Mod Summary

The mod features 4 game modes:

Free Mode

Fortress Mode
Exploration Mode

Each mode is unique and features its own type of gameplay.


In the survival mode you will be dropped in one of the many locations throughout San Andreas where you will face endless waves of zombies. A wave contains around 20 zombies, each wave the zombies will get a little stronger. After 5 waves you'll get a refill for your basic weapons and after every 10th wave you'll get a more powerfull weapon like a sniper rifle or M4.

Free Mode

The free mode is by far the biggest part of the mod. Almost all hours of development have been dedicated to this mode. In the free mode you'll be able to explore San Andreas in the zombie apocalypse. You can choose to help out people, join factions, do missions or simply go shoot the hell out of some zombies!

Fortress Mode

The fortress mode requires the player to keep his or her leader alive. With the ability to place items around the area and purchase upgrades, the player has to keep his leader alive by fending of the incoming attacks. Build up a fortress and protect your leader and yourself against the zombie horde!

Exploration Mode

The latest addition to Left 4 Theft is the exploration mode. Fully powered by random encounters the player has to scavenge for food, salvage, items and weapons to stay alive and upgrade his camp. In the middle of the wildernis the player can encounter anything. Explore the area, build up a camp and stay alive as long as you can.

For a full list of features for every game mode, please read the full feature list.

New Loadscreens New Loadscreens New Loadscreens New Loadscreens New Loadscreens New Loadscreens

Winner of:

ModDB's Editor's Choice Interaction Award 2012:

GTAForums' Best Mission Modding Award 2012:

Special Thanks to:

- Smallcombe for helping with Models, Texturing, Animation, Audio and Graphics.
- Oksa8 for helping with weapon data edits.
- Bull.04 for creating the zombie skins and weapon models.
- GianCarloF for helping with testing and solving bugs.

Interested in each and every update? Follow the mod on Twitter or like it on Facebook!

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User Posted Image

Left 4 Theft: San Andreas    
Left 4 Theft: San Andreas

Left 4 Theft: San Andreas Version 3.1

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Capital Base Apocalypse is coming Bandit camp
Blog RSS Feed Report abuse Latest News: The Epilogue

22 comments by JopperX9 on Jan 27th, 2014

The mod starts with zombies and will end with zombies. This article will give you some information about the epilogue of the free mode.

First of all, yes I have been slacking the last couple of months. But it seems some people think I'm some sort of robot who is programmed only to work on this mod. I'm not doing this for anyone, I do this in my spare time and I do it for my own fun.

Anyway, I wanted to tell you something about the epilogue of the mod. The grand finale. The final missions will be faction mission and have some parallel with each other. I'm talking about one final mission for the army faction and one for the bandit faction. After the player finishes one of the missions, another final mission will be unlocked which will be the same for both factions.

Let me explain the parallel bit. Both missions will involve the main bases of both factions. The bandit side will start of with defending their main base. After this "objective" is completed the player will head to the main base of the army to attack it. The army side will start of with attacking the main base of the bandits. After this has been done the player will head to the main base of the army to defend it. As you can read, both missions start at the main base of the bandits and end at the main base of the army. Now let's move on to the true final mission.

Both of the missions end at the main army base (note that everything what happens after this will be the same for both factions!) When the missions end the area (army base) will be changed. Whenever the player is in the area, several groups of NPC's will spawn and move towards each other and engage in combat. The player can save his/her game in the area or start the final mission. The player can also leave the area and do other things.

The final mission consists out of two parts. First part is dealing with a threat which appeared in the final faction missions while the second part deals with the threat of zombies. As a reward upon completing the mission, you will receive a lot of weapons and money. I am not really sure yet about any open endings for any continuations of the mod. Still have to work those out.

I hope you guys are still enthusiastic about the final release. As I've already said, I am doing this entirely on my own (which I prefer) and I do this in my spare time so please give me a break and be patient. I can't say anything about release dates, but I want this to be flawless so people won't have to complain about bugs and stuff when I stop development after the next release. Thanks for reading and have a nice day!

