A little about the mod:

KOG's Law, originally Overthrow's Law was created during the first Sins of a Solar Empire game.
The mod was updated for Entrenchment and renamed Drison's Law after much work and tweaking, and again was updated for Rebellion and renamed KOG's Law, again with a lot of work put into it since early beta release to insure that it is as balanced as can be.

This mod has been around since the beginning of the game.  Drison and myself wanted to make some changes to reduce lag in the original game and make it more exciting.  Lag is no longer an issue with the updates and changes the game creators have made, but we have still left the changes in as it made the game a little more fun.  Here is a list of changes.


~Reduced the time of Armistice 75 seconds to 30 seconds.

~Reduced the pirate strength by about 50%.


~Hangar Defense have been removed as well as light carriers (This was originally done to cut down on lag but we found later that it made carriers worth something.)

~Pirates have been buffed quite a bit (I can tell you that larger waves of pirates will hurt.. even early waves.)

~Planets have been changed a little and asteroids received a buff of how many mineral asteroids they can have.

~TEC mines were removed. Advent still retain them but they may only be spawned off of carriers and stations (The AI still does not use them, but it makes it fun for the player. Vasari retain their mines for balancing purposes.)

~Super Weapons have been removed. (Mostly due to AI rushing them.)

~The amount of capitals you can build has been increased to a total of 24 at the final upgrade. Up from 16 in the original version of Rebellion

~TEC rebels can no longer make an alliance with pirates but can now build two stations. (With the changes to the pirates it made the TEC Rebels seem a little too overpowered)

~Stations now have 10 upgrade points. They can also shoot the entire gravity well, repair platforms and inhibitors can now also reach the entire gravity well. (This will NOT reach the entire gravity well on suns.. depending on the size of the sun, but will work on 99% of the planet gravity wells.)

~Capitals and titan experience per level has been reduced.

Before you start complaining about balance or other things, please try the mod, this is designed for friends to play against the AI or just face wave after wave of pirate ships. 


Thanks goes to Kog, Drison, Divercity and Cataire. 
Also, I would like to thank Cillian for the banner that he made for the mod
Thanks for your help guys.

Install in the mod folder in Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion vx.xx
The maps go in the galaxy forge folder, these will be released at a later time.

The Mod can be used with pretty much any version of SotSE:R, if you find a version that it is not working on, please send either Overthrow or Drison a mail.

Please remember to vote also :)

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0 comments by overthrow on Nov 30th, 2013

if any of you would like to continue with this mod, update it and add to it be my guest, you have my full blessing, I just ask u use the mod name and I will delete this page so you the user can take over.  Cheers and happy holidays. oh, just shoot me a mail, the first person to come up with the working versions up to date with the new dlc will get to create the page for it, so send me your mails.  Thank you for all the mails I have received and support from the community, we had so few complaints and so many requests to keep it alive.  Thank you very much from all of you.King of Geeks (kog)

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Sep 8, 2012 Full Version 11 comments

Full pirate version, fixed research issue with assari loyalist also fixed the pirates and many other things.

Version 1.2

Version 1.2

Sep 8, 2012 Full Version 0 comments

Nerfed pirate version, fixed research issue with assari loyalist also fixed the pirates and many other things.

KOG's Law v1.1a

KOG's Law v1.1a

Aug 22, 2012 Full Version 2 comments

Pretty much the same changes as v1.1 minus the pirate nerf for those of you who wish for them to remain a challenge.

KOG's Law v1.1

KOG's Law v1.1

Aug 15, 2012 Full Version 9 comments

1.1 CHANGES: ~Reduced the time of Armistice 75 seconds to 30 seconds. ~Reduced the pirate strength by about 50%.

Some maps

Some maps

Jun 20, 2012 Singleplayer Map 0 comments

Two maps we have been using for testing purposes.

Kog's Law 1.0

Kog's Law 1.0

Jun 19, 2012 Full Version 2 comments

The mod, enjoy. Any feedback would be appreciated after u played at least 2 full matches all the way threw on the hardest diffculty. Best to play against...

Post comment Comments  (50 - 60 of 62)
MassDownloader Jun 27 2012, 3:20pm says:

Playing my first round, I've noticed a few things(halfway through only tho) pirates are goddamn strong, way stronger than I had imagined,
playing as TecRebels, they took out 8 of my lvl 4 capitals, while I had 2 starbases, 4 repair platforms(Altho they seem to be doing nothing, since they aren't using their abilities AT ALL on my ships(nor really using them anyway even on structures) and some turrets, altho mostly out of range, which led to a few deaths, but it was certainly new and really making me fear them.

However, fighting AI planets is pretty hard now, with their starbases covering the whole grav well, altho my 50 ogrov's are doing their job, I lose about half of them when it dies, but I am still winning so it aint a real problem :) Will reply with more things I like/dislike when I find them.

But besides those points which I have mixed feelings about, I freaking love it ^.^

+2 votes     reply to comment
overthrow Jun 27 2012, 4:00pm replied:

ty for ur input, im glad ur loving it so far, the mod seems to be really taking off and most have said they love the way it is, making it hardto change anything lol

+2 votes     reply to comment
Arawn Jun 24 2012, 10:45am says:

Enjoying most of what i'm seeing so far. I like particularly the changes to the starbase.

Not sure i like how fast captial ships level or not.

I will say i'd strongly reconsider some of the pirate changes. Any semblance of realism is just gone when they start sending fleet after fleet of capital ships. The odd Capital ship mixed in with a large number of smaller ships... THAT is a pirate fleet. Honestly dislike that mechanic so much i'm not sure i'd consider using the mod. Which is a shame because i like a lot of the other aspects.

+2 votes     reply to comment
overthrow Jun 24 2012, 3:02pm replied:

btw, u can turn off the rats......

+2 votes     reply to comment
overthrow Jun 24 2012, 2:54pm replied:

lol, well the idea with the pirates was to make them super powerful to make up for the lack of the ai, its supposed to give u a challenge and my friends and I have been beating the snot out of them, i can even do it on solo, but i will consider changing the fleets around.

+2 votes     reply to comment
Arawn Jun 25 2012, 1:44am replied:

No your 100% correct and i certain enjoy the challenge. For what is indented the mod certainly succeeded.

+2 votes     reply to comment
overthrow Jun 25 2012, 4:39am replied:

lol give me a good rating then

+2 votes     reply to comment
overthrow Jun 24 2012, 3:01pm replied:

oh yea after enabling the mod do u make sure to hit the apply button?

+2 votes     reply to comment
claytonanderson37 Jun 24 2012, 4:20pm replied:

Yup, totally forgot to hit the apply button. Thanks!

+2 votes     reply to comment
overthrow Jun 24 2012, 4:57pm replied:

np man, enjoy it, make sure on ur map to give lots of starting resources, makes a huge diffrence in the mod.

+2 votes     reply to comment
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Sins of a Solar Empire: Rebellion Icon
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Release Date
Released Jun 19, 2012
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KOG's Law
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