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Kreml 3D... a modification that I do with my net friends about a year. It is based on Cold War stuff, and you are an American agent that was sent to USSR to get out other agents before they would get killed. Unfortunately, the GRU special forces catched you and placed in horrible prison of Lubianka. Now it's your goal to escape, find other agents, and then finally make an assault on Stalin's bunker with them! We'll provide thousands of new features, as special lighting, floor & ceiling textures, animated walls and weapons, 8 weapons (knife, Makarov pistol, AK-47, AKM, Rocket launcher, Maxim heavy machinegun, flamethrower and greneades), in-game movies, thirty levels, many guard types, enemies that shoot themselves, kickass outside scene with rain, snow, and snow footsteps, enemies that heal themselves and throw greneades at you, nearly every weapon with alternative shooting function, changed palette, lots of new music and sounds, text at beginning of every episode, three...

Post news Report RSS XP Subsystem prototype & new graphics

Okay.. I finally did the prototype of XP subsystem I was talking about in last newspost. I'll soon show it up because it needs a few tweakups, but believe me - it will be revolutionary! In the past few days, I managed a bit more graphics. I experimented with many types of banners and flag decors but

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Okay..

I finally did the prototype of XP subsystem I was talking about in last newspost. I'll soon show it up because it needs a few tweakups, but believe me - it will be revolutionary!

In the past few days, I managed a bit more graphics. I experimented with many types of banners and flag decors but finally managed out that a bad-coloured banner hanging from the sky isn't looking good, so I picked the old Wolf flag, cleared the material area (I left only the pole, then recolored it), and added a shiny front-type banner. Looks cool, soon I'll show it to ya.

Also I added some new musics which are mainly remixes from old Mortal Kombat, but believe me they are very atmospherical and their tunes finely mix with the screams of dying Soviets.

And, I started working on third episode maps. This will be hard without textures that Zach will soon suppile and without the snow guards that Dan will soonly implement - I'll have to wait a second, but Dan promised to make it quick so I'll have an open door for a piece of mastership in maps.

Whoa, a big news!
Stay tuned people..
More news kommin' soon @ moddb Kreml profile!

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