In The Sky
Nov 11, 2008 Wallpapers 3 commentsWe love our new 606! This wallpaper is due to the efforts of Doug, Jewel, and myself.

Is a Mech mod based off of the amazing Eureka Seven world. This is a mod for the Half Life 2 Source engine. It has been in production for almost two years. Fans of the series will find themselves
flying familiar LFOs and KFLs. Fans will also be able to revisit environments from the show, and use the same equipment that your favorite characters used.
If your not a fan of the show you will still find plenty of furious battles and customizable equipment that are sure to quench your thirst for mech combat. So keep an eye on us here and don't forget to visit our forums at Lift.12.forumer.com
11 comments by Plinkotink on Jul 5th, 2008 digg this super bookmark
For the past few months our dedicated coder Kezeali has been working himself to death getting the source code to run smoothly with Python. This goal is very close to being achieved, however there have been a few pesky bugs along the way that have plagued our poor programmer. However I am happy to say that once they are ironed out, we will be moving onto some more interesting coding ventures. All in all, August will be an interesting month.

Over the last month we put our map on high priority. Usually we all have our own separate tasks to work on, but I thought it would be fun to come together and all work closely on a short term goal. This goal became the Lobby areas of our first two maps "Special Spot" and "Gekko State". Doug was quick to jump on the idea of props, which quickly turned into what we are calling the Prop War. Basically we got about
a months work of props done in 5 hours. and we have a quick peek at the fruits of our labors.
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Even Cerebrate our modeler/animator took time off to join in by finishing our shop van. This is really your first look at one of our shops for the Special Spot map. This is the Ref board vendor.
I got a chance to make an LFO this month and I decided to make an LFO that I've been wanting to make from the beginning. This LFO is based off of the Gear Welltall from an old Squarsoft game called Xenogears. Since this mod
is in some ways a tribute to Eureka Seven, I figured we could pay tribute to some other great things. If you haven't played Xenogears your missing out on what has been called one of the greatest RPGs of all time. Its still
a work in progress but heres a few shots of it.
Don't forget to take a look through our images, some WIP pictures have been updated. Just look for the red and black mark in the corner.

Our head music composer 5am has been working very hard on a cover for one of the favorites off of the Eureka Seven soundtrack. The song is titled Story writer and is in the final stages of production. Too much effort has been put into this song to have you just listen to it so we will be putting something together for you to watch while you listen to it. We will try to get that out next month. Hopefully this picture of PlinkoTink in the recording studio will help tide you over.


We recently made the switch to Orange box source. We stood in awe at all the interesting new things we could do. We then stood in disbelief as our Special Spot map was sucked down into a bottomless hole that could
only be called "Hunk overflow". the map is now un-playable, but thats not stopping G3njo! He as already reconstructed a good portion of the map in order to combat the evil that is hunk, and his overflow. Just word to
all the other mappers out there, orange box does not like giant maps.
Music Composer: we are currently in need of some one with musical talents!
we are looking for a composer who knows their way around classical music.
Concept artist: We are looking for a talented artist that can draw an assortment
of things. Right now we are need of weapon designs, LFO concepts, and
Wallpaper designers.
That will do it for the month of July. Take care everyone and as always, keep an eye on us.
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We love our new 606! This wallpaper is due to the efforts of Doug, Jewel, and myself.
This is an original drawing from Jewel Jones. Its an amazing piece and if you haven't tried it on your desktop you are missing out!
5 wallpapers for you this month. Along with the materials that made them. Make your own if your up to it, and post it on the wallpapers thread in our...
Our first wallpaper. kicking off a line of wallpapers to come. Just sit back and let you compac drive bring the skyfish to you.
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
this is my most favorite mod ever, and not because I'm on the team
looking good
can't wait ;)
lawl! I made a gif!! its bad i know, i will update it later.
It isn't that bad, other than the ground itself moving lol.
BTW been meaning to say this The lift mod Steam group link is .com not .org *should probably link to moddb*
Anyway Keep up the good work and get done by deadline Or me and my army of gamers/Eureka 7 lovers will march on your doorstep
Im really looking forward to seeing some in-flight video ... i have modeled a lift board with a botched together texture for a UT2004 vehicle but when i got to the actual flight part i didn't know where to start, the flight is just so unique in the Eureka 7 universe. Im currently thinking about using plane like code in which you can stall the board ... but would there be a "stuck" throttle or a controlled throttle? (basically it would be controlling the lift you get on the board and your forward speed) ... I dunno ...
I planned on the length of the trapar tail being forward velocity based ... but not much idea of what else lol
Sounds pretty cool, let us know how that goes, we are all big E7 fans here :)
Looks great
XD
really liked the video (esspeicially when he shot the laser out :P )
The mechs look cool too.
Good use of the engine, guys and gals of lift mod.
I like the innovative gameplay that goes beyond the FPS genre(Primary use of the source engine?).
Excellent thus far!
The music is really good! Not to fond of how it ended though with it just dropping off but I guess I could understand if the music has to loop.
The video was a good explanation of what to expect as well.
Keep it up!