Legend:Farewell Edition is a heavily modified upgrade-remake of Hexen in a classic style, but with a darker and a much more aggressive atmosphere. Featuring almost twice the length of the game, revised and extended levels, more decorations, precision-refined gothic design, new weapons, enemies and effects, 6 characters, plenty of secret areas and even an expanded storyline with custom-made story arcs and endings for the DLC heroes. More action, more locations, more magic, more HEXEN!

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Friends, Fans and other adventurers of the Hexen universe,

About two years ago, i have explicitly stated, that Legend-9 is the "the mod that is not to be". A decision instigated mostly by my dissatisfaction with the state of the mod at the time (especially considering how long it's been around), and a thorough understanding of how far it actually stood from my ultimate desired
vision.

Legend 9 title concept

However, as time was passing by - i kept asking myself: is this all i was capable of? How has the game that i loved so much during my teenage years - turned into a bleak, half-finished under-mod with design holes all over, veering dangerously into the chore territory. I had only myself to blame for the inconsistent quality or the often found disparity between the good ideas and average execution, all the while leaving quite a few elements "as is" = following the slacking way of the Raven (as in Software).

The answer was slowly becoming clear: this was not to be the end. No way! This - was a new beginning. I would re-ignite the fire of Hexen in a way that has never been done before. I would forge a triumph of classic oldschool glory that any Hexen fan would stand for. And i would bring the game back to my top list, sparing no effort in the process.

Deathwind Castle1

So I took several steps back: analyzing every single fault of version 8.33, every section that i previously deemed "too tedious to work on" and the reasons why some parts of it are fun while others are a feast of boredom. Learning, practicing, designing my signature style and staples, working on concepts and ideas by using my other mods as training exercises, - all in order to finally come up with a solid plan to reflect the vision where no stone is left unturned, a vision that the mod should (and would) eventually become.

Half a year later, i was ready to begin the journey of making Legend-9. I saw it as something more than a mod: a revolutionary upgrade-remake, a statement of creative design, logical analysis and deductive reasoning. Something that hopefully, - would inspire others to reach higher, just as some projects have inspired me in the same way. For the last 16 months i was essentially remaking the entire game, with a
sub-objective to raise my standards every day, - right until the point when i could no longer come up with superior ideas for an extended period of time. The resulting difference between any of my previous efforts and Legend-9 is nothing short of indescribable. Every single section has been revised and remade to reflect the polished-to-the-max directive. There is nothing out there like this mod, but i sincerely hope - that some day there will be.

Currently, i am launching the 6-level demo, which is the entire first episode, about 5-7 hours of gameplay. The rest of the game is yet to undergo the necessary polish, fine-tuning, balancing and error correction.
And while i am working on that, - i would like to take this opportunity to bring the project to you, even if only in part for the time being.

Fight Fire with Fire as Baratus, warrior of the legion

Guardian of Fire, The Hall of Flames

Guardian of Fire, The Crypt

Menelkirs library3

Guardian of Fire, The Inner Sanctum

A few final notes on the demo (and the full version as well):

- Legend-9 is a Doomsday-engine EXCLUSIVE mod. It does NOT work with GZDoom or anything else. The mod functions through Doomsday-specific script files, and these are recognized by Doomsday engine only. A Legend-9 compatible and tested modern version of the Doomsday engine - can be downloaded here, in the files section.

- Legend-9 will eventually exist as two versions: modern and vintage. The "modern" version is meant to be played only on the modern version of Doomsday engine. The vintage version, respectively - is meant for the vintage engine. These are NOT interchangeable.

- The demo that is currently being released - is the "modern" version. It was tailored to and tested with Doomsday 2.3.1 This demo will crash or have issues, if used with older versions of Doomsday.

- Doomsday engine or Legend-9 (or 8.33) has no issues working on Windows 10. And never had any issues. The myth about Legend mod and Windows 10 - is just that: a myth.

And without any further ado, i welcome all of you to the new adventure...

7Portals, outside

Winnowing Hall, the machine

Guardian of Steel, Inner Castle 2

Hammer, Bow Axe and Sword!

