Current Lambda Wars release version: Beta 2.3.6 (June 2014)

Lambda Wars (formerly called Half-Life 2: Wars) brings the struggle between the human resistance and their Combine overlords to a multiplayer real-time strategy setting.  The Lambda Wars beta only requires Alien Swarm installed to play.  It features 3 multiplayer game modes: Sandbox, Annihilation and Overrun, showcasing the Rebels and Combine playable factions and a full-fledged RTS interface and HUD. There is also a singleplayer tutorial and a handful of singleplayer missions.

The Lambda Wars requires Alien Swarm to play (free).

For questions, comments, suggestions, and support for any of our past or upcoming betas, visit our forums.

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Retouching existing map. sp_abandoned sp_abandoned
Blog RSS Feed Report abuse Latest News: Lambda Wars Beta 2.3.6 Released

1 comment by Ennui on Jun 15th, 2014

hlw_waste

Hi folks! We're back with the latest update for Lambda Wars: Beta 2.3.6. This is a pretty minor release that mostly focuses on bug fixing, updating the internal version of Python and some other small improvements to game balance, sound and visuals. You can read the full changelog at the end of this post. This release does not have an incremental patch, so you'll have to download the full EXE or zip file below (approximately 1gb) to install.

Stay tuned though, because as you remember we were Greenlit early this year and we're still moving steadily towards our inaugural release on Steam later this year. More details on that soon!


Recruiting a Gameplay UI Designer!

We're still looking for a gameplay UI designer to help us rebuild the interface (menus/lobby first and eventually the ingame interface) in HTML5 via Chromium Embedded Framework. If you're a visual designer adept with CSS and JS and have a knack for UI/UX get in touch via our recruitment forum.

Lambda Wars 2.3.6 Changelog
Improvements and Balance:
* Reduced Strider's Dark energy cannon damage radius from 200 to 100
* Reduced Strider's Dark energy cannon cooldown from 30 to 20 seconds
* Reduced black and regular headcrabs HP to 80
* Reduced fast headcrabs HP to 60
* Unit selection interface: control + left click unit type in hud unit selection will filter selection on that type, while control + right will do the inverse.

Visuals:
* Add combine victory and defeat effects

Maps:
* UPDATED: hlw_base4 (flora)
* UPDATED: hlw_meltdown (flora, various)
* UPDATED: hlw_slums (flora)
* UPDATED: hlw_synth (various)
* UPDATED: hlw_village (flora, various)
* UPDATED: hlw_waste (flora, various)
* UPDATED: or_base4 (flora)
* UPDATED: or_hill (flora)
* UPDATED: or_washedaway (flora)

CPU Player:
* Rebel CPU Player now collects scrap

Overrun:
* Improve cleanup of stuck enemies
* Headcrab cannisters are no longer launched between waves
* Scaled down bounding box of Headcrab Poison boss to prevent navigation issues on or_trapped

Fixed:
* Potentially broken buildings when the client requested a full game update due packet loss
* Combine Elite AR2 alt fire ability firing at wrong target due faulty aim code
* CPU player placing too many barracks, while not producing any units
* CPU player is now always ready in overrun
* Incorrect unit navigation when jumping off cliffs/edges (e.g. getting stuck)
* Headcrabs flying up to an unreachable location after being spawned from a killed zombie (in particular or_base4)
* Overrun game mode endless wave type not working
* Overrun game mode waves not progressing
* Strider's Dark energy cannon ability not taking resources
* Fix fog of war incorrectly revealed around control points in some cases due mismatch between server and client parameters
* Tooltips of units and abilities not disappearing on machines with a low framerate
* Upgrade energy fields of medic being shared with saboteur and scout, due which they can stay invisible forever
* Fortification of control point not removed after becoming neutral due a player being defeated
* When a zombie dies "chopped", it would potentially not be removed and become invisible and not solid

Misc:
* Add name and description for "Ungarrison All" Ability
* Updated Python from 2.7.6 to Python 3.4.1
* Updated spanish translation, thanks to JLMCYT

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Lambda Wars 2.3.6 FULL EXE

Lambda Wars 2.3.6 FULL EXE

Jun 9, 2014 Full Version 8 comments

Install Instructions: 1. Run the Installer and follow the instructions. 2. Restart steam. 3. "Lambda Wars" should now appear in your games list. If you...

