Legacy Era: Second Imperial Civil War

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Post-Battle Agamar Yea or Nay?

It has been a long period of silence and the silence shall be broken. The end of an era—but every end is also a beginning, yes? There is much to look forward to and as always, more information to come.

Stay alert, guardians—wait, wrong game. Basically, big announcement coming soon.

There is a hint somewhere in this post. That's all I can say. Enjoy some Photoshop in the meantime.

(link to full-size image: Media.moddb.com)

November Update 11/28/13

November Update 11/28/13

1 year ago News 16 comments Report

A few new structures and units to make galactic conquest more exciting and intricate.

Second Imperial Civil War -- November Status 11/13/13

Second Imperial Civil War -- November Status 11/13/13

1 year ago News 15 comments Report

The information in this article lays the groundwork for my goal of an more complex, system that intertwines your economy, population and military, as...

(Not) Making the Cut

(Not) Making the Cut

2 years ago News 28 comments Report

It's time to say bye-bye to some of your favorite, iconic units and make way for the future.

Second Imperial Civil War—Shifting Focus

Second Imperial Civil War—Shifting Focus

2 years ago News 31 comments Report

Change is coming, and change is good. Just don't get too upset if you don't like it.

Our goal is to bring into focus the Legacy Era, but more specifically the Second Imperial Civil War. Play as either the tyrannical Krayt Empire, freedom-seeking Galactic Alliance Remnant or the obscure Confederation Revenant.
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Cheesecake645's Turbolaser Pack

Cheesecake645's Turbolaser Pack

1 year ago Effects GFX 5 comments

This pack contains four (4) turbolaser projectiles/particles: red, green, orange, and blue. Each one has a muzzle flash attached to it. Note: This is...

Legacy Era SICW Patch 1.1

Legacy Era SICW Patch 1.1

2 years ago Patch 52 comments

The first official patch for Legacy Era: Second Imperial Civil War.

Legacy Era V1.0

Legacy Era V1.0

2 years ago Full Version 130 comments

The time has come for version 1 of Legacy Era: Second Imperial Civil War to be released!

Post comment Comments  (60 - 70 of 1,804)
Khanti Oct 8 2014 says:

I played GC waiting for new version. So here are my thoughts:
1. Single Palleon SD is not enough versus 2 ISDII, even it is said Palleon is powerful.
2. Building many fighter squadrons is better than building ships (faster build time, more firepower).
3. It will be better to temporarily remove land combat (besides starting planets) as it interferences with campaign (too little land combat to produce any land forces anyway).
4. Starting planets should give more pop points and more cash.
5. Is there any research tree? If not setting GC as tech level 5 would be good move.

+1 vote     reply to comment
Khanti Oct 8 2014 replied:

6. Missing names (hardpoints):
Bothan Advanced Destroyer, Longhorn Escort Cruiser.
7. Some ships have missing names.
8. MaximumFleetMovementDistance is too small to attack from Korriban to Yavin 4.
9. Research does not work in GC. To have all ships one need to edit campaign xml or use advanced options when starting campaign.

+1 vote     reply to comment
Barseil_Pellaeon Sep 26 2014 says:

Hey there ! Been enjoying myself on that amazing mod of yours for the last 6 months, and I have to say, I LOVE IT ! Thank you soooo much, Cheesecake, your mod is pure genius !

But I have to report a few issues :
- As some other people already reported I think, in the current 1.1 GC the planet Nal Hutta is unreachable, even if I have every other planets under my control I cannot reach it.
- I'm not sure that was reported, but there is another world that I can't reach either : Ilum (this however I do know why: The planet between Muunilinst and Ilum has "disappeared" from the 1.1 GC map - I think it is Aeten II ). However that missing planet was present in the 1.0 GC, so I don't understand why the patch made it disappear ...
- Still when on GC, whenever I try to conquer Bastion, space battle doesn't show my ships (nor enemy ships either), the entire map covered with War Fog, reinforcements can't be brought because the whole area is surrounded by some giant nebula - so each time I want to conquer that planet, I have to auto-resolve, or skip the space battle.
- Last but not least, something that happens from time to time, in GC as well as in Skirmish mode, the AI seems to lose it completely, and isn't doing anything AT ALL. On one occurence of this in GC, while playing as the Krayt Empire I let like 50 turns pass, and then when I came back nothing had changed, there was no message of planet conquest from the enemy ! So I resumed galactic conquest and annexed every single planet (except the two or three mentioned above), and I saw that the Galactic Alliance hadn't move from MonCalamari since the first turn.

I don't know if all those happened to other people, but I felt like I had to report these (whether these are bugs from the mod or come from my side) - however don't miss my point, those issues do not diminish at all the pleasure I take playing on this mod !
So, thanks again for your mod, and I hope we can hear about the next update soon ! (any news here ? :P )

+1 vote     reply to comment
cheesecake645 Creator
cheesecake645 Sep 29 2014 replied:

Thanks for your support, I am glad you enjoy the mod so much. Also thanks for posting about the bugs and issues, I will try to fix what I haven't yet.

I hope to post another article in October, things have been very busy lately with college so I haven't gotten to get much done though.

+2 votes   reply to comment
gord96 Sep 26 2014 says:

Wow! Great mod!

I am new to the game, but this is my favourite mod so far. Cool setting and I like that the start positions are just one planet.

Thanks for such a great mod!

+1 vote     reply to comment
gord96 Sep 26 2014 replied:

I did notice a few issues and just wanted to share in case no one else had. A few times in battles, the enemies ships are bright green. Not often, but here and there. Also when I built some more bombers as the Empire, their unit card and description says they are a transport of some sort but they are bombers. THis is only with new bombers built. The old bombers are right.


+1 vote     reply to comment
Barseil_Pellaeon Sep 26 2014 replied:

Yes, bright green ships, I've seen that too, especially on ol' Venator destroyers, as well as old Rebel frigates (the pirate units on Fresia) , and maybe some ISDs as well (though I'm not sure for that). So you're not alone in this gord96 ^^

+4 votes     reply to comment
cheesecake645 Creator
cheesecake645 Sep 29 2014 replied:

This is caused by the shaders. I included the shaders the models need but for some reason the issue still arises for some people. Perhaps try to put the shaders folder in the main data folder of the game? That might solve the problem.

+1 vote   reply to comment
Khanti Oct 8 2014 replied:

Moving shaders to main data folder solved the problem. But I'm not sure about messing with main folder through.
Why some planets are land accessible (beside starting ones that have to be like Coruscant and Mon Calamari)?

+1 vote     reply to comment
Guest Sep 20 2014 says:

This comment is currently awaiting admin approval, join now to view.

gord96 Sep 26 2014 replied:

did you put MODPATH=Mods/LegacySICWV1 in your launch options?

+1 vote     reply to comment
cheesecake645 Creator
cheesecake645 Sep 21 2014 replied:

Unfortunately I don't use steam so I don't know how to help you.

+1 vote   reply to comment
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Star Wars: Empire at War: Forces of Corruption Icon
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Release Date
Released Feb 2, 2013
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108 votes submitted.

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Highest Rated (3 agree) 10/10

Takes the droll and tediousness vanilla game and rips it out, placing this magnificent shining example of what a great Star Wars strategy game should be instead.

Mar 19 2013 by neronix17

Real Time Strategy
Single & Multiplayer
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Legacy Era: Second Imperial Civil War
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