That's a fantasy mod I'm working on since on year, with models from other mods, and working on the .txt files of the game (not with the module_system). I don't upload it for the moment because I have to shorten it before (it is too big to be uploaded). But if you insist, I may did it soon.. ;) This mod take place in a fantasy world inspired by the universes of Lord Of The Ring, Warcraft III & Warhammer. There are 6 factions : Humans, Orcs, Dwarven, Goblins, Elvens & Dark Elvens. It does not add anything for the original game (except that Nirecotive is available for the multiplayer), and it's really did just for play Mount&Blade in a fantasy world instead of the realistic world proposed by the Native version. But, it also change a little the gameplay, because you'll not have to fight only humans, you'll have to fight against (or to be, as you want) monsters that are very weak or very strong, and you'll have to make a real choice for your character class, influencing your gameplay.

Post news Report RSS Searching for a help to finish the multiplayer Dungeon Mod

I'm actually searching for someone knowing well the module_system to help me to finish the multiplayer Dungeon Mode

Posted by on

Hi all !
As I said in previous post, I made a dungeon map playable in multiplayer. In this dungeon, you'll play in co-op, running through the corridors of a necromancian temple, fight against hordes of undead & dark priests, defeat some abominable creatures, guardians of the temple, jump above emptiness, cross a labyrinth, solve some puzzles... Well, a dungeon !

Here is the concept :
You'll always spawn at the door of the dungeon. As you cross the dungeon, you'll open some cell's door : there are spawn points, you may teleport to at portals in the beggining of the map. So you'll beggin with the other players (3-6 players recommanded) at the entry of the dungeon. Make a well-balanced team, with warrior, archer, robber, magician.. And you'll have to adventure into the dungeon. Behind any door, you'll have to fight some monsters : sometimes it just on or two skeletons, sometimes it's a boss of the dungeon. To open the doors, you'll frequently have to find a hidden trigger, or to visit an other part of the dungeon to find how open it. The level of the monsters will be better & better as you progress in the dungeon.

To spawn the dungeon's units, I made a scene_prop item summoning a unit of the choosen type at his position. It works, but if the script summoning a unit is automatic, the units does'nt react to anything. If you have to set off this script (hitting the scene_prop, for exemple), it works perfectly but it makes the game lag.

Here is the script :
spr_summon 805371915 32 summon bo_summon 1
-40.000000 2 1972 1 360287970189640571 1770 2 72057594037927936 1224979098644774916

So I need some modders to help me, making a scene_prop object summining a unit after X seconds, because I think that this script would work if it is not sought from the loading of the map.

Here is the post I published about this problem :
Forums.taleworlds.com

If someone wants to help me, he'll permit to make a great bonus for this mod and I think we'll all be happy for this. :)

Post comment Comments
Gimblob
Gimblob - - 177 comments

Sounds awesome! Too bad i can't help cuz i don't know how to mod.

Reply Good karma Bad karma+1 vote
Horla
Horla - - 393 comments

Hey Harosem, I may be able to help you. I'll contact you on the TW forum.

Reply Good karma Bad karma+1 vote
Heorl_256
Heorl_256 - - 1,103 comments

We do not need multiplayer.

Reply Good karma Bad karma+1 vote
Heorl_256
Heorl_256 - - 1,103 comments

Hahaha:)The amazing think is that if someone wanted to help he/she can't contact with the creator

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: