Current Lambda Wars release version: Beta 2.3.6 (June 2014)

Lambda Wars (formerly called Half-Life 2: Wars) brings the struggle between the human resistance and their Combine overlords to a multiplayer real-time strategy setting.  The Lambda Wars beta only requires Alien Swarm installed to play.  It features 3 multiplayer game modes: Sandbox, Annihilation and Overrun, showcasing the Rebels and Combine playable factions and a full-fledged RTS interface and HUD. There is also a singleplayer tutorial and a handful of singleplayer missions.

The Lambda Wars requires Alien Swarm to play (free).

For questions, comments, suggestions, and support for any of our past or upcoming betas, visit our forums.

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Blog RSS Feed Report abuse Latest News: Lambda Wars Beta 2.3.6 Released

1 comment by Ennui on Jun 15th, 2014

hlw_waste

Hi folks! We're back with the latest update for Lambda Wars: Beta 2.3.6. This is a pretty minor release that mostly focuses on bug fixing, updating the internal version of Python and some other small improvements to game balance, sound and visuals. You can read the full changelog at the end of this post. This release does not have an incremental patch, so you'll have to download the full EXE or zip file below (approximately 1gb) to install.

Stay tuned though, because as you remember we were Greenlit early this year and we're still moving steadily towards our inaugural release on Steam later this year. More details on that soon!


Recruiting a Gameplay UI Designer!

We're still looking for a gameplay UI designer to help us rebuild the interface (menus/lobby first and eventually the ingame interface) in HTML5 via Chromium Embedded Framework. If you're a visual designer adept with CSS and JS and have a knack for UI/UX get in touch via our recruitment forum.

Lambda Wars 2.3.6 Changelog
Improvements and Balance:
* Reduced Strider's Dark energy cannon damage radius from 200 to 100
* Reduced Strider's Dark energy cannon cooldown from 30 to 20 seconds
* Reduced black and regular headcrabs HP to 80
* Reduced fast headcrabs HP to 60
* Unit selection interface: control + left click unit type in hud unit selection will filter selection on that type, while control + right will do the inverse.

Visuals:
* Add combine victory and defeat effects

Maps:
* UPDATED: hlw_base4 (flora)
* UPDATED: hlw_meltdown (flora, various)
* UPDATED: hlw_slums (flora)
* UPDATED: hlw_synth (various)
* UPDATED: hlw_village (flora, various)
* UPDATED: hlw_waste (flora, various)
* UPDATED: or_base4 (flora)
* UPDATED: or_hill (flora)
* UPDATED: or_washedaway (flora)

CPU Player:
* Rebel CPU Player now collects scrap

Overrun:
* Improve cleanup of stuck enemies
* Headcrab cannisters are no longer launched between waves
* Scaled down bounding box of Headcrab Poison boss to prevent navigation issues on or_trapped

Fixed:
* Potentially broken buildings when the client requested a full game update due packet loss
* Combine Elite AR2 alt fire ability firing at wrong target due faulty aim code
* CPU player placing too many barracks, while not producing any units
* CPU player is now always ready in overrun
* Incorrect unit navigation when jumping off cliffs/edges (e.g. getting stuck)
* Headcrabs flying up to an unreachable location after being spawned from a killed zombie (in particular or_base4)
* Overrun game mode endless wave type not working
* Overrun game mode waves not progressing
* Strider's Dark energy cannon ability not taking resources
* Fix fog of war incorrectly revealed around control points in some cases due mismatch between server and client parameters
* Tooltips of units and abilities not disappearing on machines with a low framerate
* Upgrade energy fields of medic being shared with saboteur and scout, due which they can stay invisible forever
* Fortification of control point not removed after becoming neutral due a player being defeated
* When a zombie dies "chopped", it would potentially not be removed and become invisible and not solid

Misc:
* Add name and description for "Ungarrison All" Ability
* Updated Python from 2.7.6 to Python 3.4.1
* Updated spanish translation, thanks to JLMCYT

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Lambda Wars 2.3.6 FULL EXE

Lambda Wars 2.3.6 FULL EXE

Jun 9, 2014 Full Version 13 comments

Install Instructions: 1. Run the Installer and follow the instructions. 2. Restart steam. 3. "Lambda Wars" should now appear in your games list. If you...

Lambda Wars 2.3.6 FULL 7z

Lambda Wars 2.3.6 FULL 7z

Jun 9, 2014 Full Version 2 comments

Install Instructions: 1. Extract contents into your sourcemods folder (default location: C:\Program Files (x86)\steam\steamapps\sourcemods). 2. Restart...

