LaserTag is a twist on the team deathmatch shooter! The idea of the game is to have you playing for the whole time, so there's no respawning and no waiting around. When you frag (tag) another player, their shield breaks and they are swapped to your team. The idea of the game is to swap all players in the game to your side.

So the LaserTag HUD has been lying dormant for a while, I figured I'd make some adjustments. I already liked how the shield and powerup indicator so they remain visually unchanged, but behind the scenes it's different. These indicators are now VGUI based like the standard Fretta HUD display, and work off some of the same systems.

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LaserTag HUD Updates



So the LaserTag HUD has been lying dormant for a while, I figured I'd make some adjustments. I already liked how the shield and powerup indicator so they remain visually unchanged, but behind the scenes it's different. These indicators are now VGUI based like the standard Fretta HUD display, and work off some of the same systems. This means it's a lot easier to place them and move them around. The other change to them is they have shifted further into the corners so they obstruct your vision less.

I've also added the TopBar element that took me a lot of time to design (if anyone's been playing on the server you may have seen some of the horrific early beta designs). The bar not only looks swish and gives a much needed techy feel to LaserTag, it also displays several key items of information. First off, your team name is centrally located and colored at the top of the bar, so you know what team you're on. The remaining round time is located beneath that, and then your tag count for the round is located to the left, and your teamswap count (equivalent to deaths) is located on the right.

LaserTag HUD Updates


LaserTag HUD Updates

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(voythas)
(voythas)

Looks great, good job!

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