NO MORE LEADING "DUMB DYNAMIC AI" THESE BOTS ARE LEADERS, AND WILL PROVE AN EXTREME ENJOYABLE SINGLEPLAYER EXPERIENCE! This is a MOD for BF2 SINGLEPLAYER (not tested online) , this MOD is PRIMARILY AIMED TO ENHANCE BF2's AI and contains both a compilation of other MODS as well as my OWN PERSONAL tweaks and improvements pieced together over 5 years to create an all-out warfare whilst still maintaining BF2's fast-paced arcade core gameplay, it was only a personal project i wanted to create and compile and to ENHANCE my BF2 Singleplayer experience, but i soon realize that i probably created one of my most enjoyable MOD for BF2 so i decide i couldnt keep this from myself... and frankly, i dont have the time yet to actually to write a README of all my List of Changes, and Credits to those of whom ive used some of their original work as well.. BUT I WILL ASAP, TO GIVE THANKS AND CREDIT FOR ALL THE INSPIRATION, MOTIVATION, AND KNOWLEDGE TO CREATE AND COMPILE THIS MOD I LIKE TO DUB "BF2.5"

Many Improvements are Weapon Handling, Zoom Levels, Radio Sounds, Iron Sights, New Weapons, Kit Changes,Dynamic Distant Sounds, Tracers, New Updated Visual Effects, Vehicle and Soldier Increased Draw Distance, Bullet Drop on Snipers, Lower Health, Dynamic Ragdolls, New Textures, and a HEAVILY EMPHASIS ON AI !! I reworked almost ALL AI TEMPLATES to create what i believe are the most aggressive, smart, deadly, and efficient... AI has Increased Range and Tactics, AI Weapon Deviation Reworked to be On-Par with Human Accuracy, AI will now PRONE with every WEAPON to decrease their Silhouette (works also like suppression), AI will spawn almost always on Squad Leader and will work together, AI WILL now use Any Stationary Emplacements (TOWs, LMG and HMG) with deadly results, AI WILL use EVERY VEHICLE AT THEIR DISPOSAL to quickly turn the odds, AI will now use HELL-FIRE MISSILES on attack helicopters, AI WILL NOW SPRINT TOWARDS OBJECTIVES (basically, to get bots to sprint, i had to change the default soldier base speed from 1.0 to 1.5. so basically your sprinting as your "walking" which results in FAST-PACED MULTIPLAYER-STYLE SQUAD RUNS !! AI WILL NOW USE FLASHBANGS, AT-MINES, AND SMOKE 'NADES !! AI WILL GIVE RIDES ON REQUEST. AI WILL HEAL, REVIVE, REPAIR, SUPPLY INDEFINITELY !! (MEDICS ARE NOW TARGET PRIORITY) AI SNIPERS will Prone and Engage ALL Targets Within 500-700 meters and only advancing when no target is acquired (compensated by bullet drop, tracers and fair accuracy, they will almost always hit on the 2-3 shots homing in on the target... NO MORE LEADING "DUMB DYNAMIC AI" THESE BOTS ARE LEADERS , AND WILL PROVE AN EXTREME ENJOYABLE SINGLEPLAYER EXPERIENCE

KrazIvan777 MOD

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Krazivan777 MOD v1.1 Full (RePack)

Krazivan777 MOD v1.1 Full (RePack)

Mar 31, 2014 Full Version 3 comments


Updated Ai Files

Updated Ai Files

Oct 10, 2013 Patch 3 comments

These Updated Ai Files Contains Tweaks and Further Refining

Post comment Comments  (0 - 10 of 53)
furfur1124 Dec 8 2014 says:

plz help me I want to play this mod but it crashes on 91%. I have put the esai folder to mods/bf2/. and it still crashes plzzz answer and help me!!!

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Guest Oct 13 2014 says:

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KrazIvan Creator
KrazIvan Oct 13 2014 replied:

Dear Guest... At what percentage of the loading does it crash for you ? Does the map load and then crashes when you click join ? If so; please make sure you copy the ESAI folder from krazivan777 MODfolder to bf2 MODfolder... I'm currently working on an update that should eliminate this step for easier installation

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Guest Apr 22 2014 says:

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KrazIvan Creator
KrazIvan Oct 13 2014 replied:

The USMC rifles are cqb rifles that makes them faster firing rate, but I'm currently making an update for any inquiries and further tweaking

+1 vote   reply to comment
ranxin Apr 3 2014 says:

Producers Hello ~ ~ ~

I do not know what are the characteristics of this MOD from the screenshot seems no different and original

Tell me about it? Thank you

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KrazIvan Creator
KrazIvan Apr 3 2014 replied:

How bout you yell me, mod is available for download... Let me know what you think after you played it... Thnx I mean idk what more to tell you, I Did put a description of the mod, and it is the same game, just plays different and better I suppose

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hilbertlikesvoid Apr 2 2014 says:

Nice job Crazy-Ivan; yet there are few bugs, I think I found.

hostile team's medic is working his *** off, but my team's medic is not fuctioning. It's no reviving me, even he's standing right above me.

Second issue is; as the team manages to capture more flag, away from the airstrip or the carrier; air assets are not utilized by the bots. I don't know whether it's because of "" or something else.

And one last thing; could you please emphasize that the users need to put ai files within "". There are gals, complaining about the desktop-crash.

Other than those; nice job.

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KrazIvan Creator
KrazIvan Apr 2 2014 replied:

Hilbert, you don't necessarily need to put an esai file on maps, as I know myself not all maps I included have an esai file to the ai strategies.. The reason why it crashes for some is because the map they want to play on, does, indeed have an esai file attached but the esai default directories go back to bf2 mod folder

+1 vote   reply to comment
KrazIvan Creator
KrazIvan Apr 2 2014 replied:

Which is why its important to copy the ESAI Folder in KrazivanMOD Folder to BF2MOD Folder

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KrazIvan Creator
KrazIvan Apr 2 2014 replied:

All very nice observation , hibertlikesvoid, I am indeed aware of these bugs... Ai ally medics seem to not mind you so much as other friendly bots I think this is due to over-proiritize revive... Like in vanilla bf2 medics would revive you instantly, but would ignore most downed ally ai bots... Its being the opposite effect.... They are still some wrong "tracer color" on some weapons... Muzzleflash is another bug and also sprint damage when using "shift" sprint.... One particular odd bot behavior I witness.... Is that ai medics heal when not needed and sometimes would result in various "staredowns" where 2 ally medics just stand front each other, healing unnecessarily almost useless to the point where you have to go by interfering them in between and they seem to get the point... All in all just trial and error as I learn to work with these ai templates and what values they exactly do

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Released Oct 6, 2013
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1 year ago
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