Lambda Wars (formerly Half-Life 2: Wars) brings the struggle between the human resistance and their Combine overlords to a multiplayer real-time strategy setting. The Lambda Wars beta only requires Alien Swarm installed to play. It features 3 multiplayer game modes: Sandbox, Annihilation and Overrun, showcasing the Rebels and Combine playable factions and a full-fledged RTS interface and HUD. There is also a singleplayer tutorial and a handful of singleplayer missions.

Report abuse Half-Life 2: Wars 2.1.0 FULL 7z
Full Version
Jun 1st, 2013
839.61mb (880,397,112 bytes)
773 (1 today)
Embed Button
Download now

Install Instructions: 1. Extract contents into your sourcemods folder (default location: C:\Program Files (x86)\steam\steamapps\sourcemods). 2. Restart steam. 3. "Half-Life 2: Wars" should now appear in your games list. If you do not have "Alien Swarm" installed, it will ask you to download it upon launching the mod.

Full changelog:

Wars 2.1.0 changes
Balance and Gameplay:
* Added new unit "Rebel Flamer" to Rebel barracks. Requires Rebels Munition Depot.
* Combine "power" resource is now capped. This maximum amount of power can be increased by placing "energy cells"
* Reduced requisition income from Headquarters building (only 1 per 30 seconds, instead of 1 per 10 seconds)
* Reduced costs smg1 upgrade Metro Police from "1 Requisition and 1 Scrap" to "1 Requisition"
* Added placable barricades to construct options of Rebel Engineer and Combine Stalker. Barricades provide cover for units.
* Dropped scrap is now only visible for the player who killed the unit

* Headcrab cannisters are no longer launched on indoor maps
* Current active enemies of the wave are automatically killed when no activity is detected (to prevent the game from getting stuck in certain cases)

* New Rebels Headquarters building (including construction, build progress and destruction animations)
* Combine Energy Cell (including construction, build progress and destruction animations)

* NEW: hlw_washedaway (8 players)
* UPDATED: hlw_meltdown
* UPDATED: tutorial
* UPDATED: or_hill (more cover and an extra way up)
* UPDATED: or_trapped (added kill trigger beneath ground)

* New Victory and Defeat screens
* Ability sub menus (i.e. buildings menu) are now cleared after selecting an ability
* Improved existing mouse cursors
* New "Unit Select" mouse cursor
* Resource notifications now have icons
* Updated Unit and Ability icons

* Units are sometimes unable to shoot enemy buildings
* The player is able to place buildings at the same spot in some cases
* Stalkers/Engineers trying to repair/construct destroyed buildings
* Building selection circle still showing during building explode animation when hovering the mouse on some spots
* Placing of a building by the player gets canceled after the selected engineer finishes the current active construction of a building
* Gamelobby dropdown menus not disappearing in some cases
* HUD incorrectly changes to rebels hud when another player joins the game
* Incorrect pixel shader model being used for some users, even though pixel shader 3.0 is available (only on low-end machines)
* Non explored parts of the map not being darkened for some materials
* Tutorial map no longer uses the game mode "Sandbox", but instead a new "Single Player" game mode
* "Game" key input is now disabled when a HTML panel has key focus
* Added missing Antlion Hive models (Sandbox Antlion faction)
* Build time in tooltip of Factory buildings keeps going higher when the factory is unable to spawn an unit due the population limit

Unit AI and Navigation:
* Updated target distance code regarding large units (e.g. buildings)
* Various navigation changes

CPU Player:
* Improved resource spending of CPU Player
* Improved building placement
* Added base defending behavior
* CPU Player will always first produce a builder in case it has no builders yet

* It is now possible to multi select units in the unitpanel (SandBox) and randomly spawn units from the item selection
* Custom mouse cursor is now almost used everywhere in the game (instead of the default windows cursor)
* Improved shutdown time
* Dropped support for pixel shader 2.0b
* Updated embedded Python to 2.7.5
Preview Image
Half-Life 2: Wars 2.1.0 FULL 7z
Post comment Comments
ChuckNrs Jun 1 2013, 6:10pm says:

Awesome! Now I just need to convince my brother to play...

+5 votes     reply to comment
Dude5464673 Jun 1 2013, 9:20pm says:

Should add a description in which saying what exactly is added ;D I guess I will find out though.

-2 votes     reply to comment
Sander Author
Sander Jun 2 2013, 2:31am replied:

Click on "Read more". It's not possible to add all the changes in the "short description" part.

+3 votes   reply to comment
Dude5464673 Jun 2 2013, 5:20am replied:

Thanks, didn't see that little read more button.

+1 vote     reply to comment
warbrand2 Jun 1 2013, 9:37pm says:

looking more and more like a proper rts.

+2 votes     reply to comment
Dude5464673 Jun 2 2013, 7:15am says:

Ok this version is ******, in game every time I click and thing that loads like play offline create game, its loads then crashes.

-1 votes     reply to comment
Sander Author
Sander Jun 2 2013, 9:01am replied:

Specs? This version drops support for sm2.0, but I doubt your gpu is that old.

+2 votes   reply to comment
Dude5464673 Jun 2 2013, 9:17am replied:

its not, its just a bug because me and my friend went back to 2.0.9 and just crashed in middle of overrun game same way.

+1 vote     reply to comment
Sander Author
Sander Jun 2 2013, 9:32am replied:

First you say this version is ******, and then you say the bug exists in 2.0.9. Which one is it?

+2 votes   reply to comment
Dude5464673 Jun 2 2013, 10:30am replied:

Calm down, that version is ****** because at least in 2.0.9 I could get into a game, it would just crash after a bit, so I guess its a bug in both that wasn't fixed. No need to get so irritated over nothing.

-3 votes     reply to comment
ProgSys Creator
ProgSys Jun 3 2013, 4:10pm replied:

We think, we found the problem. For some Geforce cards the source engine forces the dx level back to a lower level, which end up using shader model 2.0 (which was removed in this release). We are trying to fix it for the next version.

+1 vote   reply to comment
Sander Author
Sander Jun 3 2013, 4:20pm replied:

Actually, it seems to be the case for all dx9 cards

+1 vote   reply to comment
EnderJRV Jun 6 2013, 7:18pm replied:

in the launch options, put "-dx_level 9" or "dxlevel 9" without quotes(and I can't remember which).

+1 vote     reply to comment
Sander Author
Sander Jun 9 2013, 10:58am replied:

The issue is fixed in the next release 2.1.1, which should be up soon.

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Alien Swarm Icon
Send Message
Official Page
Release Date
Released Sep 25, 2012
Mod Watch
Track this mod
Add Download
Members only
Report Abuse
Report download
MD5 Hash
Related Mods
Lambda Wars (Alien Swarm)
Lambda Wars Alien Swarm - Single & Multiplayer Real Time Strategy
Related Games
Half-Life 2
Half-Life 2 Single & Multiplayer First Person Shooter
Related Groups
Lambda Wars Dev Team
Lambda Wars Dev Team Developer & Publisher with 11 members