2180 AD... The Nuclear War has destroyed all, the world is a radioactive wasteland covered in ashes. 83 years later, a woman with no memory awakens and finds herself in a city called Krucible; a place of pain and suffering due to the oppressive reign from the Government of Order... Despite her own obsessive perversions, she is one of few with the courage and will to fight back...

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

v1.2

News 2 comments

I'm releasing version 1.2. It's taking awhile to "authorize" as ModDB seems to want to take it's time.

I'm still very spiteful over the way people acted on this mod's initial release (Fix this now fix that, you're not allowed to have a life, just fix our free game, oh you're scrapping it? Well gee, we don't feel like supporting you or your work on Patreon but that's not right you're scrapping it) but at the same time I'm very upset at the lack of creativity in Wolf3D's modding community, very few things are popping out and grabbing attention (Yes, I still play mods every now and again)...

That said, any "fix this" comment will be approached as marking as spam or as being replied to as "Go to Hell, learn how to make your crap for others to criticize".


P.S. Why the HELL does ModDB require a "preview image" for a News update?!

Scrapped project...

Scrapped project...

News 3 comments

EXACTLY what the subject's title suggests... blah blah

Add file RSS Files
Krucible

Krucible

Full Version 1 comment

Version 1.2: Final release of Krucible, a mod where OTHERS tried to dictate the developer and he so he tore the game/mod down from several websites...

Krucible - Demo version

Krucible - Demo version

Demo

4 level demo of Krucible, revealing how complex the Wolf4SDL engine can be, in a bleak and horrifying post-nuclear apocalypse world...

Post comment Comments  (0 - 10 of 15)
Guest
Guest - - 689,394 comments

Hey, no idea if you'll even see this Madwolf, but uhh first of all screw the haters. Second I love your talent and vision that comes through with your mods. And third they're a real great way for me to relax especially at those times I feel like I'm going insane and can't deal with anything else.

I love the game Alice: Madness Returns, and I loved Insanitarium with it's similar style. Anyway, enough love I guess. I hope things are going well for you bro. ~Ailyah

Reply Good karma Bad karma+1 vote
GiovanniRosa88
GiovanniRosa88 - - 186 comments

An early release! Thank you SO MUCH! Now it is time to unleash hell on the Government of Order...or it would be IF I had finished Insanitarium. Sorry to pester you again with questions but can you give me some advice to overcome the Cyber-Dogs in my mind? They suck up all my ammo and chew through my health in seconds. I can't progress and I really want to get to Krucible.

P.S. awesome work on these mods, man. Intriguing storylines and challenging gameplay...more than you can expect from some recent AAA titles

Reply Good karma Bad karma+1 vote
MadDadWolf Creator
MadDadWolf - - 44 comments

That one's a tough one, just gotta hammer them as best you can and get to the exit... If you give me time, I can get you directions to beat the level though will say you're not missing much, that final level merely hints at her fate in Krucible and the prisoner in the opening level. ;) ;)

Reply Good karma+3 votes
GiovanniRosa88
GiovanniRosa88 - - 186 comments

Thanks for the tip, but in the end I managed. And I'm almost done with Krucible!!! I really can't get enough of your mods and if you haven't already read it I left a comment on your October 13 article for you to read.
My only problem with Krucible is I can't get out of level 23 for some reason (the exit does not trigger, I guess)

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,394 comments

I have the same problem with level 23. Is there a hidden boss or hidden exit?

Reply Good karma Bad karma+1 vote
GiovanniRosa88
GiovanniRosa88 - - 186 comments

Sorry for you, but madwolf has quitted modding because he is fed up with people chastising his work over and over for no reason. You can't finish his mod (but if you hang around moddb I can send you a private message with how it ends if madwolf gives me permission to do that). On the good side, it's just the last boss battle, you basically won already

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,394 comments

Ok, what a shame. I've played over 100 wolf3d mods and this was one of the better ones.

Reply Good karma Bad karma+1 vote
MadDadWolf Creator
MadDadWolf - - 44 comments

In a nutshell: The underground resistance (if you can call it that) takes power after the death of Syrenti. Alice realizes she's not much better than Syrenti, driven by her own selfishness, and decides to wonder the wastes living only for herself...

