Current Lambda Wars release version: Beta 2.3.6 (June 2014)

Lambda Wars (formerly called Half-Life 2: Wars) brings the struggle between the human resistance and their Combine overlords to a multiplayer real-time strategy setting.  The Lambda Wars beta only requires Alien Swarm installed to play.  It features 3 multiplayer game modes: Sandbox, Annihilation and Overrun, showcasing the Rebels and Combine playable factions and a full-fledged RTS interface and HUD. There is also a singleplayer tutorial and a handful of singleplayer missions.

The Lambda Wars requires Alien Swarm to play (free).

For questions, comments, suggestions, and support for any of our past or upcoming betas, visit our forums.

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Blog RSS Feed Report abuse Latest News: Lambda Wars Beta 2.3.6 Released

1 comment by Ennui on Jun 15th, 2014

hlw_waste

Hi folks! We're back with the latest update for Lambda Wars: Beta 2.3.6. This is a pretty minor release that mostly focuses on bug fixing, updating the internal version of Python and some other small improvements to game balance, sound and visuals. You can read the full changelog at the end of this post. This release does not have an incremental patch, so you'll have to download the full EXE or zip file below (approximately 1gb) to install.

Stay tuned though, because as you remember we were Greenlit early this year and we're still moving steadily towards our inaugural release on Steam later this year. More details on that soon!


Recruiting a Gameplay UI Designer!

We're still looking for a gameplay UI designer to help us rebuild the interface (menus/lobby first and eventually the ingame interface) in HTML5 via Chromium Embedded Framework. If you're a visual designer adept with CSS and JS and have a knack for UI/UX get in touch via our recruitment forum.

Lambda Wars 2.3.6 Changelog
Improvements and Balance:
* Reduced Strider's Dark energy cannon damage radius from 200 to 100
* Reduced Strider's Dark energy cannon cooldown from 30 to 20 seconds
* Reduced black and regular headcrabs HP to 80
* Reduced fast headcrabs HP to 60
* Unit selection interface: control + left click unit type in hud unit selection will filter selection on that type, while control + right will do the inverse.

Visuals:
* Add combine victory and defeat effects

Maps:
* UPDATED: hlw_base4 (flora)
* UPDATED: hlw_meltdown (flora, various)
* UPDATED: hlw_slums (flora)
* UPDATED: hlw_synth (various)
* UPDATED: hlw_village (flora, various)
* UPDATED: hlw_waste (flora, various)
* UPDATED: or_base4 (flora)
* UPDATED: or_hill (flora)
* UPDATED: or_washedaway (flora)

CPU Player:
* Rebel CPU Player now collects scrap

Overrun:
* Improve cleanup of stuck enemies
* Headcrab cannisters are no longer launched between waves
* Scaled down bounding box of Headcrab Poison boss to prevent navigation issues on or_trapped

Fixed:
* Potentially broken buildings when the client requested a full game update due packet loss
* Combine Elite AR2 alt fire ability firing at wrong target due faulty aim code
* CPU player placing too many barracks, while not producing any units
* CPU player is now always ready in overrun
* Incorrect unit navigation when jumping off cliffs/edges (e.g. getting stuck)
* Headcrabs flying up to an unreachable location after being spawned from a killed zombie (in particular or_base4)
* Overrun game mode endless wave type not working
* Overrun game mode waves not progressing
* Strider's Dark energy cannon ability not taking resources
* Fix fog of war incorrectly revealed around control points in some cases due mismatch between server and client parameters
* Tooltips of units and abilities not disappearing on machines with a low framerate
* Upgrade energy fields of medic being shared with saboteur and scout, due which they can stay invisible forever
* Fortification of control point not removed after becoming neutral due a player being defeated
* When a zombie dies "chopped", it would potentially not be removed and become invisible and not solid

Misc:
* Add name and description for "Ungarrison All" Ability
* Updated Python from 2.7.6 to Python 3.4.1
* Updated spanish translation, thanks to JLMCYT

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Lambda Wars 2.3.6 FULL EXE

Lambda Wars 2.3.6 FULL EXE

Jun 9, 2014 Full Version 11 comments

Install Instructions: 1. Run the Installer and follow the instructions. 2. Restart steam. 3. "Lambda Wars" should now appear in your games list. If you...

Lambda Wars 2.3.6 FULL 7z

Lambda Wars 2.3.6 FULL 7z

Jun 9, 2014 Full Version 1 comment

Install Instructions: 1. Extract contents into your sourcemods folder (default location: C:\Program Files (x86)\steam\steamapps\sourcemods). 2. Restart...

Lambda Wars 2.3.5 7z PATCH

Lambda Wars 2.3.5 7z PATCH

May 10, 2014 Patch 4 comments

Install Instructions: 1. Extract contents into your sourcemods folder (default location: C:\Program Files (x86)\steam\steamapps\sourcemods) and overwrite...