Lambda Wars 2.3.5 7z PATCH

Lambda Wars 2.3.5 7z PATCH

May 10, 2014 Patch 4 comments

Install Instructions: 1. Extract contents into your sourcemods folder (default location: C:\Program Files (x86)\steam\steamapps\sourcemods) and overwrite...

Lambda Wars 2.3.5 FULL EXE

Lambda Wars 2.3.5 FULL EXE

May 10, 2014 Full Version 7 comments

Install Instructions: 1. Run the Installer and follow the instructions. 2. Restart steam. 3. "Lambda Wars" should now appear in your games list. If you...

Lambda Wars 2.3.5 FULL 7z

Lambda Wars 2.3.5 FULL 7z

May 10, 2014 Full Version 0 comments

Install Instructions: 1. Extract contents into your sourcemods folder (default location: C:\Program Files (x86)\steam\steamapps\sourcemods). 2. Restart...

Lambda Wars 2.3.4 FULL 7z

Lambda Wars 2.3.4 FULL 7z

Feb 23, 2014 Full Version 1 comment

Install Instructions: 1. Extract contents into your sourcemods folder (default location: C:\Program Files (x86)\steam\steamapps\sourcemods). 2. Restart...

Post comment Comments  (1420 - 1430 of 1,938)
Hummus
Hummus Jun 9 2009, 11:18pm says:

I enjoy the concept, but moving units is a nightmare. It takes so long to move a group to one place, you have to move them individually, and in small steps. Another complaint, the NPCs should attack the first thing that hurts them even if they're alone. If they just blankly take damage without micro-managing them to attack, then they're goners. If a feature like this is implemented, (this is just a reminder) it shouldn't interfere if you tell your units to attack one unit. If those are fixed, then I would enjoy playing this game. However, in the unfinished state it is now, it's terrible! Can't wait till it's finished though, I was hoping a game like this would turn up! Good luck!

+1 vote     reply to comment
Discrate
Discrate Jun 10 2009, 10:12pm replied:

As it has been said 50000000 times, 0.5 is beta, everything is broken.

+3 votes     reply to comment
Daemonhell
Daemonhell Jun 8 2009, 2:41pm says:

Amazing work, buth pathfinding is awful (Yeah i know, it's a mod and a beta). 10/10 anyway.

+1 vote     reply to comment
Icedecknight
Icedecknight Jun 7 2009, 4:48pm says:

Hmmm can you guys give us a close date of when your going to release the update? Well not the exact date but maybe within a month or week. XD.

+1 vote     reply to comment
Discrate
Discrate Jun 7 2009, 7:32pm replied:

For the latest updates on the mod, go here http://twitter.com/hl2wars and follow us. Even if you don't have a twitter account, make one so you can follow us. Read all the tweets and you will see where the mod is at.

-1 votes     reply to comment
Maggot4ever
Maggot4ever Jun 6 2009, 8:48pm says:

its a really awsome mod. but i think u should add more buildings like the anti-antlions tower or a heavy units factory/house. i also think units like the Strider, the Hunter or the APC should be able to buy. And more maps, thats for sure. but i really think this mod is totaly awsome anyway! :D

-1 votes     reply to comment
BiotecVirus
BiotecVirus Jun 7 2009, 3:47pm replied:

Don't u relise this is a BETA and loads of the features havent been added yet???

+1 vote     reply to comment
Lt.SnoWolf
Lt.SnoWolf Jun 6 2009, 8:18pm says:

Great game! Hope to play Antlions soon!

+3 votes     reply to comment
BiotecVirus
BiotecVirus Jun 6 2009, 9:05am says:

Its called Hl2 Wars which cleearly suggests it uses many hl2 things so there would be little need to create our own textures other than for units and whatnot. Like the Hunter will be used in this game and you WILL need hl2 episode 2 to view it as there is no point retexturing a model if its already textured to a high quality.
Hopefully some News will come out soon but i can't give any estimates on that.

+1 vote     reply to comment
hero_kenshin
hero_kenshin Jun 6 2009, 5:43am says:

I'd kill to look your RTS camera and mouse usability functions :P

+1 vote     reply to comment
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Official Page
Lambdawars.com
Release Date
Released Sep 25, 2012
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Highest Rated (14 agree) 10/10

Very original, very fun, and i see a LOT of great potential for this mod in the long run.

Nov 27 2010, 2:33pm by Heroman117

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Real Time Strategy
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War
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Single & Multiplayer
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