Legend of the Toa is total conversion mod for TES V Skryim set in the popular Bionicle universe, originally created by Lego. For the first time in the history of Bionicle, this mod will give the players a chance to experience the unique and entrancing world of Bionicle in an open-world environment. The mod will focus on the first year of Bionicle and will feature the big and mystical island of Mata Nui, with its diverse landscapes, ranging from lush jungle to vast deserts, snowy mountains, huge caverns and lava rivers.
The player will be able to create and take control of his own Toa, one of the six legendary warriors, who were sent to Mata Nui to protect the Matoran, the innocent inhabitants of the island, from the great evil endangering them -  Makuta.
The mod will offer everything you would expect from a Bionicle mod for Skyrim: The completely free to explore island of Mata Nui, unique elemental powers for each Toa, masks of power and an epic quests to save the island!

See all images and wip screenshots in our Development Blog.

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Nui-Jaga alternate 3d model Nui-Jaga 3d model Tahu-as-npc
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6 comments by Aresnir on Apr 1st, 2013

I noticed that many of you asked the same questions, and not to respond to everyone, I will answer directly to most of them.
Seeing how they are many open questions about the mod you are all probably asking yourself, here is a FAQ to answer most of them.

  • Question: Are you going to do only the originial Toa Mata team and the island of Mata Nui or are you going to include as much content as possible?
    Answer: The development of a total conversion is very time consuming. As such, we have choosen the first year of Bionicle specifically, seeing how it seems to be the most obvious choice and the easiest to implement into Skyrim. While it is not currently planned to include other islands like Metru Nui, it may happen after we have reached our current goals. As such, there will also be no Bohrok or Rakshi in this mod, only content from the first year of Bionicle.
  • Question: How many Kanohi Masks will be available in this mod?
    Answer: We will atleast have all the 12 original masks from the first year of Bionicle, however, you can expect to see some variations and different masks in this mod, too!
  • Question: How will loot work? Can you pick up masks from slain Rahi?
    Answer: Loot will work like it does in Skyrim. When you see an item on a Rahi, you can take it from is corpse.
  • Question: According to the canon, Toa are not allowed to kill anyone. Will this be taken into account in this mod?
    Answer: Not entirely, no. For the sake of gameplay, Toa in this mod will kill Rahi just like the Dragonborn kills bandits in Skyrim. However, it has yet to be decided if the player will be allowed to kill matoran or turaga.
  • Question: Will this mod feature voice acting?
    Answer: We do not plan to implement traditional voice acting into this mod. We will, however, do voice "acting" In the style of hte unreleased game "Legend of Mata Nui" and the "Mata Nui Online Game", which means that instead of actual talking, you will hear mechanical sounds that somewhat resemble speech.
  • Question: When will this mod be released?
    Answer: Currently, the mod is still in early development stage, as such, the mod will be released when it is finished. We cannot provide a date for that, though. As for now, the Bionicle Weapons plugin is the only content from this mod that is publicly available.
  • Question: Do you take ideas from the Bionicle movies and the other Bionicle games into account for this mod?
    Answer: Yes, when it makes sense. You can be sure that this mod is created by loyal Bionicle fans that have been with Bionicle from the beginning.

This FAQ will be updated when it makes sense!

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Toa Races

Toa Races

Sep 9, 2013 Players Skin 25 comments

Long-waited playable Toa Races. Contains all six basic Toa Races, their armor, weapons and six great kanohi masks!

Bionicle Weapons plug-in

Bionicle Weapons plug-in

Nov 12, 2012 Weapons Skin 5 comments

Contains weapons of first Toa (Tahu, Gali, Lewa, Kopaka, and Onua).

Post comment Comments  (80 - 90 of 166)
na1344214658
na1344214658 Jul 3 2013, 3:14pm says:

Well, I do have a stupid question. Will the fire element be immune to fire?

And will the water element be able to breath underwater?

+2 votes     reply to comment
Cheeseiron
Cheeseiron Jun 18 2013, 3:17pm says:

Hey, I'm experienced in 3d modelling and I'd be interested in helping with Legend of the Toa mod. I'm only 17 but I'm on summer break and I'm available a lot of the time. I have always loved Bionicles and have adored them since 2001. I also have experience in Audio engineering so sound effect stuff is something I could do as well. Thanks
-Bryce

+4 votes     reply to comment
darkmasterm44
darkmasterm44 Jun 5 2013, 1:43pm says:

cant wait to try out those races!!! it will be sweet playing out my childhood dreams of a bionicle battle

+2 votes     reply to comment
blade56989
blade56989 Jun 12 2013, 2:36pm replied:

Same here Bionicle was one of the things i grew up with, to be able to play as them will be fun, and whoever made this could you give them some unique powers and quests (hope im not asking for to much)

+3 votes     reply to comment
Hectarius
Hectarius May 31 2013, 12:45pm says:

I almost forgot to say it last time : Great work guys !

I just have one question for you : The Toa race (Each of them), they'll be both gender or only male / female ? I think is a good question, since most (If it's not all) of the Ta/Onu/Po/Le/Ko-Matoran are male and Ga-Matoran are always female. (Only the Av/Kra-Matoran are both gender.) I don't really know if it's possible in Skyrim, but I just have to ask it.

Anyway, keep up the good work !

+3 votes     reply to comment
Guest
Guest May 31 2013, 2:42pm replied:

well it would be easier on you guys just to keep it both gendered. plus it puts a spin on the story making it more of a tweaking the canon and your own story of the toa.

+2 votes     reply to comment
Guest
Guest May 30 2013, 8:07pm replied:

ever so true. but it would be cool to see. also i thought of an idea since they said no bohrok why not re skin dwemer gyros and make them look like bohrok? maybe add them in another expansion of the mod latter on

+1 vote     reply to comment
Hectarius
Hectarius May 30 2013, 9:13pm replied:

Bohrok and Dwemer gyro are based on the same concept, yes. The thing is, Bohrok can't use the same animation since they don't transform like the gyro. Just need some animator and I think they can do it. (And I say "I think", not they will.)

+2 votes     reply to comment
Hectarius
Hectarius May 30 2013, 9:28pm replied:

Doesn't watch myself before posting. It's not the gyro, it's the Dwemer Sphere.

+2 votes     reply to comment
Guest
Guest May 31 2013, 12:12am replied:

lol oops at we understand each other

+1 vote     reply to comment
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