Legacy Era: Second Imperial Civil War

Image RSS Feed Latest Screens
Post-Battle Agamar Yea or Nay?
Blog RSS Feed Report abuse Latest News: November Update 11/28/13

16 comments by cheesecake645 on Nov 29th, 2013

This article is the follow-up to the one I posted a few weeks ago, and is replete with a great deal of info about things I mentioned previously. The first topic is the structures that I added to GC mode. These structures will become vital as you expand your forces. Each one offers an enticing advantage, but often at a hefty price.

Commercial Trade-Port
11/28/13 Update

Although already a feature in the mod, the trade-port is receiving a new model and reduction in armament. Because it is a civilian structure, it only has 1 quad turbolaser battery. Like in the past it allows access to many merchant vessels, including the YT-1300, YT-2400, YZ-2500, Action IX Transport, and Gladius Light Freighter. This trade port can be built at most worlds that have sizable populations and trade connections, and it generates a slight income from taxes collected on all trade.
(Credits: UEAW team)

Gas Extractor
11/28/13 Update

The gas extractor is self-explanatory. These structures extract and refine gas into finished products to be used as fuel in everything from weapons and thrusters, to reactors and hyperdrives. These facilities are very vulnerable but have light shielding, and must be well protected due to the highly volatile nature of the gasses. They provide a substantial amount of income, and also a slight population boost because of its additional fleet support capabilities. These structures can only be built in the atmosphere of a gas giant or in the middle of a nebula. Once built, you will be provided with access to the Hex-type Gas Transport and the AG5 Bulk Gas Transport. Although they are very expensive to build they are a worthy investment.
(Credits: UEAW team, Petroyglyph)

Orbital Hydroponics Facility
11/28/13 Update

Going in a different direction, this structure's purpose is not economic, but rather it a support network for local forces. These structures are most commonly found in orbit of agriworlds, planets that are entirely dedicated to agricultural development. They contain pods where various plants are grown to be consumed by military forces. As such, these structures provide a considerable boost in your galactic population cap by having food directly sent to local orbiting forces. These structures have no shields or weapons, so they require much protection. They can be constructed above worlds with high agricultural significance only.
(Credits: UEAW team, Petroglyph)

Supplementary Drydock
11/28/13 Update

For a hefty price, this structure provides a boost to your starship production above worlds that already have major shipyards. In the midst of combat they also provide some repairs to friendly forces. These shipyards slightly reduce the build time for all corvettes, frigates, and capital ships at the location. They are moderately shielded but should still be protected, as they have no weapons. Additionally, a moderate population boost is provided because of its ability to help sustain fleets.
(Credits: UEAW team)


Next up are some new units I hinted at, namely carriers. Both the Alliance and Empire have one each (note that the Alliance already has the Emancipator Heavy Carrier in addition to the new one).

Conquest-class Imperial Carrier
11/28/13 Update

Armament: 6 heavy turbolaser turrets, 3 point-defense laser batteries, 2 proton torpedo launchers Complement: 8 Predator-class Starfighter, 6 Neutralizer-class Bomber, 4 Fury-class Fighter, 3 Reaper-class Assault Fighter and 3 Blitz-class Assault Bomber squadrons (24 squadrons total)

The Conquest-class is the main carrier for the Krayt Empire, in a combined effort by Kuat Drive Yards and Sienar Fleet Systems. It is a mid-sized capital ship, measuring 1,200 meters, between the size of an Ardent Frigate and a Pellaeon Star Destroyer. The carrier is modestly armed with multiple heavy turbolasers and medium torpedo launchers, and a handful of point-defense cannons to ward off fighters. It should be noted that while capable of holding its ground against corvettes and a couple frigates, it is not designed to go head-to-head with a warship such as the Scythe Battlecruiser, or an armada of frigates. Despite this, its shields are considerably powerful, with average armor and sub-light speed. The Conquest-class comes equipped with a class 0.85 hyperdrive; combined with its impressive 24 squadron-capacity, the Conquest makes for a vessel capable of commanding an invasion fleet-just make sure you guard it carefully.
(Credits: EmperorNiko, model and texture; Adamkop, concept)

Watchman-class Fleet Carrier (Types I & II) 11/28/13 Update

Armament: 8 heavy laser cannons, 2 medium turbolaser batteries, 2 concussion missile launchers
Complement: (Type I) 5 CF9 Crossfire and 5 BB-2 Starfire squadrons (10 squadrons total); (Type II) 4 X-83 TwinTail, 2 BB-2 Starfire, 2 I4 Ionizer Starfighter, and 2 RC-2 Twilight Scoutship squadrons (10 squadrons total)