Lambda Wars 2.3.6 FULL 7z

Lambda Wars 2.3.6 FULL 7z

Jun 9, 2014 Full Version 1 comment

Install Instructions: 1. Extract contents into your sourcemods folder (default location: C:\Program Files (x86)\steam\steamapps\sourcemods). 2. Restart...

Lambda Wars 2.3.5 7z PATCH

Lambda Wars 2.3.5 7z PATCH

May 10, 2014 Patch 4 comments

Install Instructions: 1. Extract contents into your sourcemods folder (default location: C:\Program Files (x86)\steam\steamapps\sourcemods) and overwrite...

Lambda Wars 2.3.5 FULL EXE

Lambda Wars 2.3.5 FULL EXE

May 10, 2014 Full Version 6 comments

Install Instructions: 1. Run the Installer and follow the instructions. 2. Restart steam. 3. "Lambda Wars" should now appear in your games list. If you...

Lambda Wars 2.3.5 FULL 7z

Lambda Wars 2.3.5 FULL 7z

May 10, 2014 Full Version 0 comments

Install Instructions: 1. Extract contents into your sourcemods folder (default location: C:\Program Files (x86)\steam\steamapps\sourcemods). 2. Restart...

Lambda Wars 2.3.4 FULL 7z

Lambda Wars 2.3.4 FULL 7z

Feb 23, 2014 Full Version 1 comment

Install Instructions: 1. Extract contents into your sourcemods folder (default location: C:\Program Files (x86)\steam\steamapps\sourcemods). 2. Restart...

Post comment Comments  (70 - 80 of 1,930)
ajdaman666
ajdaman666 Apr 27 2014, 3:43pm says:

Will you do antion a playable side.

+1 vote     reply to comment
ProgSys
ProgSys Apr 27 2014, 4:34pm replied:

Well antion actually kinda boring, they don't really have much going for them. Right now we more focused on improving the rebels and combine.

+3 votes     reply to comment
skullzans
skullzans Apr 28 2014, 11:55pm replied:

i do miss antlions, unique playing style...And i rcommend the combine get crab synths and mortar synths, aswell as more aircraft for both sides

+1 vote     reply to comment
ajdaman666
ajdaman666 Apr 28 2014, 2:02am replied:

Are you going to add some new units/structures for rebels or combine?

+1 vote     reply to comment
skullzans
skullzans Apr 16 2014, 4:38pm says:

I love the mod, i have high hopes for its future...

+2 votes     reply to comment
SG1Shadow
SG1Shadow Apr 14 2014, 2:03pm says:

This game has some problems with SLI where the screen will strobe at times in game. Do you guys have any way of fixing this?

+1 vote     reply to comment
Sander
Sander Apr 15 2014, 3:29pm replied:

Do you know if it also happens in Alien Swarm?

+1 vote     reply to comment
MightyKebab
MightyKebab Apr 9 2014, 4:05pm says:

Is there going to be a balance that encourages us,AND the AI to try out different, more efficient tactics to win the game? By replicating the AI's thought proccess, I won a 1v1 with the CPU in 7 minutes.

This is how the AI works if it's designated to the rebel faction: (They do the same when they're Combine too.)

>Build Barracks
>Spawn another engineer
>Spawn a scout to go cap the no man's land of the map
>Spawn a squadron of Partisans
>Spawn a few rebels with your already built barracks
>Spam billets all over to increase your already growing army's population
>Rally all your rebels to the nearest control point to the enemy base and launch repetetive zergrushes. If you're defeated, repeat this proccess until their defenses are down.


There you go, don't even need any other additional buildings. I suggest the AI should be tweaked to try out different tactics on each difficulty, some of the least efficient on easy of course. Do the developers have any comment on this common game-winnner tactic though, and are they developing a countermeasure agains't it?

+1 vote     reply to comment
ProgSys
ProgSys Apr 12 2014, 5:12pm replied:

Well writing a good AI is hard and we only have one programmer^^ We plan to improve the AI, but this will take a while.

+3 votes     reply to comment
Sander
Sander Apr 6 2014, 2:51pm replied:

Somewhere in the summer.

+1 vote     reply to comment
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Official Page
Lambdawars.com
Release Date
Released Sep 25, 2012
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Highest Rated (14 agree) 10/10

Very original, very fun, and i see a LOT of great potential for this mod in the long run.

Nov 27 2010, 2:33pm by Heroman117

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Real Time Strategy
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War
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Single & Multiplayer
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