Following our release of the public beta of Legion Expansion we've not been surprised that people have found ways to break the game, either technically or in terms of balance, in ways we hadn't considered. Well this just won't do!
Your feedback has proved invaluable to us and hopefully these changes will make the Legion Expansion experience even greater. And don't worry, we'll be regularly updating the mod as new issues arise. We're already hard at work on making the Nova a more useful unit.
Be aware that the Planetary Annihilation PTE servers have gone offline, so Legion Expansion will be temporarily unavailable in multiplayer. We expect the PTE to leave beta and be released to stable within the week at which point multiplayer will work once more. Skirmish continues to be available.
Please keep the feedback coming in the comments!
v0.10.1 - 2016/05/13
- Added BETA tag to mod name
- Updated mod description to list known issues
- Updated lobby welcome screen to list known issues
v0.10.0 - 2016/05/09
General
- New build effect
- Improved Purger description
- More work done on the lobby UI
- Titans prioritise shooting other Titans
- Improved ability of Arsonist to hit units
- Optimisation of Arsonist effects to reduce lag
- Hives can no longer overlap other units during placement
- Hive selection hexagon size increased to properly fit the unit
- Legion players now have a Legion Commander icon on the player list
- Legion UI can now be disabled separately for the menu and in-game UI
- Improvements to the way the intro video is displayed
- Improved main menu load time when Legion theme is disabled
- Optimised background images to reduce mod size
Balance
- Black Knight now heavily drains Ramparts
- Hive nerfed:
- reload time increased from 10 seconds to 14
- no longer accepts orders
- health reduced from 125 to 100
- cost increased from 600 metal to 750
- Swarms are now properly targeted by other units
- Swarm speed lowered from 60 to 50
- Swarms no longer accept orders
- Swarm lifetime lowered to 6 seconds from 6.5
- Peacekeeper buffed:
- weapon range increased from 70 to 75
- Air bomb splash damage only affects air units
- Monstrosity nerfed:
- metal cost increased from 1700 to 1800
- health decreased from 6100 to 6000
- acceleration and brake decreased from 40/30 to 10/10
- turn speed decreased from 60 to 45
- main cannon yaw rate decreased from 70 to 30
- Purger buffed:
- damage increased from 350 to 450
- Stoke buffed:
- damage increased from 35 to 39
- splash damage increased from 10 to 25
- splash radius decreased from 7 to 6
- Lancer tweaked:
- damage against bots decreased by 15%
- damage against vehicles increased by 10%
- less likely to fire into the ground and do no damage to target
- Excalibur nerf:
- health decreased from 650 to 350
- Reduced Tyr splash radius from 180 to 160
Fixes
- Marauder firing sound fixed
- Fix Rockteeth commander not having a torpedo weapon
v0.9.1 - 2016/05/03
- Fixed bug preventing the Enderstryke71 and Nefelpitou Commanders from building
- Restored Rockteeth build effects
- The Imperator orbital battleship is now buildable
- Fixed the Marauder description
v0.9.0 - 2016/05/02
- Public beta release