Lambda Wars (formerly Half-Life 2: Wars) brings the struggle between the human resistance and their Combine overlords to a multiplayer real-time strategy setting. The Lambda Wars beta only requires Alien Swarm installed to play. It features 3 multiplayer game modes: Sandbox, Annihilation and Overrun, showcasing the Rebels and Combine playable factions and a full-fledged RTS interface and HUD. There is also a singleplayer tutorial and a handful of singleplayer missions.

Report abuse Half-Life 2: Wars 2.0.6 FULL 7z
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Jan 20th, 2013
758.04mb (794,866,694 bytes)
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Install Instructions: 1. Extract contents into your sourcemods folder (default location: C:\Program Files (x86)\steam\steamapps\sourcemods). 2. Restart steam. 3. "Half-Life 2: Wars" should now appear in your games list. If you do not have "Alien Swarm" installed, it will ask you to download it upon launching the mod.

Wars 2.0.6 changes

* Rebel aid station now requires the Triage Center
* Rebel engineer must now walk up close to start constructing a building
* Reduced range at which Stalkers start constructing buildings
* Lowered cost of soldier with shotgun in Overrun to 1 kill
* Raised shotgun bonus damage against light from 3 to 21
* Team games: players now receive resources from their allied control points

* Control point model with flag
* Rebels themed mountable turret model
* Scrap model (used by Engineer when carrying scrap)
* Rebel engineer construction animation
* Combine Sniper rifle model

* New icons for units, abilities and buildings
* New experimental html based Unit Spawn panel in Sandbox
* Mouse cursor now changes to the capture icon when hovering above a control point

* Updated hlw_forest (displacements, multiblend shader and tree sway)
* Updated hlw_slums (removed color correction)
* Updated hlw_battlemounds (multiblend shader)
* Updated or_crashed (multiblend shader)
* Updated or_hill (multiblend shader and tree sway)
* Updated or_trapped (fixed navigation around edges)

* Player camera height is now limited to a fixed height, instead of map defined
* Increased search radius of cover spots when ordering units to move to a location
* Better identifiable Rebel Engineer model

Unit Navigation:
* Units now temporary ignore checking for a valid nav mesh below their feet when jumping down an edge, so they don't stop moving (or_trapped navigation problem)
* Units now ignore checking for a valid nav mesh below their feet temporary at the start of following a path, until they find a valid nav area (to avoid problems when starting in an invalid navigation area)

* Incorrect blood color of various units (zombies, manhack, antlions)
* Reliable overflow error message when trying to select around 200 or more units using a selection box
* Player camera height limits are sometimes ignored on map start of "or_hill"
* Combine Elite alt ar2 fire animation not played
* Combine Elite alt ar2 fire broken until you switch weapons
* Units not shooting back at mountable turrets (instead do nothing)
* Buildings incorrectly taking damage during construction
* Incorrect default mouse cursor used ingame
* Headcrab cannisters being launched at invalid locations in Overrun
* Incorrect resource bonus received from random bonus crates in Overrun
* Units sometimes incorrectly trying to shoot while the los is blocked
* Ability Infiltrate cooldown not set after using it
* Team color of unit circle not always updated correctly

* Reduced lag when ordering large groups of units

* New building destruction sounds
* Engineer sounds

* Hotkeys no longer automatically overwrite the rts config. The bindings are instead part of the default config.
* Replaced Awesomium by Chromium Embedded Framework
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Half-Life 2: Wars 2.0.6 FULL 7z
Post comment Comments
TheShadowMG Jan 21 2013, 9:25am says:

I love the update, but Im still wondering how to directly control units...

+1 vote     reply to comment
Guest Jan 23 2013, 12:42am replied:


+2 votes     reply to comment
ALPHA-1 Jan 23 2013, 10:25am says:

I like the mod but i simply, for a lack of a better word, hate some features, for example: the added bullet tracer effect is not so nice.. The AI is horrible, it was much more responsive and a LOT smarter when you guys used the HL2 AI in earlier versions (0.5 i believe?), also, dumbing down the fire rate just made the game ridiculously boring.

0 votes     reply to comment
the*Joker Jan 24 2013, 1:54am says:

Nice job, fellas. Keep up the good work. I think that's VALVe I hear knocking at your door ;)

+4 votes     reply to comment
TeH_n00b_GaMeR Jan 24 2013, 8:48am says:

a button to restart the scenario with the same settings would be nice, im sick of setting everything up again after a game.

+1 vote     reply to comment
predator101 Jan 28 2013, 7:27am says:

this mod soo epic! i like this! !! ! !!

+2 votes     reply to comment
MasterWolff Jan 30 2013, 8:01am says:

Help! I have downloaded and souls i no play

+1 vote     reply to comment
MasterWolff Jan 30 2013, 8:52am says:

is OK

+1 vote     reply to comment
predator101 Feb 2 2013, 2:55am says:

master wolf its me half master!

+1 vote     reply to comment
OMGOSH1911 Feb 4 2013, 6:20pm says:


+1 vote     reply to comment
Norwaydude- Feb 11 2013, 12:31pm says:

I can't open the game, I press Play, but nothing happens

+1 vote     reply to comment
chucknorrisgamer Feb 21 2013, 9:08am says:

How do I add mods to Half Life 2? It's nowhere in the package contents folder (I run Mac OS X btw)

+1 vote     reply to comment
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Released Sep 25, 2012
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Lambda Wars Dev Team
Lambda Wars Dev Team Developer & Publisher with 11 members