What is Kreedz Climbing (KZMOD)?

Kreedz Climbing (aka KZMOD) is a Half-Life 2 modification for the Source engine. The whole premise of the game revolves around getting from point A to point B in the shortest time possible, in a linear route that can include any of the mod's 15 game modes from jumping on blocks to a death trap race, or a mix of disciplines in a single course. KZMOD is a very unique game - based off of the very popular "kz" maps from Counter-Strike 1.6, KZMOD is what some would call a '3d puzzle/platform' game, involving no combat or violence whatsoever. It is a 'sport' type game, where players compete for the best times amongst the game's, presently, 132 courses.

Competition can get fierce. A mere second can make the difference between winning or losing, as the game will track your scores with a 'toplist' function when you play online. Toplist shows you your best times on any existing map course and compare them to those of other players in a smooth web interface from within the game. Aside from all the online action possible, we also feature offline competition for the soloist. The official World Records List is where one can record themselves completing a course using the in-game demo function and running our very own anti-cheat program. Submit it to the website and rank among some of KZMOD's best climbers, surfers, and bungee swingers. Kreedz Climbing is enjoyable for players as well as level designers, or for those that just like to socialize in a casual game environment.

One of the best parts of KZMOD is the creative freedom that level designers have. Any environment or scene you can think of can be incorporated into KZMOD for a discipline course, and we already have multiple maps spanning across many different environments - an asteroid belt, a beanstalk, a massive castle, realistic industry, or nature maps and the list goes on. Imagine a rat style map in a kitchen like the famous one in CS 1.6, or a freeze time view of many accidents waiting to happen or a storyline single player adventure, whatever you imagine can become a KZMOD reality. Combined with impressive looking environments and a massive list of versatile game modes, there are endless possibilities for designers. KZMOD had the most maps upon release than any other mod released for the Source engine and most likely still does. The number of maps continues to grow at a steady pace too with interested mappers from all Source games getting interested in doing "something different". The sky is the limit and in this game, it shows where a single map can have up to 20 different courses mixed with 15 different game modes in it. That's not possible anywhere else.

An important up and coming feature of KZMOD's Beta4.2 release is the 'Cup Plugin' which will assist Admins in creating semi-automated live tournaments. Players can compete across various maps in real-time competition in 2 different cup modes, 1vs1 and Melee which means up to all 32 players at once, marathon style. Players are placed at the start of a course and climb as far as they can before time is up. This continues across several maps until all but two players have been eliminated, and then they climb for first place. The winner is then announced, the Top5 is adjusted, and the cup ends. This addition to the game creates a third way to store statistics around the scene. Expanding the fun aspect of the game concept is realizing that these cups will be run on many different disciplines such as regular jumping, surfing, bungee, and many others. Multitalented players will have a ball on mixed courses which act like a tri- or decathlon.

Get involved in the challenging, non-violent atmosphere of KZMOD. It's a rare thing these days and can be a nice break from other games. If you like a personal challenge in your game, rather than being set up to always win it, Kreedz Climbing is right up your alley.

It's just gamer vs. gravity.

Beta4.2 Game Mode/Map Type List:

Jumping -Regular jump course discipline (easy to extreme platform jumping)
Bunnyhopping -Advanced jumping discipline (while bunnyhopping you never stop jumping)
Longjump -Advanced jumping discipline (multi-strafing for long distance)
Longjump Bhops -Extreme jumping discipline (multi-strafing for distance with bhop speeds)
Bungee -Regular course discipline
Surfing -Regular course discipline
Slidemap -A one-slanted-piece surf map type
Death Trap -Map type full of traps that can hospitalize you
Flare Aim -Flare shooting ranges of any type imaginable
Derby (vehicles) -Racing map type against mines and time, short tracks
Target Race (vehicles) -Racing map type with mines and flare targets for reducing time
Race (vehicles) -Races against time and other players, any style
Dance -Stay on the dancefloor as long as you can
Raceway(sliderace) -Get pushed through an environment full of traps at high speed
Raceway Bhop -Same as a Raceway but less traps and a lot more bhop and especially speed
Double-Duck -Players are not allowed to jump. Reach the end of the map with Double-Ducks
2-man Cooperation -Players become solid and need to use boosting and teamwork to win
Kzmod Soccer
Pong
Connect Four

NOTE: Any desired combination of these game modes can be found in any map or even in one single course which opens up doors for massive amounts of free creativity and new game modes. The combination of a main Discipline and a(or many) minor one(s) can be a very interesting experience. Imagine a jump map with bungee, surf and bhop parts, and this mixed with flare aim and death traps.

