Current Lambda Wars release version: Beta 2.3.6 (June 2014)

Lambda Wars (formerly called Half-Life 2: Wars) brings the struggle between the human resistance and their Combine overlords to a multiplayer real-time strategy setting. The Lambda Wars beta only requires Alien Swarm installed to play. It features 3 multiplayer game modes: Sandbox, Annihilation and Overrun, showcasing the Rebels and Combine playable factions and a full-fledged RTS interface and HUD. There is also a singleplayer tutorial and a handful of singleplayer missions.

The Lambda Wars requires Alien Swarm to play (free).

For questions, comments, suggestions, and support for any of our past or upcoming betas, visit our forums or steam community hub.

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Blog RSS Feed Report abuse Latest News: Lambda Wars Beta 2.3.6 Released

2 comments by Ennui on Jun 15th, 2014

hlw_waste

Hi folks! We're back with the latest update for Lambda Wars: Beta 2.3.6. This is a pretty minor release that mostly focuses on bug fixing, updating the internal version of Python and some other small improvements to game balance, sound and visuals. You can read the full changelog at the end of this post. This release does not have an incremental patch, so you'll have to download the full EXE or zip file below (approximately 1gb) to install.

Stay tuned though, because as you remember we were Greenlit early this year and we're still moving steadily towards our inaugural release on Steam later this year. More details on that soon!


Recruiting a Gameplay UI Designer!

We're still looking for a gameplay UI designer to help us rebuild the interface (menus/lobby first and eventually the ingame interface) in HTML5 via Chromium Embedded Framework. If you're a visual designer adept with CSS and JS and have a knack for UI/UX get in touch via our recruitment forum.

Lambda Wars 2.3.6 Changelog
Improvements and Balance:
* Reduced Strider's Dark energy cannon damage radius from 200 to 100
* Reduced Strider's Dark energy cannon cooldown from 30 to 20 seconds
* Reduced black and regular headcrabs HP to 80
* Reduced fast headcrabs HP to 60
* Unit selection interface: control + left click unit type in hud unit selection will filter selection on that type, while control + right will do the inverse.

Visuals:
* Add combine victory and defeat effects

Maps:
* UPDATED: hlw_base4 (flora)
* UPDATED: hlw_meltdown (flora, various)
* UPDATED: hlw_slums (flora)
* UPDATED: hlw_synth (various)
* UPDATED: hlw_village (flora, various)
* UPDATED: hlw_waste (flora, various)
* UPDATED: or_base4 (flora)
* UPDATED: or_hill (flora)
* UPDATED: or_washedaway (flora)

CPU Player:
* Rebel CPU Player now collects scrap

Overrun:
* Improve cleanup of stuck enemies
* Headcrab cannisters are no longer launched between waves
* Scaled down bounding box of Headcrab Poison boss to prevent navigation issues on or_trapped

Fixed:
* Potentially broken buildings when the client requested a full game update due packet loss
* Combine Elite AR2 alt fire ability firing at wrong target due faulty aim code
* CPU player placing too many barracks, while not producing any units
* CPU player is now always ready in overrun
* Incorrect unit navigation when jumping off cliffs/edges (e.g. getting stuck)
* Headcrabs flying up to an unreachable location after being spawned from a killed zombie (in particular or_base4)
* Overrun game mode endless wave type not working
* Overrun game mode waves not progressing
* Strider's Dark energy cannon ability not taking resources
* Fix fog of war incorrectly revealed around control points in some cases due mismatch between server and client parameters
* Tooltips of units and abilities not disappearing on machines with a low framerate
* Upgrade energy fields of medic being shared with saboteur and scout, due which they can stay invisible forever
* Fortification of control point not removed after becoming neutral due a player being defeated
* When a zombie dies "chopped", it would potentially not be removed and become invisible and not solid

Misc:
* Add name and description for "Ungarrison All" Ability
* Updated Python from 2.7.6 to Python 3.4.1
* Updated spanish translation, thanks to JLMCYT

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Lambda Wars 2.3.6 FULL EXE

Lambda Wars 2.3.6 FULL EXE

Jun 9, 2014 Full Version 14 comments

Install Instructions: 1. Run the Installer and follow the instructions. 2. Restart steam. 3. "Lambda Wars" should now appear in your games list. If you...

Lambda Wars 2.3.6 FULL 7z

Lambda Wars 2.3.6 FULL 7z

Jun 9, 2014 Full Version 2 comments

Install Instructions: 1. Extract contents into your sourcemods folder (default location: C:\Program Files (x86)\steam\steamapps\sourcemods). 2. Restart...

Lambda Wars 2.3.5 7z PATCH

Lambda Wars 2.3.5 7z PATCH

May 10, 2014 Patch 4 comments

Install Instructions: 1. Extract contents into your sourcemods folder (default location: C:\Program Files (x86)\steam\steamapps\sourcemods) and overwrite...

Lambda Wars 2.3.5 FULL EXE

Lambda Wars 2.3.5 FULL EXE

May 10, 2014 Full Version 7 comments

Install Instructions: 1. Run the Installer and follow the instructions. 2. Restart steam. 3. "Lambda Wars" should now appear in your games list. If you...

Lambda Wars 2.3.5 FULL 7z

Lambda Wars 2.3.5 FULL 7z

May 10, 2014 Full Version 0 comments

Install Instructions: 1. Extract contents into your sourcemods folder (default location: C:\Program Files (x86)\steam\steamapps\sourcemods). 2. Restart...

Lambda Wars 2.3.4 FULL 7z

Lambda Wars 2.3.4 FULL 7z

Feb 23, 2014 Full Version 1 comment

Install Instructions: 1. Extract contents into your sourcemods folder (default location: C:\Program Files (x86)\steam\steamapps\sourcemods). 2. Restart...

Post comment Comments  (1420 - 1430 of 1,961)
kelkjo25
kelkjo25 Jun 26 2009, 1:27pm says:

its fun but the same three missions is ehh not to exciting =P. BUt great concept and its fun!

+1 vote     reply to comment
The_shock220
The_shock220 Jun 25 2009, 6:42am says:

well this game sure is taking long for 1.0 which means that it will pwn the 0.5 was so awesome i even started creating my own maps for 0.5

+1 vote     reply to comment
Gleniv
Gleniv Jul 2 2009, 7:30pm replied:

Dont put too mutch to it being better I've learned that hard way thats not a good idea. On the other hand... WHO CARES:P HOPE IT PWNZ 0.5!!!

+1 vote     reply to comment
Ennui Creator
Ennui Jul 5 2009, 5:57pm replied:

it will be better in pretty much every way. which is why it's taking so long. thank you for your patience though!

+1 vote   reply to comment
milktogo
milktogo Jun 22 2009, 5:17pm says:

wow just wow.... this mod is ******* amazing. this is the best mod i have ever played. tho iv been wait for like 1 year for the next update to come out xD. if u could u should put this in stores because you would make lots i think. but i think u should also put in a map editor so we can make are own maps that would be fun. also the new zombie map that came out that was fun. all in all this is the best ******* mod ever. thank you keep up the work xD

+1 vote     reply to comment
MetalNinjaRed
MetalNinjaRed Jun 21 2009, 8:41pm says:

I'd just like to say that I am very excited for the 1.0 version of this mod! It's going to be awesome =D Keep up the good work fellers!

+2 votes     reply to comment
TheDualWorks
TheDualWorks Jun 21 2009, 5:57pm says:

so whens 1.0 coming out i want to own people with my zombie army

+1 vote     reply to comment
hammil
hammil Jun 18 2009, 5:11pm says:

You should think about adding in more combine tech, ie: striders, dropships, gunships, helicopters, snipers etc.
Hero units for the rebels wouldn't be such a bad idea, they would be very tough but once they are dead, they are gone forever. Me and my friend were thinking up all kinds of cool stuff the hero units could do...

DR.KLINER USING LAMARR FOR EXAMPLE! GENIUS!

+1 vote     reply to comment
BiotecVirus Creator
BiotecVirus Jun 19 2009, 3:54am replied:

Combie tech is already being worked on. We have also tried striders already in some test battles and they work very well. I'd still also would like to show you this topic that i wrote from the forum in order to explain why they should be "Special Units" not "Heros"
"Taken from the Read First before suggesting ideas Thread"

Elite Units
Recently I have noticed their has been alot of posts around on Elite units/hero etc whatever you want to call them. To put it simply to call them a "Hero" would be inaccurate as if this unit died it should never come back which would make the game less realistic. For example if Gordon Freeman suddenly was killed by a crashing Dropship then that would be it, he would be dead and thats the end of it, it would also ruin any storyline in campaigns and whatnot. The only was to get around this would be creating "Elite units" like a highly trainned commando or a combine assasin which when they do die it would seem logical that they can be replaced by another, which in contrast you cant get 2 gordon freemans or 2 alex vances can you?

+1 vote   reply to comment
Icedecknight
Icedecknight Jun 17 2009, 6:29pm says:

I'm ready for the release XD

+2 votes     reply to comment
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Lambdawars.com
Release Date
Released Sep 25, 2012
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Highest Rated (14 agree) 10/10

Very original, very fun, and i see a LOT of great potential for this mod in the long run.

Nov 27 2010, 2:33pm by Heroman117

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Real Time Strategy
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War
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Single & Multiplayer
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