Current Lambda Wars release version: Beta 2.3.6 (June 2014)

Lambda Wars (formerly called Half-Life 2: Wars) brings the struggle between the human resistance and their Combine overlords to a multiplayer real-time strategy setting.  The Lambda Wars beta only requires Alien Swarm installed to play.  It features 3 multiplayer game modes: Sandbox, Annihilation and Overrun, showcasing the Rebels and Combine playable factions and a full-fledged RTS interface and HUD. There is also a singleplayer tutorial and a handful of singleplayer missions.

The Lambda Wars requires Alien Swarm to play (free).

For questions, comments, suggestions, and support for any of our past or upcoming betas, visit our forums.

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Blog RSS Feed Report abuse Latest News: Lambda Wars Beta 2.3.6 Released

1 comment by Ennui on Jun 15th, 2014

hlw_waste

Hi folks! We're back with the latest update for Lambda Wars: Beta 2.3.6. This is a pretty minor release that mostly focuses on bug fixing, updating the internal version of Python and some other small improvements to game balance, sound and visuals. You can read the full changelog at the end of this post. This release does not have an incremental patch, so you'll have to download the full EXE or zip file below (approximately 1gb) to install.

Stay tuned though, because as you remember we were Greenlit early this year and we're still moving steadily towards our inaugural release on Steam later this year. More details on that soon!


Recruiting a Gameplay UI Designer!

We're still looking for a gameplay UI designer to help us rebuild the interface (menus/lobby first and eventually the ingame interface) in HTML5 via Chromium Embedded Framework. If you're a visual designer adept with CSS and JS and have a knack for UI/UX get in touch via our recruitment forum.

Lambda Wars 2.3.6 Changelog
Improvements and Balance:
* Reduced Strider's Dark energy cannon damage radius from 200 to 100
* Reduced Strider's Dark energy cannon cooldown from 30 to 20 seconds
* Reduced black and regular headcrabs HP to 80
* Reduced fast headcrabs HP to 60
* Unit selection interface: control + left click unit type in hud unit selection will filter selection on that type, while control + right will do the inverse.

Visuals:
* Add combine victory and defeat effects

Maps:
* UPDATED: hlw_base4 (flora)
* UPDATED: hlw_meltdown (flora, various)
* UPDATED: hlw_slums (flora)
* UPDATED: hlw_synth (various)
* UPDATED: hlw_village (flora, various)
* UPDATED: hlw_waste (flora, various)
* UPDATED: or_base4 (flora)
* UPDATED: or_hill (flora)
* UPDATED: or_washedaway (flora)

CPU Player:
* Rebel CPU Player now collects scrap

Overrun:
* Improve cleanup of stuck enemies
* Headcrab cannisters are no longer launched between waves
* Scaled down bounding box of Headcrab Poison boss to prevent navigation issues on or_trapped

Fixed:
* Potentially broken buildings when the client requested a full game update due packet loss
* Combine Elite AR2 alt fire ability firing at wrong target due faulty aim code
* CPU player placing too many barracks, while not producing any units
* CPU player is now always ready in overrun
* Incorrect unit navigation when jumping off cliffs/edges (e.g. getting stuck)
* Headcrabs flying up to an unreachable location after being spawned from a killed zombie (in particular or_base4)
* Overrun game mode endless wave type not working
* Overrun game mode waves not progressing
* Strider's Dark energy cannon ability not taking resources
* Fix fog of war incorrectly revealed around control points in some cases due mismatch between server and client parameters
* Tooltips of units and abilities not disappearing on machines with a low framerate
* Upgrade energy fields of medic being shared with saboteur and scout, due which they can stay invisible forever
* Fortification of control point not removed after becoming neutral due a player being defeated
* When a zombie dies "chopped", it would potentially not be removed and become invisible and not solid

Misc:
* Add name and description for "Ungarrison All" Ability
* Updated Python from 2.7.6 to Python 3.4.1
* Updated spanish translation, thanks to JLMCYT

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Lambda Wars 2.3.6 FULL EXE

Lambda Wars 2.3.6 FULL EXE

Jun 9, 2014 Full Version 12 comments

Install Instructions: 1. Run the Installer and follow the instructions. 2. Restart steam. 3. "Lambda Wars" should now appear in your games list. If you...

