Current Lambda Wars release version: Beta 2.3.6 (June 2014)

Lambda Wars (formerly called Half-Life 2: Wars) brings the struggle between the human resistance and their Combine overlords to a multiplayer real-time strategy setting.  The Lambda Wars beta only requires Alien Swarm installed to play.  It features 3 multiplayer game modes: Sandbox, Annihilation and Overrun, showcasing the Rebels and Combine playable factions and a full-fledged RTS interface and HUD. There is also a singleplayer tutorial and a handful of singleplayer missions.

The Lambda Wars requires Alien Swarm to play (free).

For questions, comments, suggestions, and support for any of our past or upcoming betas, visit our forums.

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Blog RSS Feed Report abuse Latest News: Lambda Wars Beta 2.3.6 Released

1 comment by Ennui on Jun 15th, 2014

hlw_waste

Hi folks! We're back with the latest update for Lambda Wars: Beta 2.3.6. This is a pretty minor release that mostly focuses on bug fixing, updating the internal version of Python and some other small improvements to game balance, sound and visuals. You can read the full changelog at the end of this post. This release does not have an incremental patch, so you'll have to download the full EXE or zip file below (approximately 1gb) to install.

Stay tuned though, because as you remember we were Greenlit early this year and we're still moving steadily towards our inaugural release on Steam later this year. More details on that soon!


Recruiting a Gameplay UI Designer!

We're still looking for a gameplay UI designer to help us rebuild the interface (menus/lobby first and eventually the ingame interface) in HTML5 via Chromium Embedded Framework. If you're a visual designer adept with CSS and JS and have a knack for UI/UX get in touch via our recruitment forum.

Lambda Wars 2.3.6 Changelog
Improvements and Balance:
* Reduced Strider's Dark energy cannon damage radius from 200 to 100
* Reduced Strider's Dark energy cannon cooldown from 30 to 20 seconds
* Reduced black and regular headcrabs HP to 80
* Reduced fast headcrabs HP to 60
* Unit selection interface: control + left click unit type in hud unit selection will filter selection on that type, while control + right will do the inverse.

Visuals:
* Add combine victory and defeat effects

Maps:
* UPDATED: hlw_base4 (flora)
* UPDATED: hlw_meltdown (flora, various)
* UPDATED: hlw_slums (flora)
* UPDATED: hlw_synth (various)
* UPDATED: hlw_village (flora, various)
* UPDATED: hlw_waste (flora, various)
* UPDATED: or_base4 (flora)
* UPDATED: or_hill (flora)
* UPDATED: or_washedaway (flora)

CPU Player:
* Rebel CPU Player now collects scrap

Overrun:
* Improve cleanup of stuck enemies
* Headcrab cannisters are no longer launched between waves
* Scaled down bounding box of Headcrab Poison boss to prevent navigation issues on or_trapped

Fixed:
* Potentially broken buildings when the client requested a full game update due packet loss
* Combine Elite AR2 alt fire ability firing at wrong target due faulty aim code
* CPU player placing too many barracks, while not producing any units
* CPU player is now always ready in overrun
* Incorrect unit navigation when jumping off cliffs/edges (e.g. getting stuck)
* Headcrabs flying up to an unreachable location after being spawned from a killed zombie (in particular or_base4)
* Overrun game mode endless wave type not working
* Overrun game mode waves not progressing
* Strider's Dark energy cannon ability not taking resources
* Fix fog of war incorrectly revealed around control points in some cases due mismatch between server and client parameters
* Tooltips of units and abilities not disappearing on machines with a low framerate
* Upgrade energy fields of medic being shared with saboteur and scout, due which they can stay invisible forever
* Fortification of control point not removed after becoming neutral due a player being defeated
* When a zombie dies "chopped", it would potentially not be removed and become invisible and not solid

Misc:
* Add name and description for "Ungarrison All" Ability
* Updated Python from 2.7.6 to Python 3.4.1
* Updated spanish translation, thanks to JLMCYT

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Lambda Wars 2.3.6 FULL EXE

Lambda Wars 2.3.6 FULL EXE

Jun 9, 2014 Full Version 13 comments

Install Instructions: 1. Run the Installer and follow the instructions. 2. Restart steam. 3. "Lambda Wars" should now appear in your games list. If you...

Lambda Wars 2.3.6 FULL 7z

Lambda Wars 2.3.6 FULL 7z

Jun 9, 2014 Full Version 2 comments

Install Instructions: 1. Extract contents into your sourcemods folder (default location: C:\Program Files (x86)\steam\steamapps\sourcemods). 2. Restart...

Lambda Wars 2.3.5 7z PATCH

Lambda Wars 2.3.5 7z PATCH

May 10, 2014 Patch 4 comments

Install Instructions: 1. Extract contents into your sourcemods folder (default location: C:\Program Files (x86)\steam\steamapps\sourcemods) and overwrite...