For more information visit us at Steamcommunity.com or join the following channels on mIRC (Quakenet) for assistance:
#kzmod.com (English and German)
#xtreme-jumps (English German French and other languages)
#kzmaps.fi (Finnish)
#kz.ger (German)

Image RSS Feed Latest Screens
Kreedz Climbing 2.0 - kz_4youreyesonly Kreedz Climbing 2.0 - kz_beach Kreedz Climbing 2.0 - kz_bhop_shrubhop
Blog RSS Feed Report abuse Latest News: Kreedz Climbing 2.0 Update 2264 Released

0 comments by kzRaptor on Dec 28th, 2014

Climbers! It's time for another update. This one brings some requested features and some bugfixes. Enjoy!

-> You no longer need to double-tap the hook button to use the hook when invalidating a run.

-> You can now respawn early from trigger_legbreak (death triggers, black screens etc) after a minimum of 1 second by pressing a movement key. Any respawn time skipped will be added to your timer. For example, if the map wants to make you wait 5 seconds and you respawn early with 4 seconds of respawn time skipped, that four seconds will be added to your timer.

Mappers can prevent fast respawning from trigger_legbreak (for example if something needs to reset in the map) by enabling a new keyvalue on the legbreak.

-> Added kz_cl_forceseriousmodels command, which lets you restrict which models you see other players using.

The file scripts/seriousmodels.txt controls which models are considered "serious". If you want to modify it, copy it from readonlycontent/scripts to your kreedzclimbing/scripts folder.

If forceseriousmodels is 1, each player with a non-serious model will be given a random serious model from the serious model list.

if forceseriousmodels is greater than 1, then every non-serious-model player will use the same model, at the specified index. 2 indicates the first serious model, 3 indicates the second, etc.

Read the documentation in seriousmodels.txt for advanced usage. Changing the value of kz_cl_forceseriousmodels (even to it's current value) reloads the script file.

Note that player sounds (for example homer's fall sound) will remain even if the player is using a serious model. This is due to how the server handles these sounds, this can be fixed later when that code is rewritten.

Also added to the advanced options.

-> You can now turn off the drawing of the "Climb Timer" roundel next to the timer with kz_cl_hud_draw_climbtimer_roundel 0. Also in the advanced options.

-> Fixed spectator target being invisible if you spectate them in third person with kz_cl_playerfade_enabled.

-> Fixed spectator target INVLD not displaying properly under their timer.

-> Fixed client/server desync that was making the screen rotate very slightly, and laggily, when landing very gently from small falls.

-> Fixed holstering bugs.

-> Fixed network usage problem after a player has changed models.

-> Fixed seeing your own character's shadow when the flashlight is enabled after changing models.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Kreedz Climbing 2.0

Kreedz Climbing 2.0

Dec 10, 2014 Full Version 0 comments

Here is the revived and latest Version 2.0 of Kreedz Climbing, a "spiritual successor" to KZ from Counter-Strike 1.6, bringing the game to the latest...

Kreedz Climbing Beta4.2

Kreedz Climbing Beta4.2

Dec 21, 2009 Patch 16 comments

Hey guys, it's actually done. KZmod Beta4.2 is ready to play and brings so much extra fun to everyone who is ready to try it (in case you don't know it...

KZmod Beta3 Promotion Trailer

KZmod Beta3 Promotion Trailer

Jul 9, 2007 Movies 0 comments

This is a video showing you the new things in our game, including the Art Tool and the 4 new maps. It will also show you that the game is more than just...

KZMOD Bungee Preview

KZMOD Bungee Preview

Apr 21, 2006 Movies 1 comment

This is a show of what you can do with the Bungee rope in Kreedz Climbing. This is not a show of the real Bungee maps. This example shows the Free Bunjee...

