Le Revolver [LR] is a mod designed to bring realism to Call to Arms' combat systems, focused heavily on gunplay. There are currently over 200 new firearms (and 950+ variants/sub-models total), 121 ammunition calibers, several new vehicles, custom fauna, and more. Release is TBD.

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Initial Release

News 5 comments

Hey all, the first (and likely only for awhile) version of the LR is now available. It's too big for moddb, so it can be found at this mega link.

(link removed)

I'm on a modding hiatus at the moment, so don't expect any significant content updates for the near future. However, the mod is not dead, simply stalled. I apologize in advance for any issues you may find - Call to Arms has had several updates since the last patch, and left many things in a state of disrepair. These will be fixed in the future.

As an addendum, before someone comes complaining about invisible units - you have to add Tags (press U + 7 on selected units in F2/F3 mode) to the units when spawned, save the map, and reload. The list of tags for specific units as specified in the breed file can be found in the file "editor tags & commands.txt" in the main mod folder. This text doc also has some other helpful commands for other functions in the mod.

Thanks, and enjoy!

Comments  (0 - 10 of 45)
pietreczek10
pietreczek10

put it on steam or Torrent please

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RUSSTG44
RUSSTG44

Great mod, nice work man!

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RintyFebreeze
RintyFebreeze

finally, after 2 days the mega download finished. maybe uploading to yandisk or media fire would fix the long download.

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lee6
lee6

Hello Please friend me on steam I would like to chat!

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Stahl_
Stahl_

About what

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lolfr
lolfr

is this "invisible unit must push buttons and add tags save map reload it" stuff getting fixed?

this seems tedious to do and when your just wanting to fight only in editor mode without needing to save it makes things a little difficult and head ache inducing.

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Chaingunfighter1 Creator
Chaingunfighter1

Unfortunately, the way the game works, it's impossible to add tags to specific units when they spawn. The only way to handle the system is to have them apply universally to any spawned human - the issue is, the game thinks it's loading models even when they don't exist for a skin, so it still affects FPS. And when you have 1000+ bodygroups in the mod, it quickly destroys your performance.

If you want to disable them, you can always go into the lr_human.inc file and remove the {if tags } prefixes before the units spawn.

It's not ideal, I realize, but it's a choice between either having to do that every time you spawn units or having bad lag with only just 30 units on the map. It will be adjusted in the future if a workaround can be made or the engine gets new features to support specific tagging.

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SheerAvenger777
SheerAvenger777

What tags are you even supposed to add?

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lolfr
lolfr

no clue really.

all i know is i should not have to do this every time i spawn a character...

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