Legacy Era: Second Imperial Civil War

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It has been a long period of silence and the silence shall be broken. The end of an era—but every end is also a beginning, yes? There is much to look forward to and as always, more information to come.



Stay alert, guardians—wait, wrong game. Basically, big announcement coming soon.

There is a hint somewhere in this post. That's all I can say. Enjoy some Photoshop in the meantime.

(link to full-size image: Media.moddb.com)

November Update 11/28/13

November Update 11/28/13

News 16 comments

A few new structures and units to make galactic conquest more exciting and intricate.

Second Imperial Civil War -- November Status 11/13/13

Second Imperial Civil War -- November Status 11/13/13

News 15 comments

The information in this article lays the groundwork for my goal of an more complex, system that intertwines your economy, population and military, as...

(Not) Making the Cut

(Not) Making the Cut

News 28 comments

It's time to say bye-bye to some of your favorite, iconic units and make way for the future.

Second Imperial Civil War—Shifting Focus

Second Imperial Civil War—Shifting Focus

News 31 comments

Change is coming, and change is good. Just don't get too upset if you don't like it.

RSS feed Downloads
Cheesecake645's Turbolaser Pack

Cheesecake645's Turbolaser Pack

Effects GFX 5 comments

This pack contains four (4) turbolaser projectiles/particles: red, green, orange, and blue. Each one has a muzzle flash attached to it. Note: This is...

Legacy Era SICW Patch 1.1

Legacy Era SICW Patch 1.1

Patch 57 comments

The first official patch for Legacy Era: Second Imperial Civil War.

Legacy Era V1.0

Legacy Era V1.0

Full Version 135 comments

The time has come for version 1 of Legacy Era: Second Imperial Civil War to be released!

Post comment Comments  (20 - 30 of 1,826)
Tiberium_Exposure
Tiberium_Exposure

just a few quick things that I'm sure many who have played this mod have run into. 2 of the kryat Empire anti-fighter frigates/ fast-attack craft have absolutely no hard-points (one of them a merchant vessel and the other comes standard with the tier 2 space station. furthermore, the GC map that comes with the mod is bugged. it doesn't resolve, as two of the planets are unreachable/ they have no form of space lane connecting them to any of the other planets. These issues are post-patch application, so i will simply ask that your team look into them. the only other minor bug that i have run into on 3 planets on GC (fondor, Mon Calamari and mandalore). when those planets are attacked with a star dreadnought class ship already in orbit, said star dreadnought doesn't spawn in-map when the battle begins. It's sitting just off-map outside of clickable range, and it cannot be ordered to attack any specific targets or move in-map. i consider this a minor issue as it tend to move in-map of its own volition when hostile ships come within range. but as i believe i have said before, other than these few bugs, this mod is flawless. nice work.(only side note i would ask for a future version if possible: would it be possible for you guys to attempt to develop a functioning 4+player skirmish map for multi-mirrored gameplay? it would make things damned more interesting, especially for those of us with computers that can handle that much chaos)

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techstepman
techstepman

it works just fine but there is a little problem. when playing with the alliance there is no research and I don't have access to any of the ships.just the civilian ones like the clone war era cruisers... no capital ships , just only the fighters. cant conquer nal hutta and illum.

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techstepman
techstepman

without the 1.1 patch everything works fine...curious...any ideas? is the patch necessary ?

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braydenpotter190
braydenpotter190

Can't seem to get this to run at all even doing my normal method of using swofc MODPATH=Mods\ and then the folder name any tips anyone can give? I'm almost certain I installed everything correctly and nothing is damaged.

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braydenpotter190
braydenpotter190

Also this is the Steam version i forgot to mention

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StephenG2014
StephenG2014

When will the next version be released? And will they're be land combat?

Stephen. G.

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WarTide92
WarTide92

I was looking through the files and found models and animation for Imperial Knights, Morrigan Corde, and Cade Skywalker. However, I cannot find them ingame. Is this something you are planning on revisiting later?

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cheesecake645 Creator
cheesecake645

Hopefully... land combat takes a back seat to space combat.

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Roguebane
Roguebane

How do I access this? I'm using the steam version of Forces of Corruption. I tried doing what I normally do with mods, namely setting the launch options to the folder for the legacy mod and starting Forces of Corruption. I got an opening scene with a couple of Legacy Star Destroyers but when I reached the game itself I discovered it was running the Pirates verus Mandalorians mod which was the mod I was using before I set it to the Legacy mod.

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cheesecake645 Creator
cheesecake645

Tbh I'm not sure as I've never used the Steam version before... anyone else know?

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