it has been 2 years after you family was kidnapped. now the monsters have kidnapped you, and you have to escape from this prison

RSS Reviews
4

CheesyDeveloper says

Agree (4) Disagree

Positives:

- Improvements from Last Battle
- Level design is decent
- Some decent scares
- Music

Negatives:

- Most scares are too cheap and bad
- A lot of mapping mistakes (texture glitches mostly)
- Predictable monster encounters
- Flying naked guy

- Only key quests
- Horrible lightning
- Your grammar is so horrible so my head exploaded
- Last "monster" in dining hall
- Bad story

Conlusion:

I rated Last Battle 3/10. This one is better than your first story, but it's still a long way to go.

The story doesn't make any sense, and that's the worst thing about about this CS.

First of all, why did the monster leave a key in the cell? How retarded is he? It's also never explained why he kidnapped my family two years ago and now did the same with me.

The level design is sometimes nice, sometimes very bad. Same goes with the monster encounters and scares. Sometimes well placed, sometimes predictable and unlogical.

The last monster (the girl) spawned only once in the whole story in the dining hall (only girl in the story spawns IN A KITCHEN, yeah, go figure) and it doesn't have attack animations so she did no harm to me.

You need to be more creative! Use something more than just key quests! Make a deeper story, and for crying out loud, let someone help you with your grammar. Or correct it online. Even google is better than you with English :/.

4/10 - Okay

3

ErrorUnknownGT says

Agree Disagree

Meh, extremely repetitive. Also the key for the dinning room, isn't in the chest properly, it's submerged into the wood. I'd pass this one, it's literally just going from room to room, find key, avoid monster for 5 minutes.

5

HeRo-Snacky says

Agree Disagree

OLD REVIEW:
//////////////////////////////////
Finished with your CS. This CS was below average, but it had it's own great moments.

Positives:
-Decent mapping at some points
-Great scares, although most were cheap ones
-Somewhat had a story

Negatives:

-Lighting was horrible
-And so was grammar
-Monsters made no sense. Only moment where monster scared me was in the area which name I don't remember.. well, before the Corridor area. Brute spawned in the corner and whaoh, that scared me.

-Boring for most times
-No tense situations, chases etc.
-Nothing but key guests
-EXTREMELY BOOOORRIIIIINNNG

Nuff said. 4/10, below average
//////////////////////////////////

So I decided to make another go with this custom story.

Positives:
-Some areas were very well constructed by their looks
-Story, while a bit cliché, was not too cliché
-You included nice amount of mementos
-Music

Negatives:

-God awful grammar
-Key quests all the time
-Poor scares
-Boring
-Some very bad logical flaws (see below)

Story: ⁓

Not the worst, but not the best either, actually not even that good. Escaping after being kidnapped - ugh, seen it million times already. 5/10

Mapping: ⁓

Some areas were bland, but some areas like the study for example, was nicely made. 6/10

Puzzles: ✕
Unfortunately it's a ✕. Way too many simple key quests, if you could have hidden the keys a bit better, then it would've been 4/10. This time, 3/10

Scare factor: ✕

Unfortunately another ✕. It was not scary at all, except for the poor jumpscares. 3/10

Atmosphere: ⁓

Music, some sound effects, ambience. Allright. 6/10

In short:
Boring, a bit

Logical flaws:

-If a monster locks me up in a cell, then why would the creature put the key in the bucket, which is in the cell? xD
-I had my own room in a castle I was kidnapped in

Score: 4,6 = 5/10

5/10 - OK


6

GoodGamePlayer says

Agree Disagree

I haven't completed your custom story, but I'll review the part I completed so far. The only reason why the rating from me is above 4 is because of the level design. It's good - I think. But this CS is based on enter-and-grab-key puzzle. The key is always easy to find and there is at least one monster is each room. That's not good. There's no point for the level design, because the player just enters the room, grabs a key, leaves and enters other room. So, as I said before, the rating would be 4 or 5 if there wasn't great level design.

5

Bad_Peek says

Agree Disagree

The story was too short, lack and too many spawning monster of each room except for main hall.

I'm so sorry because this is not really scary at all but you have suprise me. When i found the key from simon room, he spawn me and scare me out of me but only atmospheric was not scary.

I give you 5 for that because level design was wow. :)

4

paul84 says

5

Loirinha says

10

SolitarioSlade says