Lambda Wars 2.3.5 FULL EXE

Lambda Wars 2.3.5 FULL EXE

May 10, 2014 Full Version 6 comments

Install Instructions: 1. Run the Installer and follow the instructions. 2. Restart steam. 3. "Lambda Wars" should now appear in your games list. If you...

Lambda Wars 2.3.5 FULL 7z

Lambda Wars 2.3.5 FULL 7z

May 10, 2014 Full Version 0 comments

Install Instructions: 1. Extract contents into your sourcemods folder (default location: C:\Program Files (x86)\steam\steamapps\sourcemods). 2. Restart...

Lambda Wars 2.3.4 FULL 7z

Lambda Wars 2.3.4 FULL 7z

Feb 23, 2014 Full Version 1 comment

Install Instructions: 1. Extract contents into your sourcemods folder (default location: C:\Program Files (x86)\steam\steamapps\sourcemods). 2. Restart...

Post comment Comments  (30 - 40 of 1,933)
yakovlev999
yakovlev999 Jun 18 2014, 11:32am says:

i got "paged memory out" error when i start the game.. can someone help me?

+1 vote     reply to comment
Sander
Sander Jun 18 2014, 1:17pm replied:

Can you give the exact error? Seems unlikely that's the message. Please also verify you can actually start Alien Swarm.

+1 vote     reply to comment
yakovlev999
yakovlev999 Jun 18 2014, 2:16pm replied:

Here is my error Massage.

I1257.photobucket.com

i followed the instructions on the site but the lines what i must delete its not even there.

Alien Swarm start and work perfectly

my config:
Intel Pentium 4 HT 2,8 Ghz
2GB Ram
ATI X1650 Pro

+1 vote     reply to comment
ceu160193
ceu160193 Jun 15 2014, 5:18am says:

Some suggestions:
- Combine should lose if Citadel(s) destroyed and no alive stalkers left.
- Rebels should be defeated if all Billets and HQ destroyed, with no alive engineers left.
- Stalkers and engineers can capture enemy building (except defensive ones), if no enemy units nearby.
- Transport units: APC and Dropship for Combine, Buggy and Airboat for Rebels. For balance reasons Dropship won't pick up Strider.
- Weapon upgrades (AR2 and Shotgun) should unlock production of soldiers with those weapons in Garrison/Barracks.
- Rebel Medic should require Triage Center to unlock.
- Rebel Engineer should drop scrap at any building, not only HQ.
- Combine Bunker: like Aid Station, but without healing. Healing can be done with Regeneration Post next to bunker.
- Rebel Medic inside Aid Station can heal units near Aid Station without leaving one.
- Barricades should be walls, with ability to select start and end points for construction.
- Units inside buildings (even those with rooms) should be hidden from scan or observers.
- Penetrating shots for both Combine Sniper and Veteran.
- Slightly higher shooting range for Veteran, so he can shoot units without being seen by them.

+2 votes     reply to comment
RevenantChampion
RevenantChampion Jun 11 2014, 8:55pm says:

Will Antlions ever be their own faction again?

+3 votes     reply to comment
Real.Crestfall
Real.Crestfall Jun 11 2014, 5:02am says:

Here's a suggestion: make more missions, those 2 are just boring.

+2 votes     reply to comment
Real.Crestfall
Real.Crestfall Jun 11 2014, 5:08am replied:

Also can you update your website?

+2 votes     reply to comment
RevenantChampion
RevenantChampion Jun 10 2014, 9:17am replied:

1. Still 70 scrap, too much. Way too much. Also to me it does not make sense why a vortigaunt would use scrap. I believe they maybe should cost like 30 scrap at most. Since scrap is incredibly valuable.

2. I think Rebels actually take 2 pop, could be wrong through I gotta go double check but still I think the cost for it should be upped even if Rebels take 1 pop.

3. Ya, that makes sense. Both sides deserve vehicles.

+1 vote     reply to comment
ceu160193
ceu160193 Jun 10 2014, 10:44am replied:

1. Vortigaunt is one of most powerful units Rebels have.
It doesn't make sense why they have limited energy supply, if that energy used for attacks.

2.Looks like it was changed in one of previous updates. Bad change, since rebel soldiers are outperformed by combine ones.

+1 vote     reply to comment
RevenantChampion
RevenantChampion Jun 10 2014, 9:41am replied:

2. Yea, a rebel trooper takes 2 pop.

+1 vote     reply to comment
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Release Date
Released Sep 25, 2012
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Highest Rated (14 agree) 10/10

Very original, very fun, and i see a LOT of great potential for this mod in the long run.

Nov 27 2010, 2:33pm by Heroman117

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