Leyawiin trailer
Mar 29, 2008 Trailers 1 commentThis self-contained city for Morrowind is entirely in interior cells. It adds houses, shops, NPCs and quests all based on The Elder Scrolls IV: Oblivion...
**NOTE: This entry has been changed from the original Cyrodiil: Dawn of Oblivion entry, since Leyawiin's release as a self-contained mod**
Originally developed as part of the Cyrodiil: Dawn of Oblivion package, Leyawiin has become a mod in its own right. In common with Aldbarrow, it is a place of leafy palms and tropical beaches, but Leyawiin enjoys its own rich culture and history and can entertain the player for many days. The city consists of three islands joined by bridges, and sits right on the border with wild Elsweyr on Cyrodiil's southern border. The mod commences shortly before the Oblivion main quest. There is an optional add-on for Children of Morrowind.
This self-contained city is entirely in interior cells. It adds houses, shops, NPCs and quests all based on The Elder Scrolls IV: Oblivion and Bethesda's pre-Oblivion concept art. The action takes place approximately 18 months before the start of Oblivion, so the Blackwood Company is still an informal collective of mercenaries (rather than a guild) and Mazoga the Orc is not yet a knight. The Fighters' Guild is in a state of disarray, but they will still ask you for menial favours in return for pocket-change. There is a full set of Mages' Guild quests, but instead of progressing through the ranks as you do in Morrowind, you will receive an Oblivion-style Recommendation. The most 'interesting' quests are given by the shady Blackwood Family. You can buy a shack, a house or a mock-Ayleid property to live in; you can also gain access to the castle's guest quarters, or an NPC home, through quests. The NPCs have complex schedules that allow them to go to work, go to church, visit each other and go home at night. Some even sleep on beds. Others frequent the city's three taverns. A huge sewer network links the three districts, lending adventures of its own. Many of the buildings have views of the outside world. You can bet on a scrib race, sit on a barstool, or just watch the boats from the docks. The leaves on the trees and shrubs are animated, and there are many kinds of wildlife as well as domesticated creatures around. Your own house has a garden with a pool and outhouse, though you may prefer to relax in the nearby spa. You can recruit a companion to help you on your quests, or work your way up through the ranks of the local guilds. You can loot the crypt or help the Countess. You can blackmail the bookseller or search for the missing pet. You can barter for rare weapons or search the castle's hidden passages. A world of adventure awaits you in Leyawiin.
This mod works best on PCs with at least 2GB RAM and an Oblivion-recommended graphics card.
DOWNLOAD LEYAWIIN HERE:
Princess.elricm.net
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This self-contained city for Morrowind is entirely in interior cells. It adds houses, shops, NPCs and quests all based on The Elder Scrolls IV: Oblivion...
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I'd love to be a voice actor.
So does any1 know when its planned for realease?
Thanks for updating the title, BigBird.
The Chapel District of the city of Leyawiin - which has been built according to Bethesda's concept art, rather than the final Oblivion build - is now being alpha-tested. The Chapel District contains the Great Chapel of Zenithar, plus the guilds, shops and taverns. Two further districts of Leyawiin remain - one containing the castle; the other containing the houses.
Vality7 has started constructing Anvil, also using the pre-Oblivion concept art as the basis on which the city is designed.
Mod name change has been accepted and completed.
*** THIS MOD WILL NOW BE KNOWN AS CYRODIIL: DAWN OF OBLIVION ***
It's not very clear from the way this page is laid out, but there are 70 registered members at the forum, led by Vality7 (landmass) and Shenna (story).
Shenna is slowly revealing teasing details of the labyrinthine plot to the development team purely to facilitate the building process. Meanwhile Vality is showing glimpses of the remarkable 3D heightmap he has created based on Oblivion's worldspace - and with the keen interest of Bethesda themselves who have confirmed that it is OK for the project to go ahead.
Please note: The TES III: Cyrodiil name is temporary and subject to change.
The worldbuilding teams are working alone or in small groups to create hybrids of what you may have seen in Oblivion with their own unique Morrowind visions. For example, I'm building Leyawiin, but whilst it might look a bit like the Oblivion town with its candy-coloured buildings, it's closer to the tropical swamp of pre-Oblivion lore - in the concept art's tri-section floating structure - than it is to Bethesda's fourth game. Other towns under construction such as Cheydinhal (by Boethiah539) have the same individualistic approach - making Cyrodiil closer to how you may have originally envisaged it. Other team-members include scripters, artists, writers and voice actors. We're also fortunate enough to have a superb bunch of 3D artists on board. For example, the renowned Redguard_Slayer is in the process of deconstructing FlyTSI's classic cathedral to turn it into an Imperial Chapel. With such a team, this really does promise to be one of the must-have mods.
Pantherkajj, I expect some time in 2007.
MowsysWrath, have you registered at the Cyrodiil: Dawn of Oblivion forums? I'm sure Vality or Shenna can send you some lines as soon as you put your name down - voice actors are always appreciated.