Reply Good karma+2 votes
GiovanniRosa88
GiovanniRosa88 - - 186 comments

Never thought it was dead...
I'm sorry about the amount of time they take away from you. I feel your pain, bro.
Oh, I have a problem with your old "Tara Carmichael" mod. I posted a message, but I haven't been answered. SOS i'm stuck

Reply Good karma Bad karma+1 vote
doccarnby
doccarnby - - 42 comments

What I played is pretty cool. Had it crash on me once. Stuck in the first level from a mix of trying to figure out directions and getting ripped apart by the tentacle things. By the time you realise you're getting hit you've lost 70% of your health, if you're lucky.

Reply Good karma Bad karma+2 votes
MadDadWolf Creator
MadDadWolf - - 44 comments

Well, yeah those mutated tentacles have razor sharp bone-spikes protruding from them and they flail about like crazy. That's why you gotta move slowly around corners and blast em as soon as you see one, then run past that hole in the floor before it impales you!

As for the levels being too complex, I've heard it before. This ISN'T meant to be a run 'n' gun experience like Doom or other Wolf3d games. Originally it was gonna be a quest based and open world RPG, but I decided to take my knowledge and make a Wolf3d mod like no other.

Trust me man, when you get out of that complex prison cave, you're gonna be in a town and just be wowed. I hope you continue to play it and find it cooler as you progress. :)

Reply Good karma+2 votes
doccarnby
doccarnby - - 42 comments

Well, complex levels are par for the course with Wolf3D games, its limitations make it difficult to make stuff that's not mazes (and the screenshots from later make it look like you've been able to do more with it!), but part of the problem with the level is the darkness and the palette, things get really murky really quickly, and the directions given by the guy in the cell being pretty bad.

The directions start off solid enough, but after you get the first key he tells you to go left, but you have to go back to him and then go left from looking at him, rather then left from the key as I first thought, and then he tells you to follow the waste, which is somewhat odd, as you have to go to areas where you can't see any, but as long as you keep going you should be fine, and then suddenly you have to go south from the second key, but south as a descriptor is completely useless in this situation, as there is no indication which way is which of the cardinal directions. I think just a little bit of reworking of the instructions the dude gives might help a bit.

Also, how many of your mods are connected? Is Frayed related to Krucible, beyond merely stylistic similarities?

Reply Good karma Bad karma0 votes
MadDadWolf Creator
MadDadWolf - - 44 comments

Yes, I think I see what you mean. In my mind, him saying "go south" is 180 degrees from getting the key. So yes, I believe that is a good point to fix as well as the "follow the stream" directions. As it is, I've heard "I can't get out of the cave" even after step by step instructions from emailed from me. lol So I might decide to rework the mapping a little, but definitely rework the directions.

Funny story about my mods being connected, actually they aren't meant to be. Krucible, Federal Cases (Tara Carmichael), and Blazer Forces (Jemanie Daviddson Unchained, Frayed) are meant to be separate... I have considered doing cross-overs though not really 100% sure how I'd implement it. But it's a good question, and thanks for asking. :)

Reply Good karma+2 votes
doccarnby
doccarnby - - 42 comments

Haha, been a while, but I did manage to get out of the cave eventually. The city looks pretty cool, and I really like the little touches. I shot a guard and people panicked, which was pretty cool.

I have a little modding question though, regarding SDL mods. Is there a simple way to add a strafe movement key? Like, A and D move you left and right type stuff. That's one of the things I really like about ECWolf, and a couple times I've tried to strafe-move and shoot at the same time, and that button combo spins the screen, not to mention I'm just more comfortable with that setup.

Reply Good karma Bad karma0 votes
MadDadWolf Creator
MadDadWolf - - 44 comments

I think anything is possible with the right coding expertise. Strafing keys I KNOW is possible, but one of the last times I experimented it (Return of Dragons, I think) it ONLY works on the keys you program into the code, not interchangeable in the controls section...

In other words, you program the A&D keys to strafe and a player like me (Who hates the WSAD controls, grew up with using arrow keys) kinda feels left out on. Personally, I've never had an issue using the ALT key or the MOUSE2 button with the arrow keys but I dunno, I'll look into it.

Reply Good karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X