Lambda Wars 2.3.6 FULL 7z

Lambda Wars 2.3.6 FULL 7z

Jun 9, 2014 Full Version 2 comments

Install Instructions: 1. Extract contents into your sourcemods folder (default location: C:\Program Files (x86)\steam\steamapps\sourcemods). 2. Restart...

Lambda Wars 2.3.5 7z PATCH

Lambda Wars 2.3.5 7z PATCH

May 10, 2014 Patch 4 comments

Install Instructions: 1. Extract contents into your sourcemods folder (default location: C:\Program Files (x86)\steam\steamapps\sourcemods) and overwrite...

Lambda Wars 2.3.5 FULL EXE

Lambda Wars 2.3.5 FULL EXE

May 10, 2014 Full Version 7 comments

Install Instructions: 1. Run the Installer and follow the instructions. 2. Restart steam. 3. "Lambda Wars" should now appear in your games list. If you...

Lambda Wars 2.3.5 FULL 7z

Lambda Wars 2.3.5 FULL 7z

May 10, 2014 Full Version 0 comments

Install Instructions: 1. Extract contents into your sourcemods folder (default location: C:\Program Files (x86)\steam\steamapps\sourcemods). 2. Restart...

Lambda Wars 2.3.4 FULL 7z

Lambda Wars 2.3.4 FULL 7z

Feb 23, 2014 Full Version 1 comment

Install Instructions: 1. Extract contents into your sourcemods folder (default location: C:\Program Files (x86)\steam\steamapps\sourcemods). 2. Restart...

Post comment Comments  (1420 - 1430 of 1,952)
Icedecknight
Icedecknight Jun 17 2009, 6:29pm says:

I'm ready for the release XD

+2 votes     reply to comment
The_shock220
The_shock220 Jun 16 2009, 5:54am buried:

(buried)

this mod is dead i emailed the guys who make it and they said its down but might continue at some point

-6 votes     reply to comment
Icedecknight
Icedecknight Jun 16 2009, 11:02pm replied:

Dont be a ******* who would let this die. especially when they were voted top 10

+4 votes     reply to comment
Discrate
Discrate Jun 16 2009, 7:32am replied:

haha caught out lying!!! what a noob

+3 votes     reply to comment
Sander
Sander Jun 16 2009, 7:03am replied:

You didn't emailed me....

+4 votes     reply to comment
Dive_Rus
Dive_Rus Jun 15 2009, 8:34am says:

Nice mod guys, hope we will see more maps

+1 vote     reply to comment
Reyalsfeihc
Reyalsfeihc Jun 15 2009, 1:41am replied:

lol I can't wait until the real version when we have vehicle factories and can produce hunters and stalkers... although I'm interested to see how it'll balance out with the Rebels... and are you going to have hero units?

+1 vote     reply to comment
BiotecVirus
BiotecVirus Jun 15 2009, 4:23pm replied:

Balencing will be sorted out at some point I asure you with new units or whatever is decided upon to balance the two factions. "Hero" units WON't be included but "Special" units will be. The diffrence being that Heros e.g. Gordon Freeman and whatnot would be silly as once there dead thats it, u can just simply create another one. But to counter this "Speical" Units will be added, such as a possible combie assasin which would seem logical to replace if the unit died.

+2 votes     reply to comment
Reyalsfeihc
Reyalsfeihc Jun 17 2009, 1:00am replied:

Ah... cool cool. And you guys definitely AREN'T dead like the little douche at the top said right?

+2 votes     reply to comment
BiotecVirus
BiotecVirus Jun 17 2009, 1:25pm replied:

no we ain't, we are happily alive =)

+1 vote     reply to comment
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Official Page
Lambdawars.com
Release Date
Released Sep 25, 2012
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Highest Rated (14 agree) 10/10

Very original, very fun, and i see a LOT of great potential for this mod in the long run.

Nov 27 2010, 2:33pm by Heroman117

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Real Time Strategy
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War
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Single & Multiplayer
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