Lift aims to make a Mech based multi-player game, doesn't just LOOK like the anime its based off of, but feels like the anime its based off of. You will fly thought the sky and battle for your life, in over the top action packed mech battles. Battle on the ground or in the sky on Reff boards that give you control over crazy amounts of power and speed. Keep an eye on Lift, and check out our forums to get the full story on what this mod aims to do, as well as up to date news!

Report this article Lift News 13

Because knowledge is power! See our new LFO, learn the ways of our coders and take a look at the amazing new wallpaper!

Posted by Plinkotink on May 2nd, 2008 digg this super bookmark


Lift News 13 - And you thought GTA4 was good.
Our website will be up and running this Sunday night so take a look at it at www.LiftMod.org when its up!
First off take a look at the two new songs we have up. They are both great quality and show that Lift will have all sorts of music types.


Jewel Jones has been nice enough to make Lift a new wallpaper, and I am happy to release it this month!
Visible Trapar

Our latest LFO has been skinned and named. This is the LFO you will start with. This is "The loaner"

The loanerThe LoanerThe Loaner

The loaner is a training LFO that was not made for combat in any way what-so-ever. The cockpit is only big enough for one, and its cramped. Going out in this thing with intent to fight is pretty much asking to be killed, But its all you got.
We would also like to welcome Mokinari to our team as our concept artist. We would also like to remind everyone that we are still looking for a character animator, check out our Help Wanted
on our forums ( Lift.12.forumer.com ) for more information on what we are looking for.

Now on to the progress report. As you know we have two coders, and they have been working together making some structure work. Basically there's not going to be any code for the game itself until this
structure code is done. They are developing a series of tools that ill help others on the team, and take some of the load off of the coders. Here is a quick summary from KezealiL: "Lift is a content-heavy mod - It has many RPG-like features, which is
to say many in-game objects are upgradeableĀ  or customizableĀ . But there's no point in saying that player can 'customize' something
if all that means is one or two options. In other words, we want to give players as many options a possible so that they feel like their
character is really different from everyone else's. For this reason, an efficient content creation pipeline is very important. To this end, we are building a data driven layer on top of the source engine.

So, what exactly does 'data-driven' mean. Quite simply, it means the programmer gives as much control to the artists over the behaviorĀ  and appearance of in-game objects as possible. This isn't particularly easy, but a quick perusal of the vast depths of content at Garrysmod.org shows how well it can pay off (Garry's Mod is also data-driven).
For more clarification refer to this image
Iforce.co.nz

This code will take a large amount of work off of the coders and allow
us to make content faster. Not to mention it will be very useful in
later projects.

That's it for this month guys, I hope you manage to take some time away
from GTA4 to come and visit us at Lift.12.forumer.com

Comments
awesomepossum
awesomepossum May 3 2008, 1:59am says:

Very nice media

+2 votes     reply to comment
FJS
FJS May 3 2008, 2:05am says:

Yes, that robot is cool

+1 vote     reply to comment
Harimau
Harimau May 3 2008, 8:47am says:

awesome.

+1 vote     reply to comment
Soul_XP
Soul_XP May 3 2008, 9:36am says:

Nice work :).

+1 vote     reply to comment
davidhalo
davidhalo May 3 2008, 3:18pm says:

Good progress

+1 vote     reply to comment
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Coming Dec 2008
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