A little about the mod:

KOG's Law, originally Overthrow's Law was created during the first Sins of a Solar Empire game.
The mod was updated for Entrenchment and renamed Drison's Law after much work and tweaking, and again was updated for Rebellion and renamed KOG's Law, again with a lot of work put into it since early beta release to insure that it is as balanced as can be.

This mod has been around since the beginning of the game.  Drison and myself wanted to make some changes to reduce lag in the original game and make it more exciting.  Lag is no longer an issue with the updates and changes the game creators have made, but we have still left the changes in as it made the game a little more fun.  Here is a list of changes.


~Reduced the time of Armistice 75 seconds to 30 seconds.

~Reduced the pirate strength by about 50%.


~Hangar Defense have been removed as well as light carriers (This was originally done to cut down on lag but we found later that it made carriers worth something.)

~Pirates have been buffed quite a bit (I can tell you that larger waves of pirates will hurt.. even early waves.)

~Planets have been changed a little and asteroids received a buff of how many mineral asteroids they can have.

~TEC mines were removed. Advent still retain them but they may only be spawned off of carriers and stations (The AI still does not use them, but it makes it fun for the player. Vasari retain their mines for balancing purposes.)

~Super Weapons have been removed. (Mostly due to AI rushing them.)

~The amount of capitals you can build has been increased to a total of 24 at the final upgrade. Up from 16 in the original version of Rebellion

~TEC rebels can no longer make an alliance with pirates but can now build two stations. (With the changes to the pirates it made the TEC Rebels seem a little too overpowered)

~Stations now have 10 upgrade points. They can also shoot the entire gravity well, repair platforms and inhibitors can now also reach the entire gravity well. (This will NOT reach the entire gravity well on suns.. depending on the size of the sun, but will work on 99% of the planet gravity wells.)

~Capitals and titan experience per level has been reduced.

Before you start complaining about balance or other things, please try the mod, this is designed for friends to play against the AI or just face wave after wave of pirate ships. 


Thanks goes to Kog, Drison, Divercity and Cataire. 
Also, I would like to thank Cillian for the banner that he made for the mod
Thanks for your help guys.

Install in the mod folder in Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion vx.xx
The maps go in the galaxy forge folder, these will be released at a later time.

The Mod can be used with pretty much any version of SotSE:R, if you find a version that it is not working on, please send either Overthrow or Drison a mail.

Please remember to vote also :)

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0 comments by overthrow on Nov 30th, 2013

if any of you would like to continue with this mod, update it and add to it be my guest, you have my full blessing, I just ask u use the mod name and I will delete this page so you the user can take over.  Cheers and happy holidays. oh, just shoot me a mail, the first person to come up with the working versions up to date with the new dlc will get to create the page for it, so send me your mails.  Thank you for all the mails I have received and support from the community, we had so few complaints and so many requests to keep it alive.  Thank you very much from all of you.King of Geeks (kog)

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Sep 8, 2012 Full Version 11 comments

Full pirate version, fixed research issue with assari loyalist also fixed the pirates and many other things.

Version 1.2

Version 1.2

Sep 8, 2012 Full Version 0 comments

Nerfed pirate version, fixed research issue with assari loyalist also fixed the pirates and many other things.

KOG's Law v1.1a

KOG's Law v1.1a

Aug 22, 2012 Full Version 2 comments

Pretty much the same changes as v1.1 minus the pirate nerf for those of you who wish for them to remain a challenge.

KOG's Law v1.1

KOG's Law v1.1

Aug 15, 2012 Full Version 9 comments

1.1 CHANGES: ~Reduced the time of Armistice 75 seconds to 30 seconds. ~Reduced the pirate strength by about 50%.

Some maps

Some maps

Jun 20, 2012 Singleplayer Map 0 comments

Two maps we have been using for testing purposes.

Kog's Law 1.0

Kog's Law 1.0

Jun 19, 2012 Full Version 2 comments

The mod, enjoy. Any feedback would be appreciated after u played at least 2 full matches all the way threw on the hardest diffculty. Best to play against...

Post comment Comments  (10 - 20 of 62)
MassDownloader Nov 24 2012, 12:47pm says:

Soooo....I tried the mod again... Played with a friend of mine, first pirate wave against me... I thought, sure i'll fight em. suddenly, 20 capitals...As the FIRST wave!
now, at about the 4th wave...I think it was close to 40 capitals... How the hell am i supposed to stop that?! I'll try the lesser pirates this time, but the full pirate mod is kinda insane if you ask me lol

+1 vote     reply to comment
MassDownloader Nov 17 2012, 9:28am says:

Hmm, I haven't played this mod in a LONG time lol. atm I'm playtesting another mod(Crazy mod) and after I'm done spamming on their wall I'll start spamming here :P

+1 vote     reply to comment
overthrow Nov 17 2012, 1:47pm replied:

good to hear

+1 vote     reply to comment
overthrow Nov 14 2012, 11:37pm says:

hey guys, just did some play testing and with out changing everything the mod works with the newest version 1.1 of rebellion.

+1 vote     reply to comment
overthrow Nov 14 2012, 7:39pm says:

hey, where gonna work on the new update soon, that way u all can continue fighting ur hearts out.

+1 vote     reply to comment
overthrow Sep 8 2012, 4:08pm says:

Hey guys, new version should be authorized soon, make sure to delete old version, fixed the pirates and many other things including the vassari research.

+1 vote     reply to comment
overthrow Sep 8 2012, 10:54am says:

hey, so it appears that 1.04 may have broken the rats, please let us know if any one is having issues with the mod and 1.04. as for any one who complains that the mod is to hard and they keep getting beat, try my maps and change ur tampon, we play it all the time and win every game.

+1 vote     reply to comment
overthrow Sep 8 2012, 11:03am replied:

oh yea, also working on the vassari loyalists, trying to figure out why the research disappears.

+1 vote     reply to comment
protos113 Sep 4 2012, 10:23pm says:

any progress on updating to version 1.04 (of the game)?

+1 vote     reply to comment
overthrow Sep 5 2012, 3:01am replied:

all u have to do is move the mod to the new mod folder

+1 vote     reply to comment
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Sins of a Solar Empire: Rebellion Icon
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Release Date
Released Jun 19, 2012
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KOG's Law
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