Legacy Era: Second Imperial Civil War

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It has been a long period of silence and the silence shall be broken. The end of an era—but every end is also a beginning, yes? There is much to look forward to and as always, more information to come.



Stay alert, guardians—wait, wrong game. Basically, big announcement coming soon.

There is a hint somewhere in this post. That's all I can say. Enjoy some Photoshop in the meantime.

(link to full-size image: Media.moddb.com)

November Update 11/28/13

November Update 11/28/13

News 16 comments

A few new structures and units to make galactic conquest more exciting and intricate.

Second Imperial Civil War -- November Status 11/13/13

Second Imperial Civil War -- November Status 11/13/13

News 15 comments

The information in this article lays the groundwork for my goal of an more complex, system that intertwines your economy, population and military, as...

(Not) Making the Cut

(Not) Making the Cut

News 28 comments

It's time to say bye-bye to some of your favorite, iconic units and make way for the future.

Second Imperial Civil War—Shifting Focus

Second Imperial Civil War—Shifting Focus

News 31 comments

Change is coming, and change is good. Just don't get too upset if you don't like it.

RSS feed Downloads
Cheesecake645's Turbolaser Pack

Cheesecake645's Turbolaser Pack

Effects GFX 5 comments

This pack contains four (4) turbolaser projectiles/particles: red, green, orange, and blue. Each one has a muzzle flash attached to it. Note: This is...

Legacy Era SICW Patch 1.1

Legacy Era SICW Patch 1.1

Patch 55 comments

The first official patch for Legacy Era: Second Imperial Civil War.

Legacy Era V1.0

Legacy Era V1.0

Full Version 134 comments

The time has come for version 1 of Legacy Era: Second Imperial Civil War to be released!

Post comment Comments  (1600 - 1610 of 1,823)
Darth_Lopez
Darth_Lopez

i continue to get an exception when i try to start it up *running windows 7 64 bit* can you help me out?

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cheesecake645 Creator
cheesecake645

I don't use Windows 7, but try deleting the file Graphicsdetails.xml in the Xml folder? That might help.

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Lord_Oden1234
Lord_Oden1234

For anyone using more than 4 gigs of ram (seems to also work for ALL windows 7 users) use this patch. I couldn't get some mods to run until after i downloaded it.
Filefront.com

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Darth_Lopez
Darth_Lopez

i already have that patch but thanks i'll try deleting the XML

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Darth_Lopez
Darth_Lopez

RE: XML

THAT GOT SHIELDS DOWN <insert more SW combat refrences here>

is this file present in the Gamma micro Patch?

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cheesecake645 Creator
cheesecake645

No, just the Gamma and Beta versions.

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LucianoStarKiller
LucianoStarKiller

never had any problems

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Halsh
Halsh

Are the amount of hardpoints going to remain the huge amount that it currently is? With the increased population caps, do we really need to have basically every ship have hardpoints out of its yazoo? There're so many that it makes the act of tactical choices, such as "Do I kill the shield generator first with missiles from long range before going in for the kill, or just attack their weapon systems?" go out of the window and get replaced with "Select army A, attack move to army B, watch the giant cluster****.".

I also found stations to be lacking, whether this is by design or not I don't know.

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cheesecake645 Creator
cheesecake645

First off, please keep such comments or questions to the forums; that is why they are there.

The hardpoint count will not change for the most part; the population count will however. If you think about it, some ships would just not work well or would look bad if they did not have so many. The missiles/torpedoes don't penetrate shields, so you wouldn't be able to take out the generators or other hardpoints unless the shields were down. The game's engine is not the best, and so this is a tedious area to deal with when modding. I would talk about this more but this isn't the place for it.
The stations are going to be more well armed next time, I overestimated their strength.

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Halsh
Halsh

My bad, didn't notice the forum link. I didn't mean to make it sound like you're doing a bad job, you're doing great with the limitations you have to work around. I'll be off to your forums :)

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cheesecake645 Creator
cheesecake645

I realize I may have come off as defensive in the comment... haha sorry

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ploesj42
ploesj42

The venators only shoot with a minimal distance to the target, so atleast abouth 2 it own length in distance befor it can shoot.
And also you need to tell it to shoot the first time.
I've also that a lot of ships don't even have a pop count in battle.

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cheesecake645 Creator
cheesecake645

The Venator is fixed for the next version, I may release another small patch though. I'm also going to adjust the pop values.

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kalereborn
kalereborn

During a GC has anyone else crashed when you try to call in a bombardment on the land battle? All I had for units were the three jedi, the big battle platform and a handful of misc troops and I crash everytime when I try to go a bomber run. The orbital bombardment works fine :S

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comandercody
comandercody

hey cant get any mods to work on windows 7 help

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cheesecake645 Creator
cheesecake645

I know that the file graphicsdetails.xml can cause problems for Windows 7, so if you delete it then it might fix that.

Please keep questions like this to the forums.

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WooZIE997
WooZIE997

yea hey cake can you fix the problem with the mini map? when i play in skirmish nothing but my ships show up so i cant look at the minimap and see where they are attacking from >.< sometimes it just turns me off to the mod :(

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cheesecake645 Creator
cheesecake645

The problem with the mini-map has been known for a while, but there isn't any obvious way to fix it; I'm looking into it, but I've encountered it in other mods as well.

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WooZIE997
WooZIE997

ah i see. this is the only mod ive encountered it tho but it doesnt effect me playing the mod at all lol one of the funnest mods ive played all year ^_^ thank you for the reply :)

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ploesj42
ploesj42

I's because the space stations have no communications array.
In the original game if the array is destroyed your mini map also go's dark.

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Jensaarai
Jensaarai

If that's the case the solution would be putting a communications array on the space stations

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Highest Rated (4 agree) 10/10

Takes the droll and tediousness vanilla game and rips it out, placing this magnificent shining example of what a great Star Wars strategy game should be instead.

Mar 19 2013 by neronix17

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