Legacy Era: Second Imperial Civil War

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16 comments by cheesecake645 on Nov 29th, 2013

This article is the follow-up to the one I posted a few weeks ago, and is replete with a great deal of info about things I mentioned previously. The first topic is the structures that I added to GC mode. These structures will become vital as you expand your forces. Each one offers an enticing advantage, but often at a hefty price.

Commercial Trade-Port
11/28/13 Update

Although already a feature in the mod, the trade-port is receiving a new model and reduction in armament. Because it is a civilian structure, it only has 1 quad turbolaser battery. Like in the past it allows access to many merchant vessels, including the YT-1300, YT-2400, YZ-2500, Action IX Transport, and Gladius Light Freighter. This trade port can be built at most worlds that have sizable populations and trade connections, and it generates a slight income from taxes collected on all trade.
(Credits: UEAW team)

Gas Extractor
11/28/13 Update

The gas extractor is self-explanatory. These structures extract and refine gas into finished products to be used as fuel in everything from weapons and thrusters, to reactors and hyperdrives. These facilities are very vulnerable but have light shielding, and must be well protected due to the highly volatile nature of the gasses. They provide a substantial amount of income, and also a slight population boost because of its additional fleet support capabilities. These structures can only be built in the atmosphere of a gas giant or in the middle of a nebula. Once built, you will be provided with access to the Hex-type Gas Transport and the AG5 Bulk Gas Transport. Although they are very expensive to build they are a worthy investment.
(Credits: UEAW team, Petroyglyph)

Orbital Hydroponics Facility
11/28/13 Update

Going in a different direction, this structure's purpose is not economic, but rather it a support network for local forces. These structures are most commonly found in orbit of agriworlds, planets that are entirely dedicated to agricultural development. They contain pods where various plants are grown to be consumed by military forces. As such, these structures provide a considerable boost in your galactic population cap by having food directly sent to local orbiting forces. These structures have no shields or weapons, so they require much protection. They can be constructed above worlds with high agricultural significance only.
(Credits: UEAW team, Petroglyph)

Supplementary Drydock
11/28/13 Update

For a hefty price, this structure provides a boost to your starship production above worlds that already have major shipyards. In the midst of combat they also provide some repairs to friendly forces. These shipyards slightly reduce the build time for all corvettes, frigates, and capital ships at the location. They are moderately shielded but should still be protected, as they have no weapons. Additionally, a moderate population boost is provided because of its ability to help sustain fleets.
(Credits: UEAW team)


Next up are some new units I hinted at, namely carriers. Both the Alliance and Empire have one each (note that the Alliance already has the Emancipator Heavy Carrier in addition to the new one).

Conquest-class Imperial Carrier
11/28/13 Update

Armament: 6 heavy turbolaser turrets, 3 point-defense laser batteries, 2 proton torpedo launchers Complement: 8 Predator-class Starfighter, 6 Neutralizer-class Bomber, 4 Fury-class Fighter, 3 Reaper-class Assault Fighter and 3 Blitz-class Assault Bomber squadrons (24 squadrons total)

The Conquest-class is the main carrier for the Krayt Empire, in a combined effort by Kuat Drive Yards and Sienar Fleet Systems. It is a mid-sized capital ship, measuring 1,200 meters, between the size of an Ardent Frigate and a Pellaeon Star Destroyer. The carrier is modestly armed with multiple heavy turbolasers and medium torpedo launchers, and a handful of point-defense cannons to ward off fighters. It should be noted that while capable of holding its ground against corvettes and a couple frigates, it is not designed to go head-to-head with a warship such as the Scythe Battlecruiser, or an armada of frigates. Despite this, its shields are considerably powerful, with average armor and sub-light speed. The Conquest-class comes equipped with a class 0.85 hyperdrive; combined with its impressive 24 squadron-capacity, the Conquest makes for a vessel capable of commanding an invasion fleet-just make sure you guard it carefully.
(Credits: EmperorNiko, model and texture; Adamkop, concept)

Watchman-class Fleet Carrier (Types I & II) 11/28/13 Update

Armament: 8 heavy laser cannons, 2 medium turbolaser batteries, 2 concussion missile launchers
Complement: (Type I) 5 CF9 Crossfire and 5 BB-2 Starfire squadrons (10 squadrons total); (Type II) 4 X-83 TwinTail, 2 BB-2 Starfire, 2 I4 Ionizer Starfighter, and 2 RC-2 Twilight Scoutship squadrons (10 squadrons total)

