Life Force AoS is an Aeon of Strife-style map that offers intense combat and strategy.
Aeon of Strife means that there will be two AI Controlled forces that combat eachother on a large battlefield, sending constant squadrons of infantry and vehicles at eachother.
Each team allows up to five players to directly control heroes of their choice, (or randomly chosen for you, depending on gamemode).
The game ends when either team has destroyed the opponents Command Bunker in the far rear of their base.
Each side has a regenerative generator that heals players, surrounded by stores that sells a wide variety of weapons, armours and other useful gadgets, in their respective bases.
There are also recipes that allows players to combine items to create their own unique item-setup.
Pick your hero, equip him, and join your teammates on the battlefield and challenge your opponents in epic battles.
You can choose to either join the USMSA = United Stars Military Space Agency
or the LEGION = Russian Space Superiority Legionnaires (Not an Abbrevation)
There's currently four people working on the Life Force AoS project:
SEWORA - Project Leader, Head 2D Artist, Head 3D Artist, Head terrainer, triggerer.
JACKAL - Website manager, Forum Head Administrator, Item Creator.
LUMINARIUM - Terrainer, Assistant-Triggerer.
JIGGANAUT - Head Triggerer, General Balancing, Gameplay Mechanics.
The work has been progressing slowly recently due to work in real life and otherwise things that consumes our time and prevents us from working non-stop on the project.
We're about to launch an internal alpha to finalize the balancing and gameplay mechanics.
Currently we're facing a problem that's quite time-consuming;
- Items/Recipes, we're trying to figure out how to setup the item system to allow freedom and variety in item-setups.
However, we're still moving foward at a slow but steady pace, and we're hoping to release the map soon, so we'll be posting a definite release date in the next 2 weeks, so keep tuned!
- Sewora, head of the
LFUniverse Project Team
good mod... i like it :D
dont want to sound like an ******* but the terrain isnt very good and the cinematic is awful.
DEADD?
I'm sure it's not just me, but don't the humans look like Space Marines from Warhammer 40,000? I mean, Terminators? Big blue power armor with massive pauldrons? really...
Starcraft and Warhammer are based on the same designs. Blizzard were making a Warhammer game, but games workshop cancelled it, so blizzard reused all their designs for starcraft.
And most of the models in this map is based on starcraft models, so there's going to be a resemblance.
And yes, there's a Warhammer Terminator model.
Oh man, again Russia vs. USA
cmon, the cold war is totaly over
but btw, still lokking forward of this map
any reason why we can't download it yet? other than it might not be finished yet? im really looking forward to this :)
yea i'm with honya :D
Most of the dev team had fallen to illness over the last 2 months. We are currently about a month behind on our schedule and as we have now fallen onto the festive season we have decided to release in January. We are using the additional time to add some new features we were holding off on for v3.1 along with some further balance fixes.
When is this gonna be release?
Hopefully in mid november, possibly earlier if we can pull it together and work non-stop.
There's not much work left to do, and we're about to launch an alpha test to finalize the balancing and gameplay mechanics.
Cool!!
And one question what is the base and buildings will look like pls post an image pls @_@
Will do! As soon as I can get Jigganaut, who's currently working on the map, to take some screenshots. :)
ok :D
I've uploaded a couple of early screenshots now. Should give you a hint of what the game will look like. :)
TNX!