Lambda Wars (formerly Half-Life 2: Wars) brings the struggle between the human resistance and their Combine overlords to a multiplayer real-time strategy setting. The Lambda Wars beta only requires Alien Swarm installed to play. It features 3 multiplayer game modes: Sandbox, Annihilation and Overrun, showcasing the Rebels and Combine playable factions and a full-fledged RTS interface and HUD. There is also a singleplayer tutorial and a handful of singleplayer missions.
Installer for Lambda Wars 2.3.2, a real-time strategy modification for Half-Life 2.
Lambda Wars 2.3.2 changes Improvements and Balance: * Rescaled all costs of units to 10 times higher, while control points and power generators now generate income 10 times faster * Scrap can now be collected to Rebel Billets, but lowered the amount of collected scrap per run * Scaled down shared income from allied control points in team games * Added Combine Headcrab Cannister launcher * Added Rebel Barrel Trap * Added new unit Claw Scanner to Combine (buildable at Synth factory) with the ability to deploy and produce Combine Mines * Removed Combine Mine from metro police (moved to Claw Scanner) * Added Antlion to Rebels Vortigaunt Den * Added "Flash" ability to Combine Observer/Scanner, which reduces vision from enemies for a duration of time * Added "Smoke Grenade" ability to Rebel Saboteur, which blocks the Fog of War around the area of effect * Scaled down Strider to 75% of it's original size * Hunter's charge ability no longer stops on hitting an enemy and also stuns any enemy along the path * Hunter now uses a melee attack when close to the enemy * Increased recharge time grenade ability from 5 to 15 seconds * Decreased throw range of grenade ability from 1000 to 800 * Building construction progress is now visualized through a progress bar above the building * Increased Combine Synth factory health to 800 * Combine Elite alt fire (energy ball) now does 250 damage against Strider on hit, similar to buildings * Headcrabs can now turn human like units into zombies when their health is low enough * Increased Combine Mine detonate radius from 150 to 175 * Added cost of 75 power to strider cannon shot * Reduced unlock times of AR2/SG to 20 seconds and grenade to 40 seconds * Reduced floor turrets costs and lowered health and construction time * Floor turrets deployment now requires a metro police to construct the turret * Random crates are now turned off by default Models: * New Combine Synth factory model (including work and destruction animations) * New Rebels Billet model (including construct and destruction animations) HUD and UI: * Abilities tool-tip now shows the full name of resource costs, instead of just the first character * New minimap icons for Control Points, Scrap points and crates, to better separate them from other units Maps: * UPDATED: hlw_slumdoll * UPDATED: hlw_mine (added two new control points) * UPDATED: hlw_abandoned (added neutral rock barricades) * UPDATED: hlw_camp * UPDATED: hlw_village * UPDATED: or_trapped * UPDATED: or_city CPU Player: * Easy CPU is now less aggressive when capturing control points * Single player difficulty is now applied to the CPU player Overrun: * Added "Antlion Guard Boss" to Antlions wave mode (larger and stronger version of Antlion Guard) Unit AI and Navigation: * All map navigation meshes are more simplified now, fixing various navigation issues Sounds: * Combine Observer move order * Decreased stalker laser sound volume * New Rebel Billet destruction sound Fixed: * Spawning a Combine Energy Cell building directly in Sandbox mode does not show the electricity particle effect * Combine Observers revealing friendly cloaked units * Recharge/resources not taken when throwing a grenade cancelling the order during the throw animation * Units sometimes ignore enemies because they move back to their idle position * Manhacks get stuck on walls and cliffs, while they should move upwards * Manhacks keep moving backwards sometimes after slicing an enemy * Grenade ability: No resources taken and recharge not set when moving the unit during animation before the grenade is thrown * Grenade ability: Being able to move the unit during the throw animation by giving a new order * Combine Elite Energy Ball ability taking resources twice * Rally lines incorrectly drawn when targeting buildings/units * Death sound incorrectly played while dissolving * Old player positions not cleared in game lobby when selecting a different map * Unable to select another CPU difficulty when there is already a CPU is a gamelobby slot * Movement keys might be in a "stuck" state after leaving direct unit control, causing the player to move into a direction forever * Key bindings configurations not always correctly saved after switching rts and fps configs * Powered combine buildings always playing powered up/down sounds when a new power generator is spawned * Added missing player control group key bindings for 7, 8, 9 and 0 Misc: * Updated unit descriptions * Started on initial translations for German and Russian (WIP) * Added entity "fow_blocker" for manipulating the fog of war * Added entity "wars_ability_manager" for manipulating the available abilities in single player * Added entity "wars_music_controller" for controlling music in single player * Added entity "wars_population_listener", which fires output events for population changes (single player) * Updated JQWidgets to version 3.1.0 * Renamed browser helper process from cef.exe to lambdawars_browser.exe * Game now detects if the Browser helper process fails to start (for example due being sand-boxed by security software)