Legacy Era: Second Imperial Civil War

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8 comments by cheesecake645 on Jun 12th, 2015

It has been a long period of silence and the silence shall be broken. The end of an era—but every end is also a beginning, yes? There is much to look forward to and as always, more information to come.



Stay alert, guardians—wait, wrong game. Basically, big announcement coming soon.

There is a hint somewhere in this post. That's all I can say. Enjoy some Photoshop in the meantime.

(link to full-size image: Media.moddb.com)

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Post comment Comments  (70 - 80 of 1,793)
Gorkon
Gorkon Aug 25 2014, 6:17pm says:

Any info on when we might see a new patch? Or see the Conquest class carrier added to the Krayt faction.

+1 vote     reply to comment
cheesecake645 Creator
cheesecake645 Aug 27 2014, 11:14pm replied:

I can't really give a date since nothing is ever definite.

+2 votes   reply to comment
chancellor14 Online
chancellor14 Aug 25 2014, 8:36am says:

Only space battles? :/

+1 vote     reply to comment
MiWadiAddiction
MiWadiAddiction Aug 27 2014, 4:32pm replied:

Ground battles in EaW are horrible -_-

+2 votes     reply to comment
chancellor14 Online
chancellor14 Aug 27 2014, 6:42pm replied:

They're not bad, i'd rather have more realistic defenses of my planets then just one battle.

+1 vote     reply to comment
Trooper_
Trooper_ Aug 27 2014, 6:22pm replied:

It just that they are so boring and repetive nearly all have the exact same map layout or the same size map and the Ai adopts the same tactics.

+2 votes     reply to comment
cheesecake645 Creator
cheesecake645 Aug 27 2014, 7:12pm replied:

^^ This. But I will be explaining the place land combat will have in the mod rather soon.

+2 votes   reply to comment
tezaar
tezaar Aug 22 2014, 3:49am says:

In this mod have the G.A.R allied themselves with the Empire in Exile? or are they just by themselves and only have access to G.A.R ships

+1 vote     reply to comment
cheesecake645 Creator
cheesecake645 Aug 24 2014, 6:16pm replied:

You can play as the GAR, but can also Control the Empire-in-Exile.. it's a little complicated. You're basically playing as the GAR--Empire-in-Exile alliance.

+1 vote   reply to comment
Gorkon
Gorkon Aug 21 2014, 11:06pm says:

I personally don't care to see a ground version, the ground side of EAW was never the strong point of the game. Especially with the space side of the mod still in need of work. I'd say this is one of my favorite mods here, it has some of the best ship models.

+2 votes     reply to comment
Joshua Brisco
Joshua Brisco Aug 15 2014, 8:40am says:

You know, Ive been reading the comics and this is just an idea. Perhaps you could add a planet that is infected with the Rakghoul plague in the mod? Or perhaps a ship?

There was an instance where this one charater, a jedi knight from the old republic (how she survived this long, read the comics, you'll find out, specifically the vector series) Celeste Morne lead a Rakghoul army against Darth Krayt in the comics books along with some other knights of both Jedi and Sith/Imperial origin.

She had this Sith talisman that transformed any nonforceusers near her into Rakghouls. Although I think she could control it when and who it would transform. Once turned into a Rakghoul, the beast was under her command.

I'm only recommending this if you go forward with ground battles although it is also doable for space battles. But it would definitely make an interesting play out in the game. She was constantly changing loyalties in the comic due to Sith influence so could make her into a 3rd, 4th faction or something.

The scary part is any ships that got near hers in the comics, their crew would almost instantly be infected by the plague in space battle. Ive never seen a Rakghoul fly a star destroyer though so I don't know how that would work... Maybe it could just make the ship go dead in space?

So this could go for both gorund, and space battles if you think about it...

+1 vote     reply to comment
cheesecake645 Creator
cheesecake645 Aug 21 2014, 8:12pm replied:

I remember when that happened in the comics, pretty weird stuff. I don't see adding another faction as something that's feasible at this point, but I might incorporate the Rakghoul plague through a patch after the next version is released (no promises though).

+3 votes   reply to comment
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Released Feb 2, 2013
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Highest Rated (3 agree) 10/10

Takes the droll and tediousness vanilla game and rips it out, placing this magnificent shining example of what a great Star Wars strategy game should be instead.

Mar 19 2013, 12:31pm by neronix17

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