Kreedz Climbing Bunnyhop Mode

Kreedz Climbing Bunnyhop Mode

Mar 6, 2006 Movies 0 comments

This video shows how our Bunnyhop mode works....we do not impose a stopping after a jump in this mode and you have a bit more air movement than normal...

KZMOD Promo Trailer

KZMOD Promo Trailer

Feb 26, 2006 Movies 0 comments

A Promotion video of the gameplay in Kreedz Climbing. This video shows you what we do best! JUMP JUMP JUMP. 6 minutes of high quality video.

Post comment Comments  (60 - 70 of 280)
dogbert
dogbert Dec 20 2009, 9:08am says:

is it just me or is the 'crouch, then jump, then crouch while holding forward' the most convoluted, unnecessary and frankly ANNOYING way to jump, EVER? As if the usual crouch jumping in a lot of source games to get over the tiniest of obstacles wasn't irritating enough already, this takes it to a whole new level.
sorry guys, great concept and great looks, but for me that jumping combo malarky is just too damn annoying to have any fun with :/

0 votes     reply to comment
TheDaFox
TheDaFox Dec 21 2009, 2:33am replied:

That is actually the way that it is in most source games. It is more realistic as well, it gives you more spring in your step.

+1 vote     reply to comment
-SoUlFaThEr- Creator
-SoUlFaThEr- Dec 20 2009, 10:08am replied:

We are in fact better than the average source game in that respect. Our physics are presently so close to CS1.6....you won't notice much difference at all. So, if doing that in CS1.6 was ok for you, it will be in kzmod. We have techniques that might bother you though that 1.6 player use all the time like doubeducking to reach a 32 unti high block rather than jumping and getting the speed penalty. Let's not even get started on duck-to-standup bunnyhopping :) It's an advanced technique anyway.

+4 votes   reply to comment
Mastix
Mastix Dec 20 2009, 9:38am replied:

It's a personal taste thing, many people (including me) don't find it annoying at all.

+2 votes     reply to comment
Gregar
Gregar Dec 17 2009, 7:21pm says:

but really could the weapons be use for hanging

+1 vote     reply to comment
-SoUlFaThEr- Creator
-SoUlFaThEr- Dec 19 2009, 11:02am replied:

If we did that it would ruin the nature of the maps (would make all maps cheatable) and the nature of the original concept of the game. As we progress through the development, I realize that this name no longer fits the mod as we have become much more than just climbing/jumping, but since its so far, a 4 year project, we shouldn't change it.

The "tools" we use are to break obstructions in the maps that block your way. This is it's sole purpose to date.

+3 votes   reply to comment
Gregar
Gregar Dec 17 2009, 3:40pm says:

wats the point of having a weapon

+2 votes     reply to comment
Mastix
Mastix Dec 17 2009, 6:56pm replied:

To hit people that ask this kind of questions ;)

+3 votes     reply to comment
Gregar
Gregar Dec 17 2009, 7:19pm replied:

lol good point

+1 vote     reply to comment
Shodar87
Shodar87 Dec 17 2009, 8:05am says:

I want that NOW. Seriously, this update looks fantastic. When we can expect that ? Christmas ?

+1 vote     reply to comment
Mastix
Mastix Dec 17 2009, 3:31pm replied:

21st of December ;)

+1 vote     reply to comment
ronjack
ronjack Dec 16 2009, 4:04am says:

this game looks like a climbing game

+2 votes     reply to comment
-SoUlFaThEr- Creator
-SoUlFaThEr- Dec 17 2009, 3:50am replied:

This game is so much more than just "a climbing game". Most think we only jump. We have 18 game modes or disciplines. 1 of them is jumping. Have a read on our profile to see a very nice description of the game and the modes.

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Half-Life 2 Icon
Platform
Windows
Developer
ObsessionSoft
Contact
Send Message
Official Page
Steamcommunity.com
Release Date
Released Dec 19, 2008
Mod Watch
Track this mod
Share
Community Rating

Average

8.4

208 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Platformer
Theme
Sport
Players
Single & Multiplayer
Embed Buttons

Promote Kreedz Climbing on your homepage or blog by selecting a button and using the embed code provided (more).

Kreedz Climbing Kreedz Climbing
Kreedz Climbing
Statistics
Last Update
4 months ago
Watchers
704 members
Files
6
News
39
Features
11
Reviews
7