The Watchman is the GA Remnant's answer to the ever-increasing need to provide a mobile base for its fighter-depended fleets, designed by defectors from numerous galactic manufactures . At 500 meters long, it is slightly larger than a ShaShore Frigate. It comes equipped with a class 0.75 hyperdrive, matching the FTL capability of a Scythe Battlecruiser. Despite this, it is considerably slow in sub-light speeds, due mostly to its heavy armor. The multiple heavy lasers can accurately target fighters but are powerful enough to defend against other similarly sized vessels when supplemented by its turbolaser and missile batteries. The larger hangars and hyperdrive system have lead to reduced reactor size, and as such the ship's shields are not very robust. The Watchman comes in two variants: Type I offers the standard fighters, while Type II holds the more advanced (and more expensive) ones. Each kind has different advantages, and while relatively robust, should be escorted into battle as part of an armada.
(Credits: Warb_null)

That concludes all the new content for this update. By the middle of December I will post again, with information regarding the remaining structures for Galactic Conquest, as well as the aforementioned repair ships. I will also try to get a video of gameplay if I have time, because videos are more fun than pictures. So, that's basically it for now. And remember what I said last time, don't ask for a release date. Just don't.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Cheesecake645's Turbolaser Pack

Cheesecake645's Turbolaser Pack

Jun 11, 2014 Effects GFX 4 comments

This pack contains four (4) turbolaser projectiles/particles: red, green, orange, and blue. Each one has a muzzle flash attached to it. Note: This is...

Legacy Era SICW Patch 1.1

Legacy Era SICW Patch 1.1

Feb 25, 2013 Patch 48 comments

The first official patch for Legacy Era: Second Imperial Civil War.

Legacy Era V1.0

Legacy Era V1.0

Feb 3, 2013 Full Version 119 comments

The time has come for version 1 of Legacy Era: Second Imperial Civil War to be released!

Post comment Comments  (60 - 70 of 1,763)
Clonesoldier
Clonesoldier Jul 31 2014, 6:11pm says:

Does this require a mod launcher? Or can I play this mod with a desktop shortcut?

+1 vote     reply to comment
Guest
Guest Jul 25 2014, 2:49pm says:

This comment is currently awaiting admin approval, join now to view.

StephenG2014
StephenG2014 Jul 24 2014, 11:57am says:

When will the heros be released in the game?
Can u give a list of the available heroes?

Thanks, Stephen .G.

+1 vote     reply to comment
Iamadog=?
Iamadog=? Jul 13 2014, 11:52am says:

Because the tri-scythe was missing tractor beam and engine hard points in the first release, will you be fixing those cheesecake?

+1 vote     reply to comment
cheesecake645 Creator
cheesecake645 Jul 15 2014, 9:19pm replied:

Yes

+2 votes   reply to comment
Majormelons117
Majormelons117 Jul 12 2014, 6:48am says:

I have tried to play the game with the steam version but it only allows Krayt Empire in sandbox for me. I load up Galactic Alliance and the game progresses in time but all I see are gridded planets with no options to do anything. I repeatedly reinstalled the mod and patch seeing if that was the problem and redid the mod path, but no matter what I do it still runs like that. Any suggestions?

+1 vote     reply to comment
Hammerghast
Hammerghast Jul 3 2014, 7:39pm says:

Loving the mod so far man, just to be clear the campaign is not functional right now on purpose, correct? there's nothing wrong on my end when I try to start a new campaign and nothing happens when I click "start game" ?

+1 vote     reply to comment
cheesecake645 Creator
cheesecake645 Jul 11 2014, 12:53pm replied:

By campaign do you mean galactic conquest or the original story mode? The original is probably not going to work, I've never tried it anyway but I doubt it.

+1 vote   reply to comment
jordanlaflumboise
jordanlaflumboise Jun 30 2014, 1:20am says:

I have an issue cheesecake, i cant seem to build capitol ships in GC when I am the GA, even when im tech 5, on Kyat or Mon Calamari, and level 5 space station. Help? idk whats up

+2 votes     reply to comment
Sgt_Slaughter
Sgt_Slaughter Jul 9 2014, 12:00pm replied:

Do you have the patch?

+1 vote     reply to comment
cheesecake645 Creator
cheesecake645 Jul 11 2014, 12:54pm replied:

The patch addressed this issue.

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Star Wars: Empire at War: Forces of Corruption Icon
Platform
Windows
Developed By
cheesecake645
Contact
Send Message
Release Date
Released Feb 2, 2013
Mod Watch
Track this mod
Share
Community Rating

Average

9.3

103 votes submitted.

You Say

-

Ratings closed.

Highest Rated (3 agree) 10/10

Takes the droll and tediousness vanilla game and rips it out, placing this magnificent shining example of what a great Star Wars strategy game should be instead.

Mar 19 2013, 12:31pm by neronix17

Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Legacy Era: Second Imperial Civil War on your homepage or blog by selecting a button and using the embed code provided (more).

Legacy Era: Second Imperial Civil War Legacy Era: Second Imperial Civil War
Legacy Era: Second Imperial Civil War
Statistics
Rank
603 of 22,761
Last Update
3 months ago
Watchers
1,091 members
Addons
1
Files
2
News
22
Features
4
Reviews
23