Unreal DOOM is a total conversion of Unreal Tournament 3.
The main goal of this modification is to bring classic doom game play into the next generation, and to fully utilize Unreal Engine 3.
I've noticed that on the barrel, the guns, and the walls you seem to have a really amplified normal map. This is making it look way too bumpy - this might be the effect you want for the walls but to me it seems to make the guns and barrels look like theyre made of polystyrene instead of metal. Hope it helps :)
You're correct, thanks for your input. Its how i wanted it for the barrels and walls. For the guns it's really not that amplified it was set a lot higher and toned down. In this picture its more so bad lighting. Click this link to see a better image of it.https://i268.photobucket.com/albums/jj37/ngs616/ud6_02.jpg
Its sweet make vids and more pics, and make a beta link cause i for sure want to try this =D Great Job man this is awesome. and dont forget to add a easy to read readme. i read the one for "The Haunted" couldnt get it to work.
Woah, nice work.
yeah that looks breathtaking!, nice work
thank you,
credits to me and rock.
I've noticed that on the barrel, the guns, and the walls you seem to have a really amplified normal map. This is making it look way too bumpy - this might be the effect you want for the walls but to me it seems to make the guns and barrels look like theyre made of polystyrene instead of metal. Hope it helps :)
You're correct, thanks for your input. Its how i wanted it for the barrels and walls. For the guns it's really not that amplified it was set a lot higher and toned down. In this picture its more so bad lighting. Click this link to see a better image of it.https://i268.photobucket.com/albums/jj37/ngs616/ud6_02.jpg
Its sweet make vids and more pics, and make a beta link cause i for sure want to try this =D Great Job man this is awesome. and dont forget to add a easy to read readme. i read the one for "The Haunted" couldnt get it to work.
****!