Kreedz Climbing is a unique, non-violent, puzzle-type, 3D-First Person View game where the player attempts jumping and 17 other disciplines like shooting flare targets, racing vehicles, surfing, bungee, bunnyhop, longjump, or sliderace until he/she reaches the top (or end) of any given environment. In Kreedz Climbing no map is the same and can vary with any combination of these skills. It's a race against time and against other players with any discipline in the game.

Report article RSS Feed Kreedz Climbing Beta4.2 Christmas Release

The ObsessionSoft team is proud to announce that they will be releasing the long awaited Kreedz Climbing Beta4.2 update just short of Christmas this year. Click the title for new screen shots, the best bits about the update and the 4.2 Trailer/Teaser.

Posted by -SoUlFaThEr- on Dec 7th, 2009

Hello Kreedz Climbing fans, Beta4.2 is almost on your desktop. If you were unhappy with any previous version, this will be the version you will want to try out as your second chance for us.

It has been one seriously long and silent year for us in the public eye. A lot of blood, sweat and tears went into this version of the mod. We have had a few changes in staff, losses and additions that slowed us down, but in the end worked out for the better. However, this time we can proudly say that this version feels more like CS1.6 Kreedz jumping than it ever did before. Those who love Kreedz maps in CS1.6 will feel right at home now. You will be able to do everything you can do there, but with so much more! Our new game modes add a really exciting twist to the game.

Eye Candy #1:

kz_thehills800x600 kz_ghosttown800x600

A short list of the best things about this update:

  • CS1.6 original duck feeling, double-ducks, ladders and CSS Knife added
  • Smoothed demos for World Record viewing and movie making
  • A new Female Ninja player model
  • 9 brand new maps which are mostly easy difficulty
  • Over 100 map bug fixes of older maps
  • 5 new awards to buy with your earned medals including Stats Readout and Slow-Motion
  • 3 new game modes: Bunnyhop Raceway, Double-Duck, Slide Longjumps
  • Totally revamped tutorial map with more game modes added and made quite easier
  • Improved Art Tool. Less lag and you can change the size of the decals now

Eye Candy #2

kz_mausolus800x600 kz_bhop_shrubhop800x600

We have taken the time to completely re-vamp our appearance here on the site by adding new screen shots of all of the official maps, and created a more fitting explanation of what this mod really is. To view our page again please visit this link:

In case you missed it, we now offer you our YouTube version of the Beta4.2 Trailer. Watching this will help you realize that there is more to the game than just jumping around.

At this time, we would like to advertise the fact that we are in search of a talented modeler who can assist us in finishing or creating the proper hand models for our various player models. The work that is done will appear in our final version of the game, which is intended to be our very next update after the release of Beta4.2.

Stay tuned for more goodies shortly before we make the actual update! Until then, Happy Holidays!

Post comment Comments
TheDaFox Dec 8 2009 says:


+2 votes     reply to comment
Famouz Dec 8 2009 says:

great to see this as a mod but there's still a lot to do.

+2 votes     reply to comment
Mastix Dec 8 2009 says:

Can't wait to climb those maps!!! <3

+4 votes     reply to comment
SinKing Dec 8 2009 says:

What always bugged me about this mod is the "fall-dowb-and-start-all-over" setup (I would have prefered a 10 sec replay option). Now maybe with the rope you can safe yourself in some cases, so that's good.
I also never got along with the controls very well. It felt like I was tapping too many buttons at one time. I suppose that's something that goes away with more practice, yet I never got past the first maps before I lost patience. Let's try this version, see what it can do for me. Maps are looking beautiful and interesting.

-3 votes     reply to comment
Mastix Dec 8 2009 replied:

What you just said shows that you barely played it (or didn't know of the feature of saving your location which makes no sense if you played it more than 5 minutes).
The mod have a "save cheakpoint" system, in a click of a button you "save" your location and with a click of another button you can instantly teleport to it.
Controls? you can set them to whatever you want if you don't like them...

+7 votes     reply to comment
SinKing Dec 8 2009 says:

I know all of that and I have played every version so far - for at least half an hour. However, not so much the keys assigned to them, but the game mechanics themselves turned me down. Also, I don't want to save every ten seconds out of fear of doing something wrong, or tapping the wrong combination.

-2 votes     reply to comment
Tastyrice Dec 8 2009 replied:

Firstly you don't have to save every second. Secondly the only buttons you press are [w][a][s][d][Shift][SPACE] from the default key setup. That's only 6 buttons. The only real key combination are [SPACE] + [a] + Arc Mouse Cursor or [SPACE] + [d] + Arc Mouse Cursor if your playing the default climbing maps. The controls are really not that difficult. Middle mouse button can assign a checkpoint and clicking enter will bring you back to the checkpoint. Assuming you have the ability to chew bubble gum and walk at the same time you won't have any problem saving checkpoints and reloading them.

+4 votes     reply to comment
infest Dec 8 2009 says:

Eng: NIIIIICE!!!!!!!!11111111111

Rus: охуеть как долго я ждал этого!!!!!!!!!1111111111

+3 votes     reply to comment
KodY Dec 8 2009 says:

I cant strafe-jump but its still fun to climb those maps.
Haven't played the hl2 version for a while...

+3 votes     reply to comment
treat Dec 8 2009 says:

Good to see KZmod is still going. I was craving some climbing the other day and this is a excellent surprise.

+3 votes     reply to comment
Colossal Dec 8 2009 says:

Now I can come back. (old version stopped working on me)

Quick question, though: Is this still on the Episode 1 version of Source or the Episode 2 version? (If still Episode 1, are you planning on moving to the 07 version?)

+3 votes     reply to comment
TheDaFox Dec 8 2009 replied:

Still Ep1 Colossal, an OrangeBox port is on the table, it does require tons of work though.

+2 votes     reply to comment
s0liD Dec 8 2009 says:


+3 votes     reply to comment
darknessexzero Dec 8 2009 says:


+3 votes     reply to comment
Croco15 Dec 8 2009 says:

Looks great.

+3 votes     reply to comment
schoAsch Dec 8 2009 says:

what is this soundtrack? it's really nice?

+3 votes     reply to comment
schoAsch Dec 8 2009 says:

aaah, got it:
Michal feat. Drut - Reflected In

veeeeeeeery nice vid, too :D

+3 votes     reply to comment
Jay-Jay34 Dec 9 2009 says:

I can't wait to play on these maps. :) very good!

+3 votes     reply to comment
PhyOS Dec 9 2009 says:

How can you consider this mod is still in Beta stage? It's already a complete mod! (Even before this update)

+3 votes     reply to comment
fraggyver Dec 9 2009 replied:

Because its still not the way we want it to be. There are a few elements that needs to be implemented before its going final.
But i agree, it allready offers loads of fun :)

+3 votes     reply to comment
-SoUlFaThEr- Author
-SoUlFaThEr- Dec 16 2009 says:

The final version will include the multiplayer aspects of the original plan. Now that the game has enough different modes of play (18), it is time to advance to making the automated tournaments and something I call

Tag Arena.

Merry Christmas everyone :)

+2 votes   reply to comment
7FoX Dec 18 2009 says:

Hey, is this like the BunnyHop stuff that u do in CounterStrike?

+2 votes     reply to comment
-SoUlFaThEr- Author
-SoUlFaThEr- Dec 19 2009 replied:

Basically yes although bunnyhop is only 1 of our 18 game modes

+2 votes   reply to comment
Aman-Kino Dec 21 2009 says:


+2 votes     reply to comment
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