Lambda Wars (formerly Half-Life 2: Wars) brings the struggle between the human resistance and their Combine overlords to a multiplayer real-time strategy setting. The Lambda Wars beta only requires Alien Swarm installed to play. It features 3 multiplayer game modes: Sandbox, Annihilation and Overrun, showcasing the Rebels and Combine playable factions and a full-fledged RTS interface and HUD. There is also a singleplayer tutorial and a handful of singleplayer missions.
I hope you'll also improve the team coloring for the other units, as well (Templarfreak's comment to Antlion texture update :D)
Here you are)) the caps of Rebels were too dark before.
P.S. As the new Squad Wars gamemode supports up to 12 players, I made 12 player colors, one of them (bright orange) is showcased here and differs well enough from both HL2 orange and red.
I'm glad that the mod does not stop developing and updating!
This is exactly the kind of team color that should be done. :D
So here's a thing though: Earlier it was mentioned that you didn't want to do something like make the helmets of Combine team color, due to that not being lore-accurate. I think a good compromise would be to change the design of the units. Instead of using the actual lore-based designs, you could go with new/altered designs. Because of this, you have complete free reign over how the lore-design should be since it's completely new. No need to worry about if it's not going to be accurate. With that said, I think you could add some kind of shoulder pad that has team color or a team colored backpack for the existing Combine infantry as an example of such a change. When it comes to the mechs, it would be a bit more difficult to alter or redesign the Strider. I don't fully remember if the Hunter had good team color or not, but I think it did? Not sure. As for the Roller Mine, it's such a simple and basic design that adding team color onto it should be no problem.
I cannot stress this enough and it's something so many RTS games fail at, even the AAA big-budget produced ones (SC2 had horrible barely visible team color for years before they finally added the team color intensity option).
Let me dive into sweet memories: when Ninja Nub was on the team, we had massive discussions working out the team color elements (I was suggesting/directing, he was implementing) of Striders Moddb.com, Hunters, Vorts and DOGs Moddb.com, Moddb.com.
My own skills are almost zero, I just lightened those caps up in GIMP with VTF plug-in, and just set full white and copied the Antlion color elements.