Kung Fu Evolution is my idea of the ultimate kung fu mod for mp2.
After reading several hours of code from The Real World mp1 mod,
i started implenting a similar system into MP2.
"...and very realistic"
I hope you are not seriuous... :P
Anyway, awesome dismemberment Andersen! :D
I have only to say a few things about the Wolverine model: it needs a vertex reweld (see his arm) and maybe a (better?) vertex weighting (see his back).
awesome , other things can be cutted out too ?
like arm,leg ?
i just found out how to do two different damage types ;) u know one of them is the DAMAGETYPE_ARMOR but there can be added another one ;)
so we can have 3 damagetypes , 1for normal things and two which can be used for different things.
i am really interested how u done it with cutting out body parts ,multiple hitpoints on characters added ? or it is done with animatetexture to hidebody parts and that is added random on the death anims ?
If there was a way to keep ragdoll physics along with the dismemberment I'd have stuff like this in my next big release. But I love ragdoll to much. Nice job man. Keep going.
You can actually. Evolver has showed me how, and it involves animated textures. But this system is something i spend many hours on, and i like it very much. so im using this instead.
dam the last thing he saw was he own ***
Lolololoolol
wow anderson seriosly very cool man and very realistic
"...and very realistic"
I hope you are not seriuous... :P
Anyway, awesome dismemberment Andersen! :D
I have only to say a few things about the Wolverine model: it needs a vertex reweld (see his arm) and maybe a (better?) vertex weighting (see his back).
Yeah definately not realistic :P
Yeah need to vertex weight it. I just recently learned how to do it, and the model is a couple months old.
And a weld is on the way:P Thanks for pointing it out:)
awesome , other things can be cutted out too ?
like arm,leg ?
i just found out how to do two different damage types ;) u know one of them is the DAMAGETYPE_ARMOR but there can be added another one ;)
so we can have 3 damagetypes , 1for normal things and two which can be used for different things.
Yes arms and legs can be cut off.
cooooool, i think it will be cool too that when there are dismemberment the blood get out from de head , arm or leg how a fountain
OOOOO MA GOD!! COOLIOO!
There will be loads of blood coming from the arm and legs and head etc :P
i am really interested how u done it with cutting out body parts ,multiple hitpoints on characters added ? or it is done with animatetexture to hidebody parts and that is added random on the death anims ?
Its death animations :) Very simple.
If there was a way to keep ragdoll physics along with the dismemberment I'd have stuff like this in my next big release. But I love ragdoll to much. Nice job man. Keep going.
You can actually. Evolver has showed me how, and it involves animated textures. But this system is something i spend many hours on, and i like it very much. so im using this instead.
OMG is tht wolverine?