Guardian of Steel, Inner Castle - Entrance

Fire Mage's hideout. Fortunately for you, these deadly spellcasters do not appear in the demo.

Legend 9 demo title screen

Legend:Forgotten Chapter - Hexen's flagship mod now has a little brother!

Legend:Forgotten Chapter - Hexen's flagship mod now has a little brother!

News 2 comments

Legend Farewell Edition 9 - ventures into a spin-off mod mid-development. This completely standalone adventure invites you to take on the new ultra-detailed...

Hexen Legend 8.43 - ETA : end of April

Hexen Legend 8.43 - ETA : end of April

News 12 comments

As the number of fixes, adjustments and improvements in the new version kept climbing up exponentially - meeting the previous ETA quickly became unrealistic...

All Hexen and Heretic mods: progress, status, updates & ETAs

All Hexen and Heretic mods: progress, status, updates & ETAs

News 2 comments

Progress, status, developer's comments and the events that led to various priority decisions regarding the current mods-in-development, as well as the...

Hexen Legend 9: The mod that is not to be...

Hexen Legend 9: The mod that is not to be...

News

The next version of the flagship Hexen mod is being developed at full speed. But exactly how far will it take the mod? Find out what awaits this ultra...

RSS Files
Legend 9 Interim Beta 0.4c

Legend 9 Interim Beta 0.4c

Full Version 4 comments

This is the fixed build. Legend-9 Interim Beta 0.4c If you have downloaded this file before 26.10.2023 - re-download it.I did the best i could to refine...

Optimization / FPS fix + Bright Crucible crash fix for Legend-9

Optimization / FPS fix + Bright Crucible crash fix for Legend-9

Other

Fix for the abnormal behavior of the mod on some machines or under certain configurations. If you experience extreme slowdowns and unable to access the...

Cleric mod v0.94 for Legend-9 Beta 0.4

Cleric mod v0.94 for Legend-9 Beta 0.4

Full Version

The updated version of the DLC allows progress through all the 12 levels of Legend-9 Beta0.4 , as well as adds several improvements. That includes weapon...

Legend 9 Demo

Legend 9 Demo

Demo 2 comments

!!! Important!!! If you have downloaded the file before 03.8.2022 - please re-download it, as there is a small oversight. The file you have - should be...

Legend-9 compatible & tested modern Doomsday engine

Legend-9 compatible & tested modern Doomsday engine

Installer Tool

Legend-9 (demo or full version) is a Doomsday-engine proprietary mod, and unless otherwise specified - requires an up-to-date version of the Doomsday...

Marine Mod 2.1 for Legend Farewell Edition v8.33

Marine Mod 2.1 for Legend Farewell Edition v8.33

Full Version

Finally, version 2.1 of the mod is here. Featuring a hefty amount of various upgrades and fixes - both aesthetic and gameplay-wise , it turned out to...

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NertyNert
NertyNert - - 70 comments

looking forward to trying this :) cheers friend

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hexenstar Creator
hexenstar - - 205 comments

Awesome! I am doing my best to bring you the version i am working on as soon as possible, but everything points to the inevitability of one last delay. 4 weeks, most likely. Thanks to the Doom project that i did kind of spontaneously in the middle of Legend9 development. (did you try that one?)
Never hurts to remind that Legend9 is Doomsday-engine exclusive. It is not compatible with anything else. Also, the version to be released is not going to be a complete one. Most likely, - something like half a game. A lot more than the demo (which is getting seriously outdated by the minute), but not yet the full game with some of the features currently missing or unfinished.
Limited testing in some places too. But i do want to expedite this release as the World of Hexen needs that :-) and i am planning to step away from Hexen for a good several months, to work and finalize my top project, which is for Doom3, and its little brother - for Quake2.

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plazma82
plazma82 - - 71 comments

will this mod work with widescreen?

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hexenstar Creator
hexenstar - - 205 comments

You can set whatever resolution you want in the Doomsday engine (it's Doomsday only), but if you mean whether the graphics are redrawn to 16:9 and such, then no they are not. Hexen is a classic 4:3, and just as many games that followed it - will look distorted when attempted to convert to widescreen with various quick-fix mods and their likes. Legend-9 (or Hexen) will only look right, without distortion and glitches when played in 4:3. And i'd say i even prefer it this way.

