Current Lambda Wars release version: Beta 2.3.6 (June 2014)

Lambda Wars (formerly called Half-Life 2: Wars) brings the struggle between the human resistance and their Combine overlords to a multiplayer real-time strategy setting.  The Lambda Wars beta only requires Alien Swarm installed to play.  It features 3 multiplayer game modes: Sandbox, Annihilation and Overrun, showcasing the Rebels and Combine playable factions and a full-fledged RTS interface and HUD. There is also a singleplayer tutorial and a handful of singleplayer missions.

The Lambda Wars requires Alien Swarm to play (free).

For questions, comments, suggestions, and support for any of our past or upcoming betas, visit our forums.

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Blog RSS Feed Report abuse Latest News: Lambda Wars Beta 2.3.6 Released

1 comment by Ennui on Jun 15th, 2014

hlw_waste

Hi folks! We're back with the latest update for Lambda Wars: Beta 2.3.6. This is a pretty minor release that mostly focuses on bug fixing, updating the internal version of Python and some other small improvements to game balance, sound and visuals. You can read the full changelog at the end of this post. This release does not have an incremental patch, so you'll have to download the full EXE or zip file below (approximately 1gb) to install.

Stay tuned though, because as you remember we were Greenlit early this year and we're still moving steadily towards our inaugural release on Steam later this year. More details on that soon!


Recruiting a Gameplay UI Designer!

We're still looking for a gameplay UI designer to help us rebuild the interface (menus/lobby first and eventually the ingame interface) in HTML5 via Chromium Embedded Framework. If you're a visual designer adept with CSS and JS and have a knack for UI/UX get in touch via our recruitment forum.

Lambda Wars 2.3.6 Changelog
Improvements and Balance:
* Reduced Strider's Dark energy cannon damage radius from 200 to 100
* Reduced Strider's Dark energy cannon cooldown from 30 to 20 seconds
* Reduced black and regular headcrabs HP to 80
* Reduced fast headcrabs HP to 60
* Unit selection interface: control + left click unit type in hud unit selection will filter selection on that type, while control + right will do the inverse.

Visuals:
* Add combine victory and defeat effects

Maps:
* UPDATED: hlw_base4 (flora)
* UPDATED: hlw_meltdown (flora, various)
* UPDATED: hlw_slums (flora)
* UPDATED: hlw_synth (various)
* UPDATED: hlw_village (flora, various)
* UPDATED: hlw_waste (flora, various)
* UPDATED: or_base4 (flora)
* UPDATED: or_hill (flora)
* UPDATED: or_washedaway (flora)

CPU Player:
* Rebel CPU Player now collects scrap

Overrun:
* Improve cleanup of stuck enemies
* Headcrab cannisters are no longer launched between waves
* Scaled down bounding box of Headcrab Poison boss to prevent navigation issues on or_trapped

Fixed:
* Potentially broken buildings when the client requested a full game update due packet loss
* Combine Elite AR2 alt fire ability firing at wrong target due faulty aim code
* CPU player placing too many barracks, while not producing any units
* CPU player is now always ready in overrun
* Incorrect unit navigation when jumping off cliffs/edges (e.g. getting stuck)
* Headcrabs flying up to an unreachable location after being spawned from a killed zombie (in particular or_base4)
* Overrun game mode endless wave type not working
* Overrun game mode waves not progressing
* Strider's Dark energy cannon ability not taking resources
* Fix fog of war incorrectly revealed around control points in some cases due mismatch between server and client parameters
* Tooltips of units and abilities not disappearing on machines with a low framerate
* Upgrade energy fields of medic being shared with saboteur and scout, due which they can stay invisible forever
* Fortification of control point not removed after becoming neutral due a player being defeated
* When a zombie dies "chopped", it would potentially not be removed and become invisible and not solid

Misc:
* Add name and description for "Ungarrison All" Ability
* Updated Python from 2.7.6 to Python 3.4.1
* Updated spanish translation, thanks to JLMCYT

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Lambda Wars 2.3.6 FULL EXE

Lambda Wars 2.3.6 FULL EXE

Jun 9, 2014 Full Version 13 comments

Install Instructions: 1. Run the Installer and follow the instructions. 2. Restart steam. 3. "Lambda Wars" should now appear in your games list. If you...

