This is a sound design project that I have built to improve my understanding of creating audio for games - unfortunately, this is not a game.
Looking good. The day shot is much better looking then the night one. I think your night lighting is too bright. Darken the sky and the blue tone a bit and I think it will look more realistic. Looking forward to future updates and I'm really curious on the gameplay mechanic. Hope to see a vid soon.
Thanks, and uh, there won't be any gameplay as such for the May release - there simply isn't time! The night shot was kind of accidental - it's just the standard lighting - the game was launching at night despite the time of day being set to 13:00 in the editor - I didn't realise that you had to set the T.o.d. in a flowgraph :P
I need to find something which makes more convincing wheat, as I'm using re-coloured rice from Crysis at the minute :P
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