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9 comments by chineseroom on Jul 16th, 2010

I've uploaded two new things to the download site. The first is a fully patched version of Korsakovia, so this is the one to grab if you don't already have the mod. Do the normal unzipping thing into your SourceMods folder.

The second is the patch itself, which you can apply to existing downloads of Korsakovia. It's a much smaller download, so opt for that if you have already grabbed the game once.

Thanks to everyone who mailed in suggestions and support - it's really appreciated, and hopefully we'll be announcing a new project soon.

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Korsakovia v!.2

Korsakovia v!.2

Jul 20, 2010 Full Version 22 comments

This is the new version (V1.2) of Korsakovia with patches by Doogie4Ever and Will Cook already integrated. Replace existing version with this (or download...

Korsakovia Patch to V1.2

Korsakovia Patch to V1.2

Jul 20, 2010 Patch 1 comment

This patch by William Cook repairs the flashlight and Collectors. It should be installed after the V1.1 patch by Doogie4Ever onto your existing build...

Korsakovia 2010 Patch

Korsakovia 2010 Patch

Jul 16, 2010 Patch 2 comments

This patch fixes the Source update errors in original versions of Korsakovia. Alternatively, you can download v1.1 (this will be quicker). The patch was...

Korsakovia script

Korsakovia script

Sep 24, 2009 Other 8 comments

Just because you asked so nicely... here's the script for Korsakovia.

Post comment Comments  (410 - 419 of 419)
ClaneLord
ClaneLord Apr 27 2009, 9:22pm says:

If this mod needs V_ (first person view)models, i could compile some, i cant make W_'s yet but i could learn lately=)
Except, i cant animate and i dont know QC well too :/

+1 vote     reply to comment
chineseroom Creator
chineseroom Apr 30 2009, 4:23am replied:

Thanks - I *think* we're OK for models, but will keep you in mind.

+1 vote   reply to comment
Tunchy
Tunchy Apr 20 2009, 11:40pm says:

Two years ago, when I bought my pc, your Dead Esther mod was also with Penumbra, and Portal, 3 of the most original uses of the first person perspective I had never seen. (Non asociate "to carry a weapon for killing and follow the path until the end of the game) Silent Hill 4 also used it when you are in The Room.

I also prefer playing Morrowind and Thief Deadly Shadow or Hitman in first perspective, as it helps (in my opinion) to experiment higher inmersion when you go into a cave or dungeon or investigate in a desktop.

So for me,it is nice to see you are working again on a new project and also, to see I am no the only one with these fps concepts in mind, as I can read in resolution magazine about Dan Pinchbeck thoughts about the genre.

I guess a lot of old fps school gamers, are a little bit tired of clonic, scripted & lineal fps and only one end games. I guess that is why I prefer to reinstall Deus Ex, Alien Vs Predator 2 STALKER SoC or System Shock 2, better than try Blacksite:Area 51.

+1 vote     reply to comment
Donkey81
Donkey81 Mar 2 2009, 1:18pm says:

Interview with The Chinese Room's Dan Pinchbeck in the new issue of Resolution, including talk about Dear Esther and new information about Korsakovia.

Read online at: Resolution-magazine.co.uk

+1 vote     reply to comment
LORDDEREX
LORDDEREX Jan 8 2009, 1:44pm says:

tracking.

the first lol

+1 vote     reply to comment
ClaneLord
ClaneLord Jan 8 2009, 7:15am says:

Hmmm...story is great.But..whats about gameplay?Any feautures?Anything?

+1 vote     reply to comment
Donkey81
Donkey81 Feb 8 2009, 5:44am replied:

ClaneLord:

From The Chinese Room's site, this about their new project. Codenamed Blackout on there, but not updated in a while, so presumably the same thing --

"This mod is designed to investigate how players cope when the normal anthropomorphic cues attached to agents are removed. Put simply, just about every agent every used in a game is anthropomorphic in some way. They are humanoid or, at the least, animal. This gives the player a huge range of cues and assumptions they can work from. I've written about this process of basically creating the sense of a mind and attaching to an agent with minimal cues for the 2008 Philosophy of Computer Games conference. In philosophical terms, it's usually called adopting the Intentional Stance - assuming there are mental states and beliefs going on in the agent presented to you.

Blackout rips these away by turning off the rendering of Half LIfe 2 agents and replacing them with a particle effect- either a heat shimmer or a rolling black cloud of smoke (a bit like the 'monster' in the TV show Lost). Additionally, like Conscientious Objecter, we are taking away the player's gun. On top of this, a script is being drafted which outlines a scenario which owes much to Day of the Triffids - unknown entities are on the loose, they seemed to posses some rudimentary intelligence but their motives are unknown.

Blackout should work halfway between Dear Esther and a traditional game - including much more of what you can call gameplay, but retaining a high level of ambiguity and abstraction."

0 votes     reply to comment
SupaNinjaMan
SupaNinjaMan Jan 8 2009, 8:46pm replied:

it's by the chineseroom.
it's going to be good.

+2 votes     reply to comment
death_fly
death_fly Feb 14 2009, 8:48pm replied:

True that man

+1 vote     reply to comment
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chineseroom
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Released Sep 19, 2009
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Delightfully mental.

Jan 4 2011, 5:55pm by AntiSocialKindaGuy

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