Lambda Wars 2.3.6 FULL 7z

Lambda Wars 2.3.6 FULL 7z

Jun 9, 2014 Full Version 2 comments

Install Instructions: 1. Extract contents into your sourcemods folder (default location: C:\Program Files (x86)\steam\steamapps\sourcemods). 2. Restart...

Lambda Wars 2.3.5 7z PATCH

Lambda Wars 2.3.5 7z PATCH

May 10, 2014 Patch 4 comments

Install Instructions: 1. Extract contents into your sourcemods folder (default location: C:\Program Files (x86)\steam\steamapps\sourcemods) and overwrite...

Lambda Wars 2.3.5 FULL EXE

Lambda Wars 2.3.5 FULL EXE

May 10, 2014 Full Version 7 comments

Install Instructions: 1. Run the Installer and follow the instructions. 2. Restart steam. 3. "Lambda Wars" should now appear in your games list. If you...

Lambda Wars 2.3.5 FULL 7z

Lambda Wars 2.3.5 FULL 7z

May 10, 2014 Full Version 0 comments

Install Instructions: 1. Extract contents into your sourcemods folder (default location: C:\Program Files (x86)\steam\steamapps\sourcemods). 2. Restart...

Lambda Wars 2.3.4 FULL 7z

Lambda Wars 2.3.4 FULL 7z

Feb 23, 2014 Full Version 1 comment

Install Instructions: 1. Extract contents into your sourcemods folder (default location: C:\Program Files (x86)\steam\steamapps\sourcemods). 2. Restart...

Post comment Comments  (30 - 40 of 1,954)
Su[)az][mA
Su[)az][mA Jun 30 2014, 7:34am says:

hah nice going guys! chilled in your IRC a little long ago if you remember :P

0 votes     reply to comment
Стрелок
Стрелок Jun 30 2014, 1:59am says:

Incidentally conveyor can transport other than infantry, armored and Strider!!!

+2 votes     reply to comment
Стрелок
Стрелок Jun 30 2014, 1:55am says:

I know what I say spoils the game balance, but it would be cool to have on the Alliance adopted by all types of vehicles (armored personnel carrier, helicopter, attack, transporter). After all, for the rebels, too, can come up with something.
What do you think? Sorry for bad english.

+3 votes     reply to comment
Firelord475
Firelord475 Jun 29 2014, 9:19pm says:

Would it be possible to change what kind of headcrab is fired from a headcrab canister launcher?

+3 votes     reply to comment
Guest
Guest Jun 29 2014, 5:13pm says:

This comment is currently awaiting admin approval, join now to view.

LonelyAmerican
LonelyAmerican Jun 26 2014, 6:08pm says:

I feel that the Sandbox editor needs some improvement aswell. It is fun to be able to place objects anywhere you want and mess around, but players should also be able to save custom, modified/created maps for use in other gamemodes. This would probably be helpful considering some may want to continue their work after a match. Anyone else agree? :D

+1 vote     reply to comment
Pigbear2
Pigbear2 Jun 24 2014, 6:51pm says:

How do you rotate buildings? is this just not implemented or am I stupid?

+2 votes     reply to comment
Sander
Sander Jun 27 2014, 5:32pm replied:

The main reason it's like this is because the Navigation Mesh has square sized navigation areas aligned to the world grid (https://developer.valvesoftware.com/wiki/Navigation_Meshes). Placed buildings would break these areas in a weird way. Unless we replace it, I don't think it's acceptable or worth it to have large rotable buildings.

+1 vote     reply to comment
ceu160193
ceu160193 Jun 25 2014, 12:50pm replied:

You can rotate only defensive buildings, rest of them can not be rotated.

+2 votes     reply to comment
ceu160193
ceu160193 Jun 24 2014, 4:04pm says:

Can Combine have bunkers just as effective as Aid Station? I tried many times - barricades + Regeneration Post is insufficient against rebel horde, while 2 AR2 Rebels in Aid Station can withstand rather big Combine assault (if put there 1 RPG guy, they can even withstand Strider encounter).

It appears that buildings provide higher damage reduction than cover.

+2 votes     reply to comment
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Lambdawars.com
Release Date
Released Sep 25, 2012
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Highest Rated (14 agree) 10/10

Very original, very fun, and i see a LOT of great potential for this mod in the long run.

Nov 27 2010, 2:33pm by Heroman117

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Real Time Strategy
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