Here is the revived and latest Version 2.0 of Kreedz Climbing, a "spiritual successor" to KZ from Counter-Strike 1.6, bringing the game to the latest...
What is Kreedz Climbing (KZMOD)?
Kreedz Climbing (aka KZMOD) is a Half-Life 2 modification for the Source engine. The whole premise of the game revolves around getting from point A to point B in the shortest time possible, in a linear route that can include any of the mod's 15 game modes from jumping on blocks to a death trap race, or a mix of disciplines in a single course. KZMOD is a very unique game - based off of the very popular "kz" maps from Counter-Strike 1.6, KZMOD is what some would call a '3d puzzle/platform' game, involving no combat or violence whatsoever. It is a 'sport' type game, where players compete for the best times amongst the game's, presently, 132 courses.
Competition can get fierce. A mere second can make the difference between winning or losing, as the game will track your scores with a 'toplist' function when you play online. Toplist shows you your best times on any existing map course and compare them to those of other players in a smooth web interface from within the game. Aside from all the online action possible, we also feature offline competition for the soloist. The official World Records List is where one can record themselves completing a course using the in-game demo function and running our very own anti-cheat program. Submit it to the website and rank among some of KZMOD's best climbers, surfers, and bungee swingers. Kreedz Climbing is enjoyable for players as well as level designers, or for those that just like to socialize in a casual game environment.
One of the best parts of KZMOD is the creative freedom that level designers have. Any environment or scene you can think of can be incorporated into KZMOD for a discipline course, and we already have multiple maps spanning across many different environments - an asteroid belt, a beanstalk, a massive castle, realistic industry, or nature maps and the list goes on. Imagine a rat style map in a kitchen like the famous one in CS 1.6, or a freeze time view of many accidents waiting to happen or a storyline single player adventure, whatever you imagine can become a KZMOD reality. Combined with impressive looking environments and a massive list of versatile game modes, there are endless possibilities for designers. KZMOD had the most maps upon release than any other mod released for the Source engine and most likely still does. The number of maps continues to grow at a steady pace too with interested mappers from all Source games getting interested in doing "something different". The sky is the limit and in this game, it shows where a single map can have up to 20 different courses mixed with 15 different game modes in it. That's not possible anywhere else.
An important up and coming feature of KZMOD's Beta4.2 release is the 'Cup Plugin' which will assist Admins in creating semi-automated live tournaments. Players can compete across various maps in real-time competition in 2 different cup modes, 1vs1 and Melee which means up to all 32 players at once, marathon style. Players are placed at the start of a course and climb as far as they can before time is up. This continues across several maps until all but two players have been eliminated, and then they climb for first place. The winner is then announced, the Top5 is adjusted, and the cup ends. This addition to the game creates a third way to store statistics around the scene. Expanding the fun aspect of the game concept is realizing that these cups will be run on many different disciplines such as regular jumping, surfing, bungee, and many others. Multitalented players will have a ball on mixed courses which act like a tri- or decathlon.
Get involved in the challenging, non-violent atmosphere of KZMOD. It's a rare thing these days and can be a nice break from other games. If you like a personal challenge in your game, rather than being set up to always win it, Kreedz Climbing is right up your alley.
It's just gamer vs. gravity.
Beta4.2 Game Mode/Map Type List:
Jumping -Regular jump course discipline (easy to extreme platform jumping)
Bunnyhopping -Advanced jumping discipline (while bunnyhopping you never stop jumping)
Longjump -Advanced jumping discipline (multi-strafing for long distance)
Longjump Bhops -Extreme jumping discipline (multi-strafing for distance with bhop speeds)
Bungee -Regular course discipline
Surfing -Regular course discipline
Slidemap -A one-slanted-piece surf map type
Death Trap -Map type full of traps that can hospitalize you
Flare Aim -Flare shooting ranges of any type imaginable
Derby (vehicles) -Racing map type against mines and time, short tracks
Target Race (vehicles) -Racing map type with mines and flare targets for reducing time
Race (vehicles) -Races against time and other players, any style
Dance -Stay on the dancefloor as long as you can
Raceway(sliderace) -Get pushed through an environment full of traps at high speed
Raceway Bhop -Same as a Raceway but less traps and a lot more bhop and especially speed
Double-Duck -Players are not allowed to jump. Reach the end of the map with Double-Ducks
2-man Cooperation -Players become solid and need to use boosting and teamwork to win
NOTE: Any desired combination of these game modes can be found in any map or even in one single course which opens up doors for massive amounts of free creativity and new game modes. The combination of a main Discipline and a(or many) minor one(s) can be a very interesting experience. Imagine a jump map with bungee, surf and bhop parts, and this mixed with flare aim and death traps.
For more information visit us at Steamcommunity.com or join the following channels on mIRC (Quakenet) for assistance:
#kzmod.com (English and German)
#xtreme-jumps (English German French and other languages)
Hello everyone! After a long period of inactivity, the Kreedz Climbing mod returns with version 2.0, greatly optimised and on the latest engine, bringing the game back to life again. This update offers the long neglected latest visual features such as advanced shaders, HDR, particles, as well as significant optimisation to make the game smooth and a pleasure to play. Overall I feel this update is a great improvement to the original game, and offers in general a much better platform for gameplay improvements, especially as the game has an integrated updater.
Here's some screenshots of a few of the visually updated maps in this update:
Please note however that the kzmod.com website was lost some time ago, and as such there is no central community hub for kzmod. The game does have a presence among some existing KZ communities, such as Xtreme-Jumps, however the only place specifically dedicated to kzmod at this time is the Steam community group. Everyone is still welcome to play of course and the game will still be updated, though at this stage there is no community reboot.
Without further delays, here are the download links! It has been a pleasure making this 2.0 version of the game, and I hope anyone who regretted the inactivity feels a little better at seeing it still lives after all. Enjoy!
A few notes about the install: