Left4Realism is a... you guessed it. A realism mod for valves brilliant new game Left4Dead.
The Mod will focus on making gameplay, model and skin alterations, aswell as adding new campaigns.

For the first version of the mod it will include the followingGameplay Changes:

-Removed player Auras
-Added Iron sights
-Removed Crosshairs
-Remove Team health HUD
-Swing changed to push. Rest in between 6 pushes.
-Movement normal jog/ 10 seconds sprint 10 second rest/ Slow walk.
-Weapons ammunition capacity/accuracy/recoil corrected accurately.
-No random weapons dumps, only in specific places.
-Ammunition limitation lowered.
-Damage to zombies slightly increased.
-No infected Bosses in Campaign game -Safe houses won't have the Safe house door. Instead a normal barricaded door what can be broken down after the pole/wood has been removed.

-4 New National Guard models and skins
-Added models/skins : Grenade, Beretta, Army medipack, Metal Pole, Combat Knife, Baseball bat.
-Reskins of current weapons
-Added models: Army truck and more.


-5 new maps in one NEW campaign, called Lost City.

I came up with this idea after many hours in the past, searching for Realistic mods, whether it being zombie or military. I've played the BF2 mod Project Reality. I must say that I love it! This mod, not only is it fun, it's also realistic. The aim of the mod is to create a FUN, PLAYABLE, and REALISTIC mod.

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Post comment Comments  (10 - 20 of 67)
morti271 Apr 14 2009, 5:01pm says:

Maybe anyone of the Mod-team coult say something about the stadium of the mod?

Sounds interesting - seems dead.

+2 votes     reply to comment
eublefar Apr 1 2009, 10:05am says:


+2 votes     reply to comment
eublefar Mar 19 2009, 11:33am says:

I haven't seen any games in wich after long aiming in iron sights eyes are starting to focus harder like in real it would be grate for balance too.

sory about my eanglish

+2 votes     reply to comment
themoron Mar 7 2009, 12:37pm says:

If anybody are gona make a mod with new bossinfected I have two ideas.
1 the climer: a zpmbie hwo can clim on walls and grab an servivor and drag them up.
2 the runner: a fast zombie hard to shoot and grab an servivor and drag them away to a safe place to kill them.

0 votes     reply to comment
themoron Mar 7 2009, 12:25pm says:

no boss zombies? why? the game wont be fun long without bosszombies!

-1 votes     reply to comment
Theoclast Mar 6 2009, 10:54pm says:

And none of that contrived perform action (such as summon rescue) which causes loads of zombies to spawn and attack you ****. If you clear the area before hand, it should stay clear.

+2 votes     reply to comment
Theoclast Mar 6 2009, 8:51am says:

Oh yeah. I think that maybe you should be able to sprint for a bit longer than 10 seconds. Think about how long you can sprint for in Battlefield 2: Project Reality.

+1 vote     reply to comment
Theoclast Mar 6 2009, 8:47am says:

Will you be able to choose multiple routes? It sometimes feels annoying in the normal L4D when you have to cross an area with loads of zombies. I figure that in real life I would just find a less populated route.

Also, what are the spawn mechanics going to like? I'm starting to get sick of zombies spawning in rooms that I know for certain I just cleared, and also, if you wait to long in any single place then a horde always comes along as if by magic. Changing that would be welcome.

+1 vote     reply to comment
themoron Mar 5 2009, 10:12am says:

Rest in 6 pushes? I think if your suronded by zombies you will be ably to push mutch more.

+1 vote     reply to comment
RockerFox Mar 3 2009, 5:24pm says:

I honestly think that if you were to make a realism mod for l4d than really read the zombie survival guide. Like unless your keeping the exact same "zombies" ( not really true zombies, like you can kill them without a headshot) the guide gives a good idea on what a realistic zombie would be.

+3 votes     reply to comment
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6 years ago
100 members