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Forrest Survival Mission Pack

Forrest Survival Mission Pack

Dec 24, 2012 Singleplayer Map 22 comments

The second mission pack for Left 4 Theft: San Andreas. Featuring five new missions for the Scavenger faction.

Friends, Family, Fuckers Mission Pack

Friends, Family, Fuckers Mission Pack

Nov 26, 2012 Singleplayer Map 21 comments

The first mission pack for Left 4 Theft: San Andreas. Featuring three new missions.

Left 4 Theft: San Andreas Version 3.1

Left 4 Theft: San Andreas Version 3.1

Nov 22, 2012 Full Version 119 comments

Here is a small update for Left 4 Theft. Fixed some minor things and added a minor feature.

Left 4 Theft: San Andreas Version 3.0

Left 4 Theft: San Andreas Version 3.0

Nov 10, 2012 Full Version 44 comments

!!!IMPORTANT: Version 3.0 contains gamebreaking bugs and crashes, download 3.1!!!

Left 4 Theft Additional Animations DLC

Left 4 Theft Additional Animations DLC

Jun 27, 2012 Models Pack 2 comments

The third additional content pack. Now featuring new animations for our infected friends! Note that this pack is included in version 3.0 and 3.1!

Left 4 Theft Additional Sounds DLC

Left 4 Theft Additional Sounds DLC

Jun 25, 2012 Audio Pack 5 comments

This is the second small package of additional content. It will replace some old San Andreas sounds with awesome new zombified piss-in-my-pants sounds...

Post comment Comments  (940 - 950 of 1,100)
Daerchador Apr 19 2012, 12:54pm says:

I saw there are (probably a few) cars in this mod...

are you going to implement armour and survivor apparel to cars (like plate metal, reinforced windows and the like? (that would be custom models) and special vehicles, like a armoured Cabbie with a Ma Deuce (m2 machinegun) in the shotgun(front passenger seat) through the windshield. (that be awesome to driver around town!! :p

garage's in the camps. and custom rides for the factions

like military and upgraded military gear for the army,
armored pick-ups and ranchers for the scavengers

and armoured trucks, and sedans/suv's for the bandits?

+1 vote     reply to comment
JopperX9 Apr 19 2012, 5:52pm replied:

That are some amazing ideas but sadly enough I don't have any experience regarding car-modelling, maybe in future updates I may look into it. Thanks for the ideas though! :)

+1 vote     reply to comment
Daerchador Apr 20 2012, 7:49am replied:

I had looked into that recently, I'll look it up for you if you wish.

+1 vote     reply to comment
Daerchador Apr 20 2012, 8:22am replied:

you can start easy by copying the paint-jobs of the Tampa and the Clover

and use model-parts of the Patriot and the Demolition-Derby car (the front bumper and roll-bars of the patriot, and the outer-plating of the derby car.)

+1 vote     reply to comment
JopperX9 Apr 20 2012, 8:23am replied:

That would be possible indeed, I have some experience with 3ds max after all. I only need to know how to export it to GTA, I'll have a look at it today.

+1 vote     reply to comment
Daerchador Apr 20 2012, 11:46am replied:

this might help

from 2:45 on, it's shows exporting

+1 vote     reply to comment
asif_ridwan Apr 13 2012, 7:34am says:

I really love the arcade style survival mode. Also reminds me of House of the dead which I played when I was 6 years old.

+3 votes     reply to comment
Razielim423 Apr 11 2012, 2:16pm says:

Loving the mod so far. I found a bug, not sure if you already know about it. When I aim at a zombie, it puts his hands up to surrender. Kind of funny but not very zombie like. Thanks for making this mod though, I'm having a blast.

+1 vote     reply to comment
JopperX9 Apr 11 2012, 4:27pm replied:

Could you tell me when this happened? In a specific mission or with random zombies while roaming?

+1 vote     reply to comment
Razielim423 Apr 12 2012, 6:13pm replied:

I was playing in free mode and it happened with almost every zombie. Both in and out of missions.

+1 vote     reply to comment
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Release Date
Released Jan 7, 2012
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169 votes submitted.

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Highest Rated (11 agree) 9/10

One of my favorites. It has unique arcade style gameplay.

Apr 13 2012, 7:32am by asif_ridwan

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