Kung Fu Evolution is my idea of the ultimate kung fu mod for mp2. After reading several hours of code from The Real World mp1 mod, i started implenting a similar system into MP2.
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Report bugs! | Locked | |
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Jul 29 2012 Anchor | ||
As title says: Report bugs you have encountered. |
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Jul 30 2012 Anchor | ||
I found that the text in the dojo level is cut off at 1920x1080. As of now I have no clue how to do any special moves...Nice character models though. Edit: Text is cut off on 1280x720 as well. Edited by: lordkameron |
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Jul 30 2012 Anchor | ||
hey i couldnt play club 2 w/o it crashing. just thought it was something u should know. awsome mod tho and loved playing as tao so far also some of the animations repeat endlessly ( might be just me but still) when u do throws & etc |
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Jul 30 2012 Anchor | ||
Just keep pressing use on the kf master and he'll tell you more. The stuck inside vergil is really something i can't fix as that has something to do with the finishers using death animations.
Fixed the club 2. I never had any problems with those levels so didnt check em before release, and it also happens it was just a file being renamed hehe. |
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Jul 30 2012 Anchor | ||
yea the animation loops endlessly oh which file needs to be renamed so i dont have problems with club 2? |
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Jul 30 2012 Anchor | ||
I recommend you download it again when you see kung fu evolution v2 ad i fixed somemore things:) |
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Jul 30 2012 Anchor | ||
ok sounds good i will wait til then |
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Jul 30 2012 Anchor | ||
i found some bugs man, when wolverine does an attack sometimes a weapon appears in his right hand, a crash when i try to change ingame character named boky i think, im going to report more when i get the download again ... sorry for my english im from venezuela (yeah u have fans in latin america too xD) |
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Jul 31 2012 Anchor | ||
Fixed the crash with boyka:p |
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Aug 1 2012 Anchor | ||
ok i kno u wanna get this done and im unsure if this is a bug or not but when max does kungfu the weapon in his hand disappears completely ( from both his hand and the inventory) |
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Aug 1 2012 Anchor | ||
Sorry this is not possible to fix as it will interfere with the combat system I tried this way back when the demo came out. Also, can you remember what character has the loop on finishers? |
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Aug 1 2012 Anchor | ||
i believe it was tao tho im not home atm to test the mod out again i would have to wait abit |
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Aug 1 2012 Anchor | ||
Hey Andersen I've suddenly had a problem.. |
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Aug 2 2012 Anchor | ||
What mission mate?:) |
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Aug 2 2012 Anchor | ||
Every Mission in the normal max payne story except for the KFE Missions its fine but my problem is the one for max payne only it so dark and i can see subs and life bars only.. Someone already ask the same question but i didn't get to read it..So yeah pls help me mate what to do? |
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Aug 2 2012 Anchor | ||
Some enemies don't attack (those wearing motorcycle helmets). Exception: |
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Aug 2 2012 Anchor | ||
@RedTails @ImSick I'll look into this aswell |
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Aug 2 2012 Anchor | ||
Oh Okay thank you then andersen.. good thing i have the money to buy a new computer so i could just play it there properly.. HAhahah.. |
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Sep 5 2012 Anchor | ||
First let me congratulate you for such an incredible effort doing this mod, this is a breath of fresh air in max payne 2 universe!!. im wondering if there is some way to disable all the animation parts in SP mode, in order to play through max payne history but without the missing animation error, when a mod character comes into scene.. also it would be good to have a keyboard shortcut/key that permits to switch between normal max and a specific mod character to bypass this, it would be desirable to script a message to inform the player that a movie comes and permits him to change the character to normal max before the animation starts. If anything of this is possible I would be happy to help i know some programming and well, thats all, thanks for such an excellent mod!. |
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Sep 5 2012 Anchor | ||
Well the bug is kinda avoidable, cause even if you switch to back to max the error will come. I think it has something to do with the male.txt gets loaded with male_player.h . and as soon as you switch to any other character the only thing loaded is his moveset, so the male.txt is stuck. I have some ideas on how to fix it. But i'm still kind of dead from motivation on modding right now, but in time i'll look into it If you're a programmer, you can try to look into the dll's of the game and see if you can find the page up and down switches and see if you can bind it something else. Edited by: AndersenTheMuss |
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