This is not a revolutionary mod. This is not an innovation. This is not clever, original, or thought-provoking. This is white-knuckled, hard-hitting deathmatch. This is Lightning Battle, a Doom 3 mod by ShadowMan and Techokami. It isn't our goal to make a killer app or put a twist on gameplay. All we want to do is give Doom 3 a deathmatch mode it can be proud of, and to do this, we're turning it everything up to 11. Doom 3 multiplayer, to be honest, was crap. It was slow, couldn't tell if it was trying to be intense or stealth-based, and was just rough around the edges. Why not just try to push it in one direction or the other? Doom 3 just wasn't fast or intense enough, so we decided to go the whole 10 yards and turn it into a campy, Doom 3 chop-saki. What's Done: Faster, higher-jumping, higher-health, fall-surviving characters Weapons rebalanced: fire faster, have more ammo, and other miscellaneous tweaks (chainsaw range increased). Rocket Launcher replaced with...
Looks like we've put a new map together called "Contention". It's inspired by a mixture of maps from Marathon Infinity. This brings...
We have two new videos showcasing how Lightning Battle is coming along so far. They're one-minute clips of Techokami and I going at it on Blockade...
Well here we are, a new site. Time for the updates to start flowing in. Firstly, a new internal alpha has been released ("BLT") with two new...
Due to conflicts with all team members involved (musical recitals, computer failures, and other mods demanding more time), there has been a lull in Lightning...
We are pleased to announce that development is coming along smoothly, especially thanks to our newest mapping contributor, . Thanks to his mapping techniques...
We're a few weeks into development now, so as expected, various things on our To-do List are completed. To start, our first original map, Amphitheatre...
First public announcement. No screens yet because there's nothing still to really show off except for a promo pic, but one video up showing a sample...