Legend of the Galactic Heroes (LoGH) is based on the japanese animation series bearing the same name. LoGH is all about the epic battles between gigantic fleets of the Galactic Empire and the Free Planets Alliance. This mod will feature different political factions of the empire or the alliance. We aim to recreate the space opera feeling and the fleet tactics employed in the series. Research and economics will be reduced to a minimum and the main focus will be on tactics and fleet movements like in the series.
1 comment by Evilmaddy on Sep 10th, 2009 digg this super bookmark
Alright it has been a while since the last update but belive me, we are making some progress.I am very confident that we might be able to release a beta version end of this year.You can see some of the changes in the latest video already, including most of the buildings being replaced by 'beacons' or planetary 'ornamentations', as well as several overhauled ship models.All ships are ingame now and the research tree is complete for the FPA and empire. We have a complete selection of classical music replacing the original sins soundtrack (the music will probably be available as a standalone MOD for those who do not want the original sins music replaced, but this has to be decided yet) and german voices for the empire.As stated before you will be able to 'research' the flagships (most of them, not all) shown in the series. As it stands now there wont be any other research of 'new weapons' or 'better armour' and such. It just seemed out of place here. The only other 'research' subject will be your rank, increasing upkeep and available command ships.And another big change: The pirates have been removed and replaced by Fhezzan / civillian traders. They will run many independent trade hubs throughout the map which you can claim for yourself. Those trade hubs will ensure your supply lines. As we have many empty gravwells now (without colonizable planets) this will be very important.Also don't forget to take a few supply ships with your fleet at all times ;)We are also implemeting cutom interfaces for FPA and GE at the moment and testing out a completly new view for the 'star map'.Balancing will be the next big issue. However we will need to rely on YOU when we release our first version and we will nedd feedback on that. As of now there are many little issues to fix before release but most of the art and gameplay elements are nearing completion.Thats all for now. /maddy
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ah by the way, which music did you use in the video for the imperial war ships?
Wow! I have been waiting for a LoGH mod for so long. And your work looks incredible, I really hope you keep up the good work and release it someday!
The ship models look great, especially that you are going to implement so many flagships. I am very curious how the gameplay will work.
I really looking forward to playing this mod any idea on its release date?
No, not yet - probably we will release something by the end of this year, but nothing is decided yet. We are still working on it and I am pretty sure we will finish it. Due to the summer I have been slacking off a bit so there were no new updates.
Expect some more stuff when the days get shorter again :)
how do you plan on implementing flagships if there are no "hero" units in sins?
Well there are 'capital ships' in sins and they have certain abilities so we can just substitute those capitals for the 'heroes' and restrict their number to 1 at a time ( you may have 1 Commander in chief, 3 or 4 High - unique - Admirals and a bunch of lower ranking -generic- commanders). All non-command ships will be builable in a factory and there will probably be an 'academy' (capital factory) to build your Admirals plus their respective flagship. As it stands now you will also start the game with you main flagship, depending on the faction (e.g. the Hyperion for Yang's faction) We plan to implement 3 different factions for the empire and alliance each with different characters to play which all will employ different abilities to emulate their preferred tactics konwn from the series. Also we will have 'generic' commanships which will give your fleet bonuses and which can be build several times representing lower ranking 'anonymous' admirals of your fleet as said above.
But we are discussing the details still.
/madddy
I'm a big fan of LoGH series and I was realy disapointed finding out that the newest original game didnt resemble much battles from the anime. It was a real suprise finding this early stage mod looking better than the commerial product.If you allow me I would like to share some ideas that I'd like to see in LoGH game.
Beam weapons range, damage, accuracy: I don't know if its posible on SoSE engine but beams damage should get lower with range increase. Also range of the beams should be, well, enormous. And like it was in anime the beams at these long ranges should miss a lot.
Colision zone and armour: As the ships are long and designed to shoot mainly forward, they should have very small head colision zone and wide side zone, so shooting from the side of targeted ship should be more accurate. With Healtf points there should be also armour or damage reduction. Different ammount on each side of ship. Of course big ships as battleships should have armour a lot thicker than destroyers or frigates, so they placed on on the front line could cover lighter ships from headon fire.
Too bad it's probably imposible to adjust real speed and distances. But that would be nice to wath an ambush of fleet moving with about 50000km/h speed :)
Well thanks for attenton. Keep up the good work.
If you are interested in sharing more of your ideas you probably should look into the game this mod is based on and visit our modding forum: www.modcraft.net and the appropriate sub-forum section. You must be registered to see our forum.
/maddy
Megaupload.com
This is the link for the new shipdemo.
You can also view the embedeed media but if you want to have the video in a slightly better quality you might want to download it.
Hope you like it!
/maddy
-1 anyhow...