Full pirate version, fixed research issue with assari loyalist also fixed the pirates and many other things.
A little about the mod:
KOG's Law, originally Overthrow's Law was created during the first Sins of a Solar Empire game.
The mod was updated for Entrenchment and renamed Drison's Law after much work and tweaking, and again was updated for Rebellion and renamed KOG's Law, again with a lot of work put into it since early beta release to insure that it is as balanced as can be.
This mod has been around since the beginning of the game. Drison and myself wanted to make some changes to reduce lag in the original game and make it more exciting. Lag is no longer an issue with the updates and changes the game creators have made, but we have still left the changes in as it made the game a little more fun. Here is a list of changes.
~Reduced the time of Armistice 75 seconds to 30 seconds.
~Reduced the pirate strength by about 50%.
~Hangar Defense have been removed as well as light carriers (This was originally done to cut down on lag but we found later that it made carriers worth something.)
~Pirates have been buffed quite a bit (I can tell you that larger waves of pirates will hurt.. even early waves.)
~Planets have been changed a little and asteroids received a buff of how many mineral asteroids they can have.
~TEC mines were removed. Advent still retain them but they may only be spawned off of carriers and stations (The AI still does not use them, but it makes it fun for the player. Vasari retain their mines for balancing purposes.)
~Super Weapons have been removed. (Mostly due to AI rushing them.)
~The amount of capitals you can build has been increased to a total of 24 at the final upgrade. Up from 16 in the original version of Rebellion
~TEC rebels can no longer make an alliance with pirates but can now build two stations. (With the changes to the pirates it made the TEC Rebels seem a little too overpowered)
~Stations now have 10 upgrade points. They can also shoot the entire gravity well, repair platforms and inhibitors can now also reach the entire gravity well. (This will NOT reach the entire gravity well on suns.. depending on the size of the sun, but will work on 99% of the planet gravity wells.)
~Capitals and titan experience per level has been reduced.
Before you start complaining about balance or other things, please try the mod, this is designed for friends to play against the AI or just face wave after wave of pirate ships.
Thanks goes to Kog, Drison, Divercity and Cataire.
Also, I would like to thank Cillian for the banner that he made for the mod
Thanks for your help guys.
Install in the mod folder in Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion vx.xx
The maps go in the galaxy forge folder, these will be released at a later time.
Please remember to vote also :)
honestly we can not think of what else to really change. We need feedback from the community to make this mod grow, otherwise, we only need to update if a patch breaks it.
So please speak your minds and let us know what changes you would like to see in SoaSE Reb's. Otherwise, why screw with something that works?