You can now download version 3.00 of the mod.
Note : If you downloaded before this message was added, please download and install again. Some small issues that may lead to crashs have been fixed.
The main features of this version are :
- Access to act 3.
- Drops rebalance
Changelog :
Playability
* Reduced amount of gold obtained when killing monsters
Items
* Harpy wings have been renamed to Succubus wings
* Armor type is now specified in all armors descriptions (Including shields)
* All spears now regenerate quantity at 1 per second
* Horadric cube name is now in purple
* Orbs of personnalisation now state they do not work on spears and amulets
* Reajusted drops of Plans (for sets items), Mystic formulas and Runic scrolls
* Slightly decreased the chance to drop a rune but increased the chance to get a gem instead
* Amulets now have an higher chance to drop
* Reduced drop chance of normal monsters from 20% to 10%
* Mics items (Relics, Runes, Gems, Reagents, Scrolls, Orbs, Dyes, Mystic formulas, Keys, Amunitions, Class runes and Crafting materials) now drop separately from weapons, armors, amulets and hirelings items.
* Readjusted drop rates of monsters : They now drop less items, but there is a higher chance to get a high quality item (ie : magic or better). The loots are (Drop rates lines must be read as next line is used if previous one is wrong) :
Normal monsters :
- Drop rates :
0,5% chance to be unique
1% chance to be set
2,5% chance to be rare
10% chance to be magic
100% chance to be normal
Veterans monsters :
- Only drop 1 item instead of 2, but have higher chances to be rare or better
- Drop rates :
0,75% chance to be unique
1,5% chance to be set
10% chance to be rare
100% chance to be magic
Champions monsters :
- Only drop 2 items instead of 3, but have even higher chances to be rare or better
- Drop rates :
1% chance to be unique
2% chance to be set
20% chance to be rare
100% chance to be magic
Elite monsters :
- Only drop 2 items instead of 4, but have even higher chances to be rare or better
- Drop rates :
1,25% chance to be unique
2,5% chance to be set
30% chance to be rare
100% chance to be magic
Superuniques monsters :
- Only drop 3 items instead of 6, but one of thems is always at least rare, and other two have very hight chances to be rare or better
- Drop rates :
First item :
2,5% chance to be unique
5% chance to be set
100% chance to be rare
Other two items :
1,25% chance to be unique
2,5% chance to be set
40% chance to be rare
100% chance to be magic
Act bosses :
- Now drop 6 items the first time you kill one, all rares or better. Subsequents kills work the same as a superunique monster.
- Drop rates :
First kill :
2,5% chance to be unique
5% chance to be set
100% chance to be rare
Next kills :
1,25% chance to be unique
2,5% chance to be set
40% chance to be rare
100% chance to be magic
World
* Players can now enter and complete act 3
Transaltion
* Fixed habacalva's set item names in english version
* Fixed born's set item names in english and french versions
* Fixed string of '+X seconds of immobilization' in english and french versions
* Fixed orbs of transmutation description in french verison
Bugfixes
* Fixed a bug preventing mosquito types enemies to have resistances in act 2 and onward
* Fixed a bug causing some maps to overlap each other
* Fixed a bug allowing orbs of personnalisation to be able to be used with spears while they should not, resutling in loosing the orb
* Fixed a bug preventing orbs of personnalisation to work on some unique items
* Fixed a bug preventing Veterans, Champions, Elite and Superuniques monsters to have the intended chance to hit the player
Note : Before updating, please delete or sell all spears and reagents with the replenish quantity propertie on your character AND stash. If you do not, your characher will be incompatible. To be safe, please delete or sell thems.
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