking Coalition emplacements and storages. Each of the seven squads kept the name of one of the former terrorist organisations that they belonged to; the IRA, Al Qaeda, Jihad, French Paramilitary Regiment, Xinjiang Terrorist Faction, Chechen Freedom Fighters and the Tunisian Combatant Group. Despite this, the overall war was still being won by the Coalition.
Each faction's fighting style and command structure was slightly different, however they were allies and helped each other. While some had an economic advantage, others had technological advantages and others still had the advantage of elite military training; these things combined created a force that the Coalition wasn't prepared for.
To fight this new wave of terror, the Coalition couldn't just sit back. They recruited the world's most elite Special Forces units; Australian and British Special Air Service, United States Navy SEALs, Russian Spetsnaz, German Grenschutzgruppe 9, United States Delta Force and the secret Swedish Force, Forsvarsmaktens Sarskilda SkvddsGrupp (SSG). These forces worked under the direct command of the leader of the Coalition and had only one aim: eradicate the terrorist traitors.
Total guerrilla war ensues, on a scale never before seen. Both sides are fierce, determined, ready for action and in the Line of Fire. Who will win?
Line of Fire isn't just another mod for Battlefield 2. Line of Fire is a game made using the Battlefield 2 engine. Stay tuned for the next generation in warfare (Demo Coming Soon)
Finally, months after the last update, we have some more to show and some more in reserve. With the work that’s been going on behind the scenes, we should be able to release media updates frequently here on in for a while and as a result, you should hear more about LoF in the near future. Now onto business…
First off, excuse time; we’ve had some issues with certain unreliable hosts and unexpected events occurring throughout most of the developers lives over the past while and as such development slowed quite dramatically. But that being said, plenty was completed including things from models, to skins, to coding, through to animations and effects, It’s all coming together nicely.
Throughout the past few months we’ve had some team dev changes as well, sadly Thumper as left us to proceed further with a career opportunity in the animating sector and Akuma decided to retire as he had schooling commitments. On a brighter note we did recruit JungleLord, Hostel and Heather, each of which model static objects and will continue working on our custom statics to create a new experience through new scenarios and battle styles The final new member is Ulyses who will be modelling the more dynamic models such as weapons and vehicles.. So we wish the best for Thumper and Akuma and hope to hear more from the newly recruited four.
First up is the Tavor-21 modelled by our very own Slyr133. The last mention he had was the OICW weapon system. His modelling has come along since then and he has started becoming an invaluable asset on the team.
Ulyses’ first piece of work for the LoF team was a nice bit of technology. It is the Heckler and Koch G-11 rifle.
Phoenix has created the following city scape with additional smaller statics by Svensmokavich. These are the beginnings of a complete city in which a large battle is to occur. This should set the stage for an intense firefight which is sure to be a load of fun.
Yet again Slyr133 has created another fine piece of work. This is his F-320 Combat Knife.
The following two renders were a joint project between Phoenix and Slyr133. Both models were modelled by Slyr133 and both were unwrapped and textured by Phoenix.
Finally, Phoenix modelled, unwrapped and textured the Seburo MN-23. It’s complete with flashlight and scope ingame. Thus far the flashlight is mapper’s decision based, however that should change in the near future. Next week should showcase some screenshots of the MN-23 and more in action.
And on a final note, Line of Fire is currently searching for talented skinners, animators and coders mostly. Whilst we realise that these are some of the most sought out jobs, we hold out in hopes that people will answer the call.. Any help we could get would be greatly appreciated and well worth the effort of applying in the end. So drop over to the Line of Fire mod website and check it out. Don’t forget to apply. Either post on the forums or email the team at firstname.lastname@example.org.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers.