Lambda Wars (formerly Half-Life 2: Wars) brings the struggle between the human resistance and their Combine overlords to a multiplayer real-time strategy setting. The Lambda Wars beta only requires Alien Swarm installed to play. It features 3 multiplayer game modes: Sandbox, Annihilation and Overrun, showcasing the Rebels and Combine playable factions and a full-fledged RTS interface and HUD. There is also a singleplayer tutorial and a handful of singleplayer missions.
Demonstrates the new navigation code. The first part of the video shows the old v0.5 code, which obviously sucks. In the new code they flow around each other, are able to push other units away and the goal arrival is improved.
Good Ai
yep its just like this GIF Senorgif.com
Awesome.
its awsome then last but i find it funny the way they navigate around each other KEEP UP The GOOD WORK GUYS
awesome! would definitely increase the quality and gameplay of this game! keep up the good work ;)
Really cool! :D
Even StarCraft don't have so cool navigation! :)
Very nice!
this would really be usefull in-game, because I can remember if you had like 30 units and send them at the same spot they would be walking against eachother.
Keep it up!
Oh sweet. This will be so much easier.
That was entertaining.
nice...
I see ants lol, nice coding sir.
Maybe you could add some small strafe animations so they're not like, floating xD
Anyways, all I can say about the improvement is:
hax
Nice work. I have a suggestion, if theres a big unit and runs through a croud of people, let the bigger unit knock them down (depending how fast the unit is moving for knock back effect) :)
I see beta skins...anyway really nice!It's a real RTS now.
It's actually the team colour shader applied to the cloths. But it's a bit too colourful right now: Hl2wars.com
Really nice :D
Epic, I've wanted this since the first beta came out! However does it also update the combat AI/Nav?
Everything has been redone.
Nice work :) thats so much better than the old code!
wow, that's definitely a big improvement.
awesome work :) i dread to think what kind of coding this required, but very very nice result indeed. Keep it up!
huge improvement
Anything that's an antlion guard or bigger should obliterate crowds, regardless of team.
I wish zombie master had the same code..... excellent job guys, will definitively play the mod once it's out! =)
Very nicely done. I see you've switched to a navigation mesh instead of way-points. It reminds me of boids.
Please stop all of the npcs from talking simultaneously. It's fairly hard to listen to. It might help to incorporate movement prediction to that npcs see to step out of the way before making physical contact.
The npc's only do that in the old release v0.5. In the upcoming release only the first unit in the selection will say something.
That's good. :)
Haha it's funny, but good work guys KEEP IT UP !
its like the sup com 2 movement code
will there be any way to make units stationary like sentries Or would they be pushed out of the way whenever a unit decides to take its path right through that unit?
Only other moving units can be pushed away. And you can use "hold position" to avoid the unit from being pushed away.
They're so much more polite.
Keep up the good work!
Awesome work, Can't wait for the realease| xD
Sweet stuff.
Omfg, flawless! Better than most strategic games.. And I didnt noticed any performance drop.. Very well done, you are the man!
nice ai congrats.