A little about the mod:

KOG's Law, originally Overthrow's Law was created during the first Sins of a Solar Empire game.
The mod was updated for Entrenchment and renamed Drison's Law after much work and tweaking, and again was updated for Rebellion and renamed KOG's Law, again with a lot of work put into it since early beta release to insure that it is as balanced as can be.

This mod has been around since the beginning of the game. Drison and myself wanted to make some changes to reduce lag in the original game and make it more exciting. Lag is no longer an issue with the updates and changes the game creators have made, but we have still left the changes in as it made the game a little more fun. Here is a list of changes.


~Reduced the time of Armistice 75 seconds to 30 seconds.

~Reduced the pirate strength by about 50%.


~Hangar Defense have been removed as well as light carriers (This was originally done to cut down on lag but we found later that it made carriers worth something.)

~Pirates have been buffed quite a bit (I can tell you that larger waves of pirates will hurt.. even early waves.)

~Planets have been changed a little and asteroids received a buff of how many mineral asteroids they can have.

~TEC mines were removed. Advent still retain them but they may only be spawned off of carriers and stations (The AI still does not use them, but it makes it fun for the player. Vasari retain their mines for balancing purposes.)

~Super Weapons have been removed. (Mostly due to AI rushing them.)

~The amount of capitals you can build has been increased to a total of 24 at the final upgrade. Up from 16 in the original version of Rebellion

~TEC rebels can no longer make an alliance with pirates but can now build two stations. (With the changes to the pirates it made the TEC Rebels seem a little too overpowered)

~Stations now have 10 upgrade points. They can also shoot the entire gravity well, repair platforms and inhibitors can now also reach the entire gravity well. (This will NOT reach the entire gravity well on suns.. depending on the size of the sun, but will work on 99% of the planet gravity wells.)

~Capitals and titan experience per level has been reduced.

Before you start complaining about balance or other things, please try the mod, this is designed for friends to play against the AI or just face wave after wave of pirate ships.


Thanks goes to Kog, Drison, Divercity and Cataire.
Also, I would like to thank Cillian for the banner that he made for the mod
Thanks for your help guys.

Install in the mod folder in Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion vx.xx
The maps go in the galaxy forge folder, these will be released at a later time.

The Mod can be used with pretty much any version of SotSE:R, if you find a version that it is not working on, please send either Overthrow or Drison a mail.

Please remember to vote also :)

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0 comments by overthrow on Nov 30th, 2013

if any of you would like to continue with this mod, update it and add to it be my guest, you have my full blessing, I just ask u use the mod name and I will delete this page so you the user can take over. Cheers and happy holidays. oh, just shoot me a mail, the first person to come up with the working versions up to date with the new dlc will get to create the page for it, so send me your mails. Thank you for all the mails I have received and support from the community, we had so few complaints and so many requests to keep it alive. Thank you very much from all of you.King of Geeks (kog)

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Sep 8, 2012 Full Version 11 comments

Full pirate version, fixed research issue with assari loyalist also fixed the pirates and many other things.

Version 1.2

Version 1.2

Sep 8, 2012 Full Version 0 comments

Nerfed pirate version, fixed research issue with assari loyalist also fixed the pirates and many other things.

KOG's Law v1.1a

KOG's Law v1.1a

Aug 22, 2012 Full Version 2 comments

Pretty much the same changes as v1.1 minus the pirate nerf for those of you who wish for them to remain a challenge.

KOG's Law v1.1

KOG's Law v1.1

Aug 15, 2012 Full Version 9 comments

1.1 CHANGES: ~Reduced the time of Armistice 75 seconds to 30 seconds. ~Reduced the pirate strength by about 50%.

Some maps

Some maps

Jun 20, 2012 Singleplayer Map 0 comments

Two maps we have been using for testing purposes.

Kog's Law 1.0

Kog's Law 1.0

Jun 19, 2012 Full Version 2 comments

The mod, enjoy. Any feedback would be appreciated after u played at least 2 full matches all the way threw on the hardest diffculty. Best to play against...

Post comment Comments  (20 - 30 of 62)
Taku22 Sep 3 2012, 5:06pm says:

It seems Empire Integration (Vasari Loyalist research, tier 7 Empire, needed for Stripped to the Core) vanishes when I have this mod installed. Not a big deal as i usually pay Advent, but disappointing.

+1 vote     reply to comment
YangYufei Aug 28 2012, 3:23am says:

Oh.......This mod is great.Tf you can add something new to pirate,I think it wound be better

+1 vote     reply to comment
gramkun Aug 25 2012, 10:44pm says:

did anyone realize that the TEC rebels can have three starbases in the star gravity well?

+1 vote     reply to comment
Normon Aug 25 2012, 4:16pm says:

Just a little advice, for prettier screenshots you can press shift-ctrl-z to hide the UI, and there is a cinematic mode button on the top of the UI.

+1 vote     reply to comment
overthrow Creator
overthrow Aug 26 2012, 1:33am replied:

why dont u take some shots and make a video and mail it to me and i will add u to the credits.

+1 vote   reply to comment
overthrow Creator
overthrow Aug 17 2012, 8:01pm says:

so we are game testing and not 100% mini dump free just yet, please play test and send me a message if u get a mini dump, we did fix the vassari issue but we dont know what this new one is, drison is gonna play in developer mode and hopefuly find it but we still need people to play as its hard and time consuming playing every race.

+2 votes   reply to comment
MassDownloader Aug 16 2012, 6:52am says:

Woot new release \o/ Will play solo again and see if I stand a chance this time haha :D

+2 votes     reply to comment
overthrow Creator
overthrow Aug 15 2012, 6:46am says:

Currently waiting for v1.1 to get approved before it gets uploaded.

+2 votes   reply to comment
drison Aug 7 2012, 3:35am says:

I would like to get people's opinion about me nerfing and or removing the TEC capital ability that makes them invulnerable for a set amount time. I really hate fighting TEC because of this bitch ability and if the AI has more then 2 of these capitals it like never ends.

+3 votes     reply to comment
overthrow Creator
overthrow Aug 7 2012, 1:37am says:

I will also be releasing the map pack just for this mod. You can play the maps on the vanilla or other mods but these mods have large starting resources and planets thats ment to make the game epic in its battles. Some of the maps will be based on the idea of surving the pirates with the orignal mod and the other maps will be designed for just conquest with the nerfed version. Than you very much Drison for doing all the hard work and redoing all the files. Saved me a headache of having to do it a third time. You already did it once so I knew I could trust you with it.

+2 votes   reply to comment
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Sins of a Solar Empire: Rebellion Icon
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Release Date
Released Jun 2012
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