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(A)Polonia
(A)Polonia - - 1 comments

Hey, Hexenstar, i'm super hyped for Hexen Legend 9, but i just wanted to ask: will this one be available to users of Windows 10 and 11? Kudos! The Serpent Riders Trilogy made my childhood and it's great to see so much love being poured in this awesome game. I know both Hexens had a lot of weird designs, but still, the vibes, the VIBES! <O>

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hexenstar Creator
hexenstar - - 205 comments

Hey! Glad to hear it piqued your interest!
As for Windows 10/11 and whatnot - you can answer that question better than i can. Since Legend-9 no longer supports vintage Doomsday, and works exclusively on modern Doomsday (development version is 2.3.1) so it should all work fine. But it's a simple test that you can do yourself: run Doomsday 2.3.1 and the Legend-9 demo - and if it works fine - so will the full version.

The issues with the early prototype versions of the mod - were not with Windows, but with Doomsday(!), - as newer iterations of the engine introduced some game-breaking bugs. But now, since it works ONLY on the modern version of it, things should be fine. And i mentioned in the past that i did manage to circumvent most of the Doomsday bugs. At least, the game-breaking ones. Hexen 2 more than holds up for me today. It's in my top 3 FPS of all time.

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SadCack
SadCack - - 80 comments

As someone who has tried and failed numerous times to get into Hexen, will this move away from the confusing level design and switch hunting that the original is filled with?

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hexenstar Creator
hexenstar - - 205 comments

While there is indeed a certain degree of streamlining in the
mod, yet it has to do with the remaking of the levels and visual re-imagining, so to speak. Most of the original's switches are still there, and some new ones have been added too. The hub-based level structure of Hexen is intact as well. I've never understood the whole "Hexen puzzles" complaints deal, cause i never really considered them puzzles at all. Hell, Doom II has more "puzzles" than that.
Speaking of a game with REAL puzzles, like Realms of The Haunting, - now that's where some actual brain-breakers are. Rubik's cube mathematics type ****. Hexen, on the other hand - is a very, very mellow "kill all enemies + pull all switches" affair. While Legend-9 is far more aggressive gameplay-wise (and about 100 times prettier, lol), it follows in the original's footsteps when it comes to the level approach. More so, it has been specifically designed to be a tactical, anti-run-and-gun, anti-run-away style dark fantasy FPS. Yet, as the saying goes - to each his own, and i won't presume to know what another gamer likes or doesn't. The best suggestion i have - is to take a look at the Legend-9 Demo walkthrough video or two - and decide if you like it or not.

Demo walkthrough series, part 1:

All the demo solutions and tactics are there, and if things get too tough for someone, i can always point the unlucky adventurer in the right direction. The player might get stuck if he (she?) can't move, can't defend, can't counter-attack, can't plan or has no patience, (which is a classic "git gud" scenario, lol). But i am yet to see someone who was stuck due to not finding an exit or something like that, and no one helped. Haven't seen this yet.
Best of luck!

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DSTS_
DSTS_ - - 1 comments

Hey, really looking forward to the release of Legend 9. Just wanted to ask, there was a bug in the previous version where if you used a newer version of doomsday and used the elven wand, the screen would go extremely bright and stay that way. Is that bug going to be fixed in Legend 9?
I'd really like to play that class, but don't want to use the older doomsday version because of all the graphical and quality of life changes the new versions bring (I also had a really hard time getting those versions to work).

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hexenstar Creator
hexenstar - - 205 comments

I did mention this in one of my blog posts, but since this particular bug was rather famous - i'll reiterate here for posterity :-).
Yes, there was such bug. But the bug was not of Legend, it was a result of a conflict between Legend's game mechanics and certain Doomsday..."features"...which in the more modern versions of the engine - became force-fed. It took me quite a while to analyze this can of worms, find its core and try to circumvent it. Which i eventually did. (L9 demo AND the Cleric Mod DLC work just fine, no such issues) Unfortunately, two Doomsday-specific bugs still remain, but at least - they are not game breaking.

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