Lambda Wars 2.3.5 FULL EXE

Lambda Wars 2.3.5 FULL EXE

May 10, 2014 Full Version 7 comments

Install Instructions: 1. Run the Installer and follow the instructions. 2. Restart steam. 3. "Lambda Wars" should now appear in your games list. If you...

Lambda Wars 2.3.5 FULL 7z

Lambda Wars 2.3.5 FULL 7z

May 10, 2014 Full Version 0 comments

Install Instructions: 1. Extract contents into your sourcemods folder (default location: C:\Program Files (x86)\steam\steamapps\sourcemods). 2. Restart...

Lambda Wars 2.3.4 FULL 7z

Lambda Wars 2.3.4 FULL 7z

Feb 23, 2014 Full Version 1 comment

Install Instructions: 1. Extract contents into your sourcemods folder (default location: C:\Program Files (x86)\steam\steamapps\sourcemods). 2. Restart...

Post comment Comments  (40 - 50 of 1,938)
Crestfall2nd
Crestfall2nd Jun 11 2014, 5:02am says:

Here's a suggestion: make more missions, those 2 are just boring.

+2 votes     reply to comment
RevenantChampion
RevenantChampion Jun 9 2014, 6:19pm says:

I have some complaints about the rebels. While you may already have complaints about how rebels are underpowered compared to The Combine, here are my complaints. I hope I am not coming off as rude.

1. Why do Vortigaunts cost so much, I mean 70 scrap that just is not worth it and doesn't make sense. How about instead making them 50 req and 70 scrap why don't you make the Vortigaunts 200 to 140 something req with no scrap. That would make Vortigaunts more worth getting, and it would help give the rebels a bit more of a fighting chance.

2. Can you increase the cost of Striders and Combine units in general?
Since Combine units are just directly better than Rebel units wouldn't it make more sense for their basic unit to be twice the cost of a rebel unit. That way they can't just mass produce their soldiers who are just like 10 req more expensive than a rebel then come in later with a strider along with a flood of soldiers and just wreck the rebels.

3.Rebels don't have vehicles, I believe they should have some inexpensive vehicles that take nothing but scrap. I mean they did have Assault buggies ingame.

Those are my complaints, it is really a fun game. But the Combine just have to much of an advantage.

+4 votes     reply to comment
ceu160193
ceu160193 Jun 10 2014, 8:41am replied:

1. They can regen themselves, have health higher than Hunter synth, and their attacks can wreck Combine Elites.

2. Combine units take more population (Rebel soldier - 1 pop, Combine soldier - 2 pop), so you can have 2 rebels for each combine soldier (even more in case of Elite or Sniper). And Strider requires rather much resources and time to make, while RPG guys inside Aid Station pose significant threat to him.

3. Only if Combine will get APC. Finally use for "metal" attribute.

+2 votes     reply to comment
RevenantChampion
RevenantChampion Jun 10 2014, 9:17am replied:

1. Still 70 scrap, too much. Way too much. Also to me it does not make sense why a vortigaunt would use scrap. I believe they maybe should cost like 30 scrap at most. Since scrap is incredibly valuable.

2. I think Rebels actually take 2 pop, could be wrong through I gotta go double check but still I think the cost for it should be upped even if Rebels take 1 pop.

3. Ya, that makes sense. Both sides deserve vehicles.

+1 vote     reply to comment
ceu160193
ceu160193 Jun 10 2014, 10:44am replied:

1. Vortigaunt is one of most powerful units Rebels have.
It doesn't make sense why they have limited energy supply, if that energy used for attacks.

2.Looks like it was changed in one of previous updates. Bad change, since rebel soldiers are outperformed by combine ones.

+1 vote     reply to comment
RevenantChampion
RevenantChampion Jun 10 2014, 9:41am replied:

2. Yea, a rebel trooper takes 2 pop.

+1 vote     reply to comment
ceu160193
ceu160193 Jun 10 2014, 9:06am replied:

And my own suggestions:
- choice of headcrab type for Headcrab Shell Launcher.
Shells with fast and poison headcrabs take more resources and have less headcrabs inside.
- make Regeneration Post work on units inside buildings.
- make Rebel Medic able to heal units inside buildings, if he is inside

+2 votes     reply to comment
Reborn:X
Reborn:X Jun 9 2014, 1:41pm says:

Changelog for the new version please.

+1 vote     reply to comment
Sander
Sander Jun 9 2014, 1:47pm replied: +1 vote     reply to comment
Reborn:X
Reborn:X Jun 9 2014, 2:15pm replied:

Thank you.

+1 vote     reply to comment
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Released Sep 25, 2012
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Highest Rated (14 agree) 10/10

Very original, very fun, and i see a LOT of great potential for this mod in the long run.

Nov 27 2010, 2:33pm by Heroman117

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