The Watchman is the GA Remnant's answer to the ever-increasing need to provide a mobile base for its fighter-depended fleets, designed by defectors from numerous galactic manufactures . At 500 meters long, it is slightly larger than a ShaShore Frigate. It comes equipped with a class 0.75 hyperdrive, matching the FTL capability of a Scythe Battlecruiser. Despite this, it is considerably slow in sub-light speeds, due mostly to its heavy armor. The multiple heavy lasers can accurately target fighters but are powerful enough to defend against other similarly sized vessels when supplemented by its turbolaser and missile batteries. The larger hangars and hyperdrive system have lead to reduced reactor size, and as such the ship's shields are not very robust. The Watchman comes in two variants: Type I offers the standard fighters, while Type II holds the more advanced (and more expensive) ones. Each kind has different advantages, and while relatively robust, should be escorted into battle as part of an armada.
(Credits: Warb_null)

That concludes all the new content for this update. By the middle of December I will post again, with information regarding the remaining structures for Galactic Conquest, as well as the aforementioned repair ships. I will also try to get a video of gameplay if I have time, because videos are more fun than pictures. So, that's basically it for now. And remember what I said last time, don't ask for a release date. Just don't.

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Post comment Comments  (1360 - 1370 of 1,773)
darth_fauxt
darth_fauxt Jan 16 2011, 4:44am says:

looking forward to the latest completed version Cheese! great images so far. Thanks

+1 vote     reply to comment
cheesecake645 Creator
cheesecake645 Jan 16 2011, 8:11pm replied:

Thanks :)

+1 vote   reply to comment
keoni
keoni Jan 16 2011, 12:05am says:

Here's a suggestion, drone04 made a sketch of what the new bothan cruiser from that time period looks like, and i'm sure Warb Null will get around to making it, since he's made the galaxy carrier and the blue diver (also time relevant ships) already but that cruiser would be a period relevant addition.

Also, since the Anakin solo was never confirmed as destroyed, it would make an interesting addition, a solid black ISD2 with cloaking, long range turbos and enhanced ground bombard damage. just a thought.

But i think what would really make this mod standout is if the confederation got centerpoint.

unfortunately all of these things are dependant on someone making them.

+1 vote     reply to comment
Warb_Null
Warb_Null Jan 16 2011, 7:14am replied:

As it happens i'm working on one of Drone's ships right now.
It's not the Bothan cruiser though. After that i was planing for Drone's corvettes but i could do the bothan sooner.

There will be another Legacy ship released first later today :)

+4 votes     reply to comment
cheesecake645 Creator
cheesecake645 Jan 16 2011, 9:48am replied:

Can't wait to see all that you're making, it's always good haha.

@Keoni-I actually was considering adding the Anakin Solo, though I'm not sure if it's possible to give a ship and enhanced bombardment. The thing with Centerpoint is that it got destroyed.

+1 vote   reply to comment
Vlado87
Vlado87 Jan 16 2011, 2:48pm replied:

but what if the relevant was find tehnology an made new centerpoin ;)
and whan you gays think about ships why Warb_Null would make separatist subjugator heavy cruiser or demolisher (melevolens brothership but with huge canon)
subjugator heavy cruiser is stronger than lukrehulk destroyer and mandator II

+2 votes     reply to comment
keoni
keoni Jan 16 2011, 4:25pm replied:

Yeah you've got a point, the subjugator would make an awesome dreadnaught, with a backstory that it came from the Kalee as a tribute to the deceased Grievous, as the kalee are his original race.

The enhanced bombardment was merely a suggestion, from the LOTF series the solo bombed the **** out of Kashiyyk, maybe it's a more realistic display of what a bombardment's true firepower is. if you had the solo, be neat to have a modified kashiyyk map to reflect the damage the solo created.

+2 votes     reply to comment
RepublicCommando101
RepublicCommando101 Jan 18 2011, 1:18pm replied:

He didn't bomb the f*** out of it, he just used his flagship's long-range turbolaser batteries to make a giant firestorm. If you want a more realistic bombardment, extend the area of effect, change the particles and projectiles, and increase the damage.

+1 vote     reply to comment
vadereclipse
vadereclipse Jan 17 2011, 5:29am replied:

It has been almost 100 years. Kashyyyk is a Jungle world. It would recover rather rapdly. I imagine damage would be minimal by 137 ABY.

+1 vote     reply to comment
cheesecake645 Creator
cheesecake645 Jan 14 2011, 4:11pm says:

Yesterday alone the mod got over 1,000 hits... didn't think that would happen, thanks everyone!

+3 votes   reply to comment
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Takes the droll and tediousness vanilla game and rips it out, placing this magnificent shining example of what a great Star Wars strategy game should be instead.

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