Lethal*Agents The Game To Sum It Up... A fast paced team strategy mod introducing new multiplayer elements that infuse an intensity and depth into already celebrated multiplayer game-types. In addition to the portentous multiplayer content, the single and coop modes will immerse all types of players and offer a new perspective on counter-terrorism. You'll be on the edge of your seat... Choose your Player Configuration & Get ready for Action! Game Modes Single-Coop-Multiplayer Single/Coop: (Play against AI Lone-Wolf style or with a team. One life per player per round) Terrorist Hunt: Simply that, grease all the baddies on the map. Terrorists are randomly placed every round to keep you from memorizing their locations. Killing all terrorists will win the round. Multiplayer: (Full Re-Spawn) Supremacy: Essentially Domination, where you have multiple satellites and your goal is to gain control of all of them by hacking its terminal which could take up to 10-15 seconds. The other team, of...

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Wow, it feels so weird updating Lethal*Agents after all these months working on FrontlineForce:Classic (and yes, that is the finalized name). We have all been working very hard on getting the main functions of the game down and coded. We had a minor fumble with our old FLF:C coder early-on and fortunately

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Wow, it feels so weird updating Lethal*Agents after all these months working on FrontlineForce:Classic (and yes, that is the finalized name). We have all been working very hard on getting the main functions of the game down and coded. We had a minor fumble with our old FLF:C coder early-on and fortunately it made things a bit easier to manage once we found coders to fill that spot. Our current FLF:C coders have done some amazing things and we all can't wait to show it off.

As most of you may or may not know, Lethal*Agents is sort of a sister-mod to FrontlineForce:Classic in which some of the more basic elements and code will be shared. Almost like working on two mods concurrently. The exception being that Lethal*Agents will be a bit more tactical and will have many additional features that if put into FLF:C would take away from the great game it is. We are planning on having various vehicles, a slew of weapon choices and customizable characters. And if that doesn't set it off, a single player mode is also being storyboarded as I write this. All these features will need to be coded once the FLF:C base is set.

Many new things to come for Lethal*Agents in the next few weeks so I will try my best to keep you all posted. Thanks for all the support from the HL2 community. You are why we press on to make these mods come to life. Also a big thanks to valve, moddb.com, planethalflife.com and hl2mods.co.uk (just to name a few) for giving us the exposure we need to reach the community. I know you will all love the final product ;)

One last thing I would like to mention before my hands start to cramp. We are letting the old L*A site run out (www.lethalagentz.com), the one that had a "z" at the end of Agents. So if you had any bookmarks or links to this site using that, after November it will no longer be valid. Please update them...

Happy Halloween Everyone!

Late!